Difference between revisions of "Sandman"
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== Update history == | == Update history == | ||
'''[[February 24, 2009 Patch]]''' ([[The Scout Update]]) | '''[[February 24, 2009 Patch]]''' ([[The Scout Update]]) | ||
− | * The | + | * The Sandman was added to the game. |
'''[[February 25, 2009 Patch]]''' | '''[[February 25, 2009 Patch]]''' | ||
* Removed the [[damage]] reduction against non-stunned enemies on the new bat. | * Removed the [[damage]] reduction against non-stunned enemies on the new bat. | ||
− | * Fixed the BONK! particles appearing in the air when | + | * Fixed the BONK! particles appearing in the air when this weapon's taunt [[kill]] is used on a target. |
'''[[March 13, 2009 Patch]]''' | '''[[March 13, 2009 Patch]]''' | ||
− | * Players who are [[stunned]] by a | + | * Players who are [[stunned]] by a ball now take 50% less damage. |
− | * | + | * The minimum distance to stun a player using this weapon was increased. |
− | |||
'''[[May 26, 2009 Patch]]''' | '''[[May 26, 2009 Patch]]''' | ||
* Fixed kill descriptions for [[Force-A-Nature]] & Sandman so server logs can distinguish them. | * Fixed kill descriptions for [[Force-A-Nature]] & Sandman so server logs can distinguish them. | ||
'''[[August 13, 2009 Patch]]''' ([[Classless Update]]) | '''[[August 13, 2009 Patch]]''' ([[Classless Update]]) | ||
− | * | + | * This weapon's stun effect went under numerous changes. |
− | * Stunned players now take 75% of all incoming damage instead of 50%. | + | ** Players using this weapon will now receive 1 point for stunning an enemy, and 2 points for a long range stun. |
− | * [[ÜberCharge]]d players can no longer be stunned. | + | ** Stunned players now take 75% of all incoming damage instead of 50%. |
− | * [[Heavy|Heavies]] spinning their [[mini-gun]]s will continue to spin when stunned (whether the left or right mouse button is pressed). | + | ** [[ÜberCharge]]d players can no longer be stunned. |
− | * The minimum distance to stun a target has been reduced. | + | ** [[Heavy|Heavies]] spinning their [[mini-gun]]s will continue to spin when stunned (whether the left or right mouse button is pressed). |
− | * The negative attribute | + | ** The minimum distance to stun a target has been reduced. |
+ | * The negative attribute was changed from "no double jump" to "-30 max health". | ||
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]]) | '''[[December 17, 2009 Patch]]''' ([[WAR! Update]]) | ||
− | * | + | * This weapon will now only stuns on a max range hit. |
* All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them). | * All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them). | ||
− | * | + | * A recharge sound was added to this weapon's recharge ability. |
'''[[December 22, 2009 Patch]]''' | '''[[December 22, 2009 Patch]]''' | ||
− | * Updated the Baseball HUD indicator to stay on screen when full. | + | * Updated the Baseball's HUD indicator to stay on screen when full. |
'''[[January 6, 2010 Patch]]''' | '''[[January 6, 2010 Patch]]''' | ||
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'''[[January 13, 2010 Patch]]''' | '''[[January 13, 2010 Patch]]''' | ||
− | * Fixed | + | * Fixed this weapon being able to bat balls through doors. |
'''[[April 28, 2010 Patch]]''' | '''[[April 28, 2010 Patch]]''' | ||
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'''[[July 8, 2010 Patch]]''' ([[The Engineer Update]]) | '''[[July 8, 2010 Patch]]''' ([[The Engineer Update]]) | ||
− | * | + | * This weapon now uses the [[Bat]] kill icon, while the ball's stun uses the existing Sandman'a [[kill icon]]. |
'''[[September 30, 2010 Patch]]''' ([[The Mann-Conomy Update]]) | '''[[September 30, 2010 Patch]]''' ([[The Mann-Conomy Update]]) | ||
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'''[[February 14, 2011 Patch]]''' | '''[[February 14, 2011 Patch]]''' | ||
− | * Fixed [[melee]] | + | * Fixed this weapon's [[melee]] attack not destroying remote detonation pipes (Stickybombs). |
'''[[March 15, 2011 Patch]]''' | '''[[March 15, 2011 Patch]]''' |
Revision as of 00:46, 21 April 2011
“ | Oh I'm sorry, I didn't mean to hitcha. No wait, yeah I did!
Click to listen
— The Scout
|
” |
The Sandman is an unlockable melee weapon for the Scout. It is a wooden bat with a smooth black grip, complete with a logo reading "The Sandman" engraved on the side, with a black band tied around the end, holding a cracked section of wood together, presumably from the Scout beating someone a little too enthusiastically on a previous occasion. Accompanying the bat is an "All Ballers League" ball manufactured by "Ball Fortress".
In addition to sharing the attack speed and damage of the normal Bat, pressing alternate fire with the Sandman will cause the Scout to launch the baseball towards the enemy. Successfully hitting a target with the baseball will stun the enemy as well as damage them provided that they are a sufficient distance away. The further the ball flies before hitting the enemy, the longer the victim will be stunned, ranging from 1 to 7 seconds. If the enemy is hit with a baseball from extreme range, the victim will suffer a moonshot, identifiable by a cheering audience sound clip, and will be completely immobile for the maximum stun duration. If the Scout launches the ball short of the minimum stun distance, the ball will hit and inflict damage but will bounce off the enemy. The Scout is also only equipped with one baseball, which will reload after a 15-second interval indicated in the cooldown bar on the HUD.
