Difference between revisions of "Eyeaduct"
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Similar to the previous year's halloween event map, [[Mann Manor]], Eyeaduct has spawning prizes, pumpkin bombs, and a boss. It also includes the haunting ghosts of 2009's Halloween event map, [[Harvest event]]. | Similar to the previous year's halloween event map, [[Mann Manor]], Eyeaduct has spawning prizes, pumpkin bombs, and a boss. It also includes the haunting ghosts of 2009's Halloween event map, [[Harvest event]]. | ||
− | [[Monoculus]] | + | [[Monoculus]] haunts this map much the same way that [[Horseless Headless Horsemann]] haunts [[Mann Manor]]. |
− | Eyeaduct | + | Eyeaduct features an Underworld section, which is only reachable through portals that are created when [[Monoculus]] teleports or is killed. When [[Monoculus]] teleports, he leaves behind a blue portal. If the player gets close enough to the portal, he/she is transported to a section of the [[Underworld]]. The player will spawn on an island taking continuous peridoic damage. At the end of the main path is a white portal back into the map. Stepping into the white portal instantly teleports the player back into the main map, and grants a health buff with crits for a limited time. When [[Monoculus]] is killed, he leaves behind a red portal. If the player enters this portal, he/she is teleported to a section of the [[Underworld]] with a small hill leading to a skull. Upon entering the skull, players await a cage to descend, allowing them to jump into the [[Bombinomicon]]. If a player jumps into the [[Bombinomicon]], he/she is teleported back to the map, granted the achievement ''Dive Into A Good Book'', and given a health buff and crits for a limited time. Upon death, the player is awarded the [[Bombinomicon]] badge item. Those who stay behind for too long are engulfed in an explosion that will instantly kill anyone caught in it. |
In Eyeaduct, random "prizes" can be found around the map at 5 minute intervals. | In Eyeaduct, random "prizes" can be found around the map at 5 minute intervals. |
Revision as of 05:12, 28 October 2011
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Eyeaduct | |
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300px | |
Basic Information | |
Variants: | Viaduct |
Developer(s): | Unknown |
Map Photos | |
Map Overview | |
Eyeaduct is a King of the Hill map, released as part of the Scream Fortress Very Scary Halloween Special on October 27, 2011. It is a "haunted" version of Viaduct.
Similar to the previous year's halloween event map, Mann Manor, Eyeaduct has spawning prizes, pumpkin bombs, and a boss. It also includes the haunting ghosts of 2009's Halloween event map, Harvest event.
Monoculus haunts this map much the same way that Horseless Headless Horsemann haunts Mann Manor.
Eyeaduct features an Underworld section, which is only reachable through portals that are created when Monoculus teleports or is killed. When Monoculus teleports, he leaves behind a blue portal. If the player gets close enough to the portal, he/she is transported to a section of the Underworld. The player will spawn on an island taking continuous peridoic damage. At the end of the main path is a white portal back into the map. Stepping into the white portal instantly teleports the player back into the main map, and grants a health buff with crits for a limited time. When Monoculus is killed, he leaves behind a red portal. If the player enters this portal, he/she is teleported to a section of the Underworld with a small hill leading to a skull. Upon entering the skull, players await a cage to descend, allowing them to jump into the Bombinomicon. If a player jumps into the Bombinomicon, he/she is teleported back to the map, granted the achievement Dive Into A Good Book, and given a health buff and crits for a limited time. Upon death, the player is awarded the Bombinomicon badge item. Those who stay behind for too long are engulfed in an explosion that will instantly kill anyone caught in it.
In Eyeaduct, random "prizes" can be found around the map at 5 minute intervals.
Update history
- Added koth_viaduct_event
Gallery
- Eyeaduct 1.jpg
- Eyeaduct 2.jpg
- Eyeaduct 3.jpg
- Eyeaduct 4.jpg
- Eyeaduct 5.jpg
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Control Point | ×1 |
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×2 |
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×3 |
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×4 |
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