Difference between revisions of "Diamondback"
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{{Quotation|'''The Spy'''|I murdered your toys as well.|sound=Spy_specialcompleted05.wav}} | {{Quotation|'''The Spy'''|I murdered your toys as well.|sound=Spy_specialcompleted05.wav}} | ||
− | The '''Diamondback''' is a [[Promotional items|promotional]] [[Weapons#spyprimary|primary weapon]] for the [[Spy]]. It is styled after the Diamond Back .357 from ''[[Deus Ex: Human Revolution]]''. | + | |
+ | The '''Diamondback''' is a [[Promotional items|promotional]] [[Weapons#spyprimary|primary weapon]] for the [[Spy]]. It is styled after the [http://deusex.wikia.com/wiki/Diamond_Back_.357 Diamond Back .357] from ''[[Deus Ex: Human Revolution]]''. | ||
Similar to the [[Frontier Justice]], the weapon has the ability to store [[critical hit]]s for later use, but as a result cannot deliver random crits. Also similarly to the Frontier Justice, the stored crits cap out at 35. A potential critical hit is stored for each enemy [[building]] that is destroyed while being sapped by that Spy's [[Electro Sapper]]s; the Spy does not have to earn credit for the destruction. As a drawback, the weapon delivers 15% less damage compared to the default [[Revolver]]. Any stored critical hits will be lost upon death and any buildings destroyed with the Spy's Electro Sapper attached while he is dead will not be granted to him upon respawn. | Similar to the [[Frontier Justice]], the weapon has the ability to store [[critical hit]]s for later use, but as a result cannot deliver random crits. Also similarly to the Frontier Justice, the stored crits cap out at 35. A potential critical hit is stored for each enemy [[building]] that is destroyed while being sapped by that Spy's [[Electro Sapper]]s; the Spy does not have to earn credit for the destruction. As a drawback, the weapon delivers 15% less damage compared to the default [[Revolver]]. Any stored critical hits will be lost upon death and any buildings destroyed with the Spy's Electro Sapper attached while he is dead will not be granted to him upon respawn. |
Revision as of 16:57, 22 August 2011
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | I murdered your toys as well.
Click to listen
— The Spy
|
” |
The Diamondback is a promotional primary weapon for the Spy. It is styled after the Diamond Back .357 from Deus Ex: Human Revolution.
Similar to the Frontier Justice, the weapon has the ability to store critical hits for later use, but as a result cannot deliver random crits. Also similarly to the Frontier Justice, the stored crits cap out at 35. A potential critical hit is stored for each enemy building that is destroyed while being sapped by that Spy's Electro Sappers; the Spy does not have to earn credit for the destruction. As a drawback, the weapon delivers 15% less damage compared to the default Revolver. Any stored critical hits will be lost upon death and any buildings destroyed with the Spy's Electro Sapper attached while he is dead will not be granted to him upon respawn.
It is awarded to players in Genuine quality to those that pre-ordered Deus Ex: Human Revolution before August 23, 2011.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 51 |
Base damage | 100% | 34 |
Maximum fall-off | 52% | 18 |
Point blank | 46-56 | |
Medium range | 31-37 | |
Long range | 15-19 | |
Critical | 102 | |
Mini-crit | 46 | |
Function times | ||
Attack interval | 0.58 s | |
Reload | 1.16 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Frontier Justice | Dead Ringer | Diamondback | |||
+ | + | = |
Class Token - Spy | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Update history
August 18, 2011 Patch (Manno-Technology Bundle)
- The Diamondback was added to the game.
Bugs
- The Spy does not earn any critical hits for sapped buildings destroyed with Diamondback shots that aren't stored critical hits.
- Destroying a building with the guaranteed crits from the Diamondback will earn another guaranteed crit; however, the counter will not increment to display this. Firing once will set the counter to the correct value.
- The Crits counter overlaps with the Cloak meter when using the Minimal HUD advanced option.
- Like the Ambassador, Enforcer, Big Kill and L'Etranger, the Spy does not actually put any bullets in the barrel while reloading, nor do any bullets eject.
- By switching primary weapons with a crit stored via the Civilian glitch, the Spy will have unlimited crits until death.[1]
Gallery
See also
References
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