Difference between revisions of "Vita-Saw"

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(you can't purchase the vita-saw? Really?)
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| contributed-by  = {{Backpack Item Link|152279192|Idletard}} <br/> {{Backpack Item Link|152279749|Daimao}}
 
| contributed-by  = {{Backpack Item Link|152279192|Idletard}} <br/> {{Backpack Item Link|152279749|Daimao}}
 
| released        = [[Mann-Conomy Update]]
 
| released        = [[Mann-Conomy Update]]
| availability    = Drop, Craft, [[Crate#Series .231|Uncrate (#1)]]
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| availability    = [[Crafting|Craft]], [[Item drop system|Drop]], [[Crate#Series .231|Uncrate (#1)]]
 
| ammo-loaded      = N/A
 
| ammo-loaded      = N/A
 
| ammo-carried    = N/A
 
| ammo-carried    = N/A

Revision as of 20:48, 24 May 2011

Did zat sting? Saw-ry!
The Medic

The Vita-Saw, pronounced "vie-tah saw", is a community-made melee weapon for the Medic. It appears as a rusty gas pump handle, outfitted with a long needle and a blood-stained knife underneath, with a liquid-filled container connected to the top of the main part of the weapon. A small skull and bones symbol, coupled with eight tally marks, has been etched into the flat of the blade.

When equipped, this weapon lowers the Medic's maximum health by 10 to a total of 140. On the other hand, it will allow the player to retain up to 20% of an ÜberCharge upon death. For example, dying with a 12% charge will cause the Medic to retain the 12% charge upon respawning, while dying with a charge of more than 20%, such as 45% of a full charge, will only retain a maximum of 20%. The retention will occur even if an ÜberCharge is deployed, as long as the remaining charge does not deplete below 20%.

The ÜberCharge stored will be kept if the player were to switch teams, but will be lost if they were to change class. The Vita-Saw stores charge upon death, and therefore the Medic can use a different melee weapon while building charge, or even change melee loadout while respawning. So long as he dies with it equipped and doesn't change classes, the Medic will respawn with his previous ÜberCharge percentage, to the maximum limit of 20%. An ÜberCharge is always lost when the round ends.

Similar to the Übersaw, the vial will fill up with a team-colored liquid as an ÜberCharge is built and drain as it is deployed.

The kill icon for the Vita-Saw was contributed by HyenaDip.

Damage and function times

See also: Damage
Identical to: Bonesaw
Damage and function times
Damage
Base damage 100% 65
Point blank 59-72
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Ubersaw Scrap Metal Vita-Saw
Item icon Ubersaw.png + Item icon Scrap Metal.pngx2 = Item icon Vita-Saw.png
Class Token - Medic Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Ubersaw.png Item icon Vita-Saw.png Item icon Amputator.png Item icon Solemn Vow.png
Item icon Freedom Staff.png Item icon Ham Shank.png Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a Crafting Ingredient

Vita-Saw Scrap Metal Amputator
Item icon Vita-Saw.png + Item icon Scrap Metal.png = Item icon Amputator.png

Related Achievements

Leaderboard class medic.png Medic

FYI I am A Medic
FYI I am A Medic
Use your bonesaw to kill a spy who has been calling for 'Medic!'.


Peer Review
Peer Review
Kill 10 Medics with your bone saw.
Sawbones
Sawbones
Hit enemies with your bonesaw 5 times in a row without dying or missing.

Update history

September 30, 2010 Patch (The Mann-Conomy Update)

  • The Vita-Saw was added to the game.

November 19, 2010 Patch

  • Taunting with this weapon now plays the old Übersaw taunt - a deeper viola tone. Previously it shared a taunt with the Bonesaw. [1]

December 2, 2010 Patch

  • The mesh's smoothing groups were fixed resulting in clean, hard-edged look as opposed to the molten appearance it had before.

December 21, 2010 Patch

January 7, 2011 Patch

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 15, 2011 Patch

  • [Undocumented] The Vita-Saw's crafting cost was reduced from one Reclaimed Metal + Übersaw to two Scrap Metal + Übersaw.
  • [Undocumented] The Amputator's crafting cost was reduced from two Reclaimed Metal + Vita-Saw to two Scrap Metal + Vita-Saw.

Bugs

  • Upon taunting, the needle of the weapon will noticably clip with the Medic's neck.
  • The ÜberCharge vial on the weapon's model does not reflect the current ÜberCharge amount the player has stored.

Trivia

The needle from Bioshock
  • This weapon was originally created by IdleTard (model) and Daimao (texture) as a replacement for the Übersaw, hence its similarities to it. Community user Pie_Tony made an alternative texture for the weapon, but this was not used in the final version.
  • Due to this weapon's strong resemblance to the ADAM Harvester from the Bioshock series (seen to the right), Valve requested and subsequently received permission from 2K Games to include it in Team Fortress 2.
    • The reference to Bioshock is further reinforced in the name, being a reference to the Vita-Chambers from Bioshock. The Vita-Saw and Vita-Chambers even share similar functions; in Bioshock, the Vita-Chambers respawn the player with spare EVE, the energy used to perform abilities, similarly to the Vita-Saw saving a portion of Übercharge after death.
  • The original name of the weapon model was the Gentzücken Battle Needle before being officially added to the game.

Gallery

See also

References