Difference between revisions of "Turbine"

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(Locations: Reworded a lot of this section.)
(tidy formatting, add unused images, move overview png to replace old jpg in the gallery)
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{{Map infobox
 
{{Map infobox
| game-type=Capture the Flag
+
| game-type                 = Capture the Flag
| file-name=ctf_turbine
+
| file-name                 = ctf_turbine
| map-image=CTF Turbine Center.png
+
| map-image                 = CTF Turbine Center.png
| developer=[http://www.gamebanana.com/members/260401 Flobster]
+
| developer                 = [http://www.gamebanana.com/members/260401 Flobster]
| map-environment = Industrial
+
| map-environment           = Industrial
| map-setting = Indoor
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| map-setting               = Indoor
| map-health-pickups-small = 2
+
| map-health-pickups-small = 2
 
| map-health-pickups-medium = 4
 
| map-health-pickups-medium = 4
| map-ammo-pickups-medium = 4
+
| map-ammo-pickups-medium   = 4
| map-stamp-link = http://steamcommunity.com/stats/TF2/leaderboards/30381
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| map-stamp-link           = http://steamcommunity.com/stats/TF2/leaderboards/30381
 
}}
 
}}
 
{{Quotation|[http://steamgames.com/tf2/pyro/ The Pyro Update]|A CTF map inside a large industrial compound. It's clean and straightforward, making it easy to learn, but its well balanced layout ensures there are still a wide variety of strategic choices for teams to make, and for individual classes to shine.}}
 
{{Quotation|[http://steamgames.com/tf2/pyro/ The Pyro Update]|A CTF map inside a large industrial compound. It's clean and straightforward, making it easy to learn, but its well balanced layout ensures there are still a wide variety of strategic choices for teams to make, and for individual classes to shine.}}
'''Turbine''' is a [[Capture the Flag]] map that was released with the [[June 19, 2008 Patch|Pyro Update]] as an official map. It and [[Fastlane]] became the first community created maps to be chosen by [[Valve]] as official TF2 maps due to their outstanding quality. Turbine is one of two official maps that are set entirely indoors, the other being [[Junction]], another community created map.  
+
'''Turbine''' is a [[Capture the Flag]] map that was released with the [[June 19, 2008 Patch|Pyro Update]] as an official map. It and [[Fastlane]] became the first community created maps to be chosen by [[Valve]] as official ''Team Fortress 2'' maps due to their outstanding quality. Turbine is one of two official maps that are set entirely indoors, the other being [[Junction]], another community-created map.  
  
 
To win, the player's team must capture the opposing team's [[Intelligence]] continuously until they reach the game's capture limit (default limit is 3) while preventing the enemy from achieving the same. In competitive games, the goal is to capture the Intelligence more times than the enemy team in 30 minutes.
 
To win, the player's team must capture the opposing team's [[Intelligence]] continuously until they reach the game's capture limit (default limit is 3) while preventing the enemy from achieving the same. In competitive games, the goal is to capture the Intelligence more times than the enemy team in 30 minutes.
  
 
== Locations ==
 
== Locations ==
* '''Turbine Room''' &ndash; The main area that links RED and BLU bases. It is a large room with two turbines in the middle, and a shipping container on either side. Two staircases lead up to a balcony at each end of the room, leading to each side's vents. A small alcove on either side contains a medium Health pack.<br/>
+
* '''Turbine Room''' &ndash; The main area that links RED and BLU bases. It is a large room with two turbines in the middle, and a shipping container on either side. Two staircases lead up to a balcony at each end of the room, leading to each side's vents. A small alcove on either side contains a medium Health pack.
  
* '''Intelligence rooms''' &ndash; A rectangular room with railings which partially border the lower area, containing the [[Intelligence]]. The rooms can be reached via three ways: from the stairs near the spawn, a drop through a hole in the ceiling from the vent system and two large entrances from the hallway that connects to the Turbine Room.<br/>
+
* '''Intelligence rooms''' &ndash; A rectangular room with railings which partially border the lower area, containing the [[Intelligence]]. The rooms can be reached via three ways: from the stairs near the spawn, a drop through a hole in the ceiling from the vent system and two large entrances from the hallway that connects to the Turbine Room.
  
* '''Hallway''' &ndash; A section of hallway connects the Turbine Room to the Intelligence rooms. There is a raised platform along one corridor for [[Scout]]s, [[Soldier]]s and [[Demomen]] to grab a medium health pack. It is also possible for an [[Engineer]] get up to the platform using a [[Teleporter]], thus allowing access for any class. Engineers often build defenses on the platform.<br/>
+
* '''Hallway''' &ndash; A section of hallway connects the Turbine Room to the Intelligence rooms. There is a raised platform along one corridor for [[Scout]]s, [[Soldier]]s and [[Demomen]] to grab a medium health pack. It is also possible for an [[Engineer]] get up to the platform using a [[Teleporter]], thus allowing access for any class. Engineers often build defenses on the platform.
  
* '''Resupply Area''' &ndash; The resupply room leads out to a hallway, one end of which leads to the Intelligence room, and the other end down to the Turbine Room. Vent access is near the top of the stairs leading to the Turbine Room, a common defensive position.<br/>
+
* '''Resupply Area''' &ndash; The resupply room leads out to a hallway, one end of which leads to the Intelligence room, and the other end down to the Turbine Room. Vent access is near the top of the stairs leading to the Turbine Room, a common defensive position.
  