Baseballs can be picked up off the ground, whether owned by the player or another Scout, or by visiting a Resupply Cabinet. Baseballs are not classed as ammunition and thus cannot be retrieved by picking up dropped weapons or Ammo packs. A baseball that does not hit an enemy will remain on the ground and disappear after 15 seconds, effectively the time it takes the Scout to gain a new one. After stunning an enemy, it will disappear much more quickly - after about three seconds - but can still be picked up and used again if acquired before it disappears. As a projectile, the ball will arc towards the ground, and can be reflected by an enemy Pyro. The ball can also hit and bounce off of enemy grenades, Jarate, Mad Milk and even enemy Scout baseballs.
Scouts carrying the Sandman will lose 15 max health points, lowering their base health to 110. The weapon is therefore suited to support tactics, as it places the player at greater risk of death during combat.
With the Sandman equipped, the Scout can perform the Home Run taunt kill.
The Sandman is automatically given to any player who obtains 16 Scout achievements.
Contents
Damage and function times
Melee damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 35 |
Point blank | 30-40 | |
Critical | 105 | |
Mini-crit | 40-54 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
Baseball
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Effect | Stuns proportionally to distance | |
Damage | ||
Base damage | 100% | 15 |
Point blank | 13-17 | |
Critical | 45 | |
Mini-crit | 17-23 | |
Function times | ||
Attack interval | 0.25 s | |
Recharge time | 15 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Scout | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Sandman | Scrap Metal | Pain Train | ||
+ | = |
Sandman | Reclaimed Metal | Holy Mackerel | ||
+ | = |
Sandman | Tribalman's Shiv | Boston Basher | ||
+ | = |
Related Achievements
Scout
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Soldier
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Update history
February 24, 2009 Patch (The Scout Update)
- The Sandman was added to the game.
- Removed the damage reduction against non-stunned enemies on the new bat.
- Fixed the BONK! particles appearing in the air when this weapon's taunt kill is used on a target.
- Players who are stunned by a ball now take 50% less damage.
- The minimum distance to stun a player using this weapon was increased.
- Fixed kill descriptions for Force-A-Nature & Sandman so server logs can distinguish them.
August 13, 2009 Patch (Classless Update)
- This weapon's stun effect went under numerous changes.
- Players using this weapon will now receive 1 point for stunning an enemy, and 2 points for a long range stun.
- Stunned players now take 75% of all incoming damage instead of 50%.
- ÜberCharged players can no longer be stunned.
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
- The minimum distance to stun a target has been reduced.
- The negative attribute was changed from "no double jump" to "-30 max health".
December 17, 2009 Patch (WAR! Update)
- This weapon will now only stuns on a max range hit.
- All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them).
- A recharge sound was added to this weapon's recharge ability.
- Updated the Baseball's HUD indicator to stay on screen when full.
- Reduced the health penalty on The Sandman to "-15 max health".
- Fixed this weapon being able to bat balls through doors.
- Added a slight speed reduction to stunned players.
- [Undocumented] The Sandman was added to the Pain Train's crafting blueprint.
July 8, 2010 Patch (The Engineer Update)
- This weapon now uses the Bat kill icon, while the ball's stun uses the existing Sandman'a kill icon.
September 30, 2010 Patch (The Mann-Conomy Update)
- [Undocumented] The Sandman was added in the Holy Mackerel's crafting blueprint.
- Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk! Atomic Punch.
- [Undocumented] The Sandman was added in the Ullapool Caber's crafting blueprint.
- [Undocumented] The Sandman was added in the Boston Basher's crafting blueprint.
- This weapon was given a unique kill icon.
- Fixed this weapon's melee attack not destroying remote detonation pipes (Stickybombs).
- [Undocumented] The Sandman was removed from the Ullapool Caber's crafting blueprint.
Bugs
- Rarely, if a player throws the ball at a wall where the Scout is in close range, if they pick it up off the ground, let it refill, or go to a resupply locker the recharge bar will be full but the baseball will be missing, resulting in it not being usable until the player dies.
- It is possible to perform melee attacks while stunned by the Sandman's ball.
- With careful timing and a run up, a player can knock a Sandman ball through setup round gates.
- The baseball will not damage buildings.
- In instances where the ball recharge meter is full and the Scout holds the ball ready, it cannot be launched.
Trivia
- The weapon's name refers to the Template:W reputed to induce sleep. It may also refer to baseball "sand-lots" — low maintenance, and often ersatz, public baseball diamonds common in urban environments, such as Boston.
- The in-game model and logo for the Sandman are based off of the "classic" Louisville Slugger baseball bats made by the Template:W.
- Upon initial release, the stun ball was released upon attacking, unless very close to an enemy or solid prop. It has since been made into the Sandman's alt-fire feature, meaning the ball can be released at the opportune moment, as opposed to accidentally when attacking generally.
- If a Scout's ball is deflected at an enemy, stunning them, and that enemy is killed during the stun duration, the Scout will gain an assist for the kill, even if he himself is killed.
Gallery
See also
External links
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