Difference between revisions of "Hightower"

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*'''The Ramp''' - After passing through the Crossing, the payload will wind to a ramp located directly outside the enemy team's spawn. The payload must be continuously pushed up the ramp, which are similar to the ones in Pipeline 3. If the cart is not pushed when on the ramp, the cart will roll back down.
 
*'''The Ramp''' - After passing through the Crossing, the payload will wind to a ramp located directly outside the enemy team's spawn. The payload must be continuously pushed up the ramp, which are similar to the ones in Pipeline 3. If the cart is not pushed when on the ramp, the cart will roll back down.
 
*'''The Cliff-House''' - A small house that hangs over the ledge at the far end of the map. Useful for spies.
 
*'''The Cliff-House''' - A small house that hangs over the ledge at the far end of the map. Useful for spies.
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== See also ==
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* [[:Category:Hightower images]]
  
 
==External links==
 
==External links==
 
*''[http://www.teamfortress.com/engineerupdate/ Engineer Update]''
 
*''[http://www.teamfortress.com/engineerupdate/ Engineer Update]''
 
*[http://www.teamfortress.com/post.php?id=4040&p=1 TF2 Official Blog - Engineer Update: Day Three]
 
*[http://www.teamfortress.com/post.php?id=4040&p=1 TF2 Official Blog - Engineer Update: Day Three]
 
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{{Maps nav}}
 
{{Maps nav}}
 
{{Languages}}
 
{{Languages}}

Revision as of 00:09, 31 July 2010

Hightower
Hightower.png
Basic Information
Variants: Helltower and Snowtower
Developer(s): Unknown
Map Photos
Loading screen photos.
Map Overview
Hightower overview.png

Hightower is a Payload race. Released with the Engineer Update as an official map, Hightower differs from Pipeline as it is set on a single stage and both carts must be risen up a tower for a team to win.

Goal

Your team must simultaneously push your bomb cart through enemy territory, in order to reach the finishing point, whilst preventing the enemy team from doing the same.

Locations

  • The Hightowers - The eponymous hightowers are two parallel structures with a movable platform at the ends of each track. Once the payload reaches the platform, it will begin to slowly raise when there are any players standing on it. If the players are knocked off, the platform will quickly lower back down to the ground, and if a player from the other team stands on it the platform will halt until one side regains control of it. Once the platform reaches the top it will detonate the payload and end the round.
  • The Crossing - In the beginning of the map both payloads move slowly to a crossing, where both payloads will pass by each other. This is usually the focus of combat for the first section of a round.
  • The Ramp - After passing through the Crossing, the payload will wind to a ramp located directly outside the enemy team's spawn. The payload must be continuously pushed up the ramp, which are similar to the ones in Pipeline 3. If the cart is not pushed when on the ramp, the cart will roll back down.
  • The Cliff-House - A small house that hangs over the ledge at the far end of the map. Useful for spies.

See also

External links