* '''Vents''' &ndash; Small vent tunnels provide passages from the Turbine Room to the resupply areas and to the Intelligence rooms via drop down access. The Vents can be broken into two sections, joining at the Resupply Area entrance. One side exits to a balcony in the Turbine Room, the other leads to the hole to the ceiling of the Intelligence room.<br/>
+
* '''Vents''' &ndash; Small vent tunnels provide passages from the Turbine Room to the resupply areas and to the Intelligence rooms via drop down access. The Vents can be broken into two sections, joining at the Resupply Area entrance. One side exits to a balcony in the Turbine Room, the other leads to the hole to the ceiling of the Intelligence room.
  
<gallery widths=150px heights=90px>
+
 
Image:Ctf_turbine_v30023.jpg|Overhead view of Turbine room and RED's base
+
<gallery widths="150px" heights="90px">
Image:turbine01.png|Red's intelligence room
+
File:Turbine overview.png|Overhead view of Turbine room and RED base
Image:turbine02.png|Hallway  
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File:turbine01.png|RED intelligence room
Image:turbine03.png|Resupply area exit
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File:turbine02.png|Hallway  
Image:turbine04.png|The Vents
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File:turbine03.png|Resupply area exit
Image:turbine05.png|Turbine room
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File:turbine04.png|The vents
Image:turbine06.png|RED Balcony
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File:turbine05.png|Turbine room
Image:CTF Turbine Billboard.PNG|Billboard outside Turbine Room
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File:turbine06.png|RED balcony
 +
File:CTF Turbine Billboard.PNG|Billboard outside Turbine room
 +
File:CTF Turbine SpawnCorridor.png|BLU spawn corridor
 +
File:CTF Turbine SpawnExit.png|BLU resupply area exit
 
</gallery>
 
</gallery>
  
[[:Category:Turbine images|''See also: Turbine image gallery'']]
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{{see also|:Category:Turbine images|l1=Turbine image gallery}}
 
 
[[Image:Turbine overview.png|thumb|Overhead view of Turbine]]
 
  
 
== Strategy ==
 
== Strategy ==
{{hatnote|See [[Community Turbine strategy]]}}
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{{main|Community Turbine strategy}}
  
 
== Update history ==
 
== Update history ==
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== External links ==
 
== External links ==
 +
* [http://steamgames.com/tf2/pyro/ The Pyro Update]
  
* [http://steamgames.com/tf2/pyro/ The Pyro Update]
 
  
 
{{PyroUpdateNav}}
 
{{PyroUpdateNav}}
<br/>
 
 
{{Maps nav}}
 
{{Maps nav}}

Revision as of 19:14, 4 December 2011

Turbine
CTF Turbine Center.png
Basic Information
Variants: Turbine Center
Developer(s): Unknown
Map Info
Environment: Industrial
Setting: Indoor
Map Photos
Loading screen photos.
Map Overview
Turbine overview.png
A CTF map inside a large industrial compound. It's clean and straightforward, making it easy to learn, but its well balanced layout ensures there are still a wide variety of strategic choices for teams to make, and for individual classes to shine.

Turbine is a Capture the Flag map that was released with the Pyro Update as an official map. It and Fastlane became the first community created maps to be chosen by Valve as official Team Fortress 2 maps due to their outstanding quality. Turbine is one of two official maps that are set entirely indoors, the other being Junction, another community-created map.

To win, the player's team must capture the opposing team's Intelligence continuously until they reach the game's capture limit (default limit is 3) while preventing the enemy from achieving the same. In competitive games, the goal is to capture the Intelligence more times than the enemy team in 30 minutes.

Locations

  • Turbine Room – The main area that links RED and BLU bases. It is a large room with two turbines in the middle, and a shipping container on either side. Two staircases lead up to a balcony at each end of the room, leading to each side's vents. A small alcove on either side contains a medium Health pack.
  • Intelligence rooms – A rectangular room with railings which partially border the lower area, containing the Intelligence. The rooms can be reached via three ways: from the stairs near the spawn, a drop through a hole in the ceiling from the vent system and two large entrances from the hallway that connects to the Turbine Room.
  • Hallway – A section of hallway connects the Turbine Room to the Intelligence rooms. There is a raised platform along one corridor for Scouts, Soldiers and Demomen to grab a medium health pack. It is also possible for an Engineer get up to the platform using a Teleporter, thus allowing access for any class. Engineers often build defenses on the platform.
  • Resupply Area – The resupply room leads out to a hallway, one end of which leads to the Intelligence room, and the other end down to the Turbine Room. Vent access is near the top of the stairs leading to the Turbine Room, a common defensive position.
  • Vents – Small vent tunnels provide passages from the Turbine Room to the resupply areas and to the Intelligence rooms via drop down access. The Vents can be broken into two sections, joining at the Resupply Area entrance. One side exits to a balcony in the Turbine Room, the other leads to the hole to the ceiling of the Intelligence room.


See also: [[::Category:Turbine images|Turbine image gallery]]

Strategy

Main article: Community Turbine strategy

Update history

June 19, 2008 Patch (Pyro Update)

  • Added Turbine to the game.

External links