Difference between revisions of "Itemtest"

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Revision as of 09:20, 15 June 2011

Itemtest
Item test.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Industrial
Setting: Indoor
Map Items
None
Map Overview
Itemtest overview.png
How's that bullet feel? Feel good? Huh? Huh....?
The Sniper conducting a survey on his newly crafted items.

Item Test is a testing map released with the Australian Christmas update. It appears as a modified version of the BLU team's spawn room from the Control Point map Gorge.

The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly.

The map consists of a resupply cabinet in the top center section of the map. To the top left hand side there is a small walkway that bends halfway through. After dying, the player respawns in a few certain locations on the map.

Update history

December 17, 2010 Patch (Australian Christmas)

  • The map was added to the game.

April 14, 2011 Patch (Hatless Update)

  • The map's filename was changed from item_test to itemtest.

April 18, 2011 Patch

  • Fixed the "itemtest" command.

June 8, 2011 Patch

  • Fixed the server automatically creating votes while in training or using itemtest.

Bugs

  • Certain weapons, when spawned onto a player, will not work as intended. For example, Dalokohs Bar may be thrown, and weapons that change the ragdoll of a dead player also will not work (such as the Saxxy).
  • It is possible to equip items to classes they are not intended for by spawning a bot of the class that can equip the item, and then using the itemtest menu to change the bot's class.
  • The Crusader's Crossbow cannot be equipped.

Functionality

The console command "itemtest" will display the item testing menu, containing controls for the addition of custom models. Up to 4 items can be equipped on each class.

The testing menu also includes functions to spawn and manipulate multiple bots with varying behaviours (such as running, crouching, etc). A second command "itemtest_botcontrols" pulls up a smaller HUD menu with options to alter bot behaviour quickly without the need to bring up the full test menu, making it ideal to bind to a specified key.

The menu also allows custom configurations to be saved and loaded quickly. Configurations are stored in files with the ".itf" extension, and by default are saved to the player's cfg directory in /team fortress 2/tf/cfg/.

Gallery

See also

External links