Difference between revisions of "Mann Manor"
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=== Portraits === | === Portraits === | ||
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<gallery> | <gallery> | ||
− | File:Portrait_1_skin_1.png|Portrait of [[Non-Player characters#Emily?|Emily]]. | + | File:Portrait_1_skin_1.png|Portrait of [[Non-Player characters#Emily?|Emily]], only seen via [[noclip]]. |
File:Blutarch and Redmond portrait.png|Portrait of Blutarch and Redmond Mann. | File:Blutarch and Redmond portrait.png|Portrait of Blutarch and Redmond Mann. | ||
File:Painting 2.png|Painting of [[Gravel Pit]]. | File:Painting 2.png|Painting of [[Gravel Pit]]. | ||
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File:clocktower_paintover_concept_01.jpg|An early paint-over concept of the clocktower. | File:clocktower_paintover_concept_01.jpg|An early paint-over concept of the clocktower. | ||
File:scrapped_emily_portrait_01.jpg|Another portrait of [[Non-Player characters#Emily?|Emily?]], left unfinished and unused due to time and content. This painting is a direct homage to the painting [[Wikipedia:Olympia (Manet)|Olympia]] by Édouard Manet, one of [http://steamcommunity.com/id/Emeriastone Rexy's] favorite classical painters. | File:scrapped_emily_portrait_01.jpg|Another portrait of [[Non-Player characters#Emily?|Emily?]], left unfinished and unused due to time and content. This painting is a direct homage to the painting [[Wikipedia:Olympia (Manet)|Olympia]] by Édouard Manet, one of [http://steamcommunity.com/id/Emeriastone Rexy's] favorite classical painters. | ||
− | File:Unused_redmond_portrait.jpg|An unused portrait of Redmond Mann. Originally, this painting hung at control point C, but after a last minute QA session | + | File:Unused_redmond_portrait.jpg|An unused portrait of Redmond Mann. Originally, this painting hung at control point C, but after a last minute QA session between YM and Rexy, the painting was not included as it was deemed a major weakness in the map's potential. A new portrait of Redmond was created and included in the shipped version. |
</gallery> | </gallery> | ||
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== Trivia == | == Trivia == | ||
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* Originally, a version of the mansion chair prop existed with an animated sequence to make the chair "move" by itself several times over a 2-minute loop. This was cut from the shipped map, and appears only in the piano room of the contest entry version, <tt>artpass_ym.bsp</tt>. | * Originally, a version of the mansion chair prop existed with an animated sequence to make the chair "move" by itself several times over a 2-minute loop. This was cut from the shipped map, and appears only in the piano room of the contest entry version, <tt>artpass_ym.bsp</tt>. | ||
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== External links == | == External links == |
Revision as of 02:38, 12 December 2011
Mann Manor | |
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Basic Information | |
Variants: | Mountain Lab |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime, overcast |
Hazards: | Pumpkin bombs, Horseless Headless Horsemann, Pit |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Also, what's that behind you? Oh, it's just someone drinking a bottle of sparkling water. Oh wait it's a skeleton! [sound of creaking door]
— Scream Fortress
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” |
Mann Manor is a Halloween-themed Attack/Defend Control Point map introduced with the Scream Fortress Update on October 27, 2010. It and Mountain Lab were winners of TF2Maps.net's Art Pass Contest.
Mann Manor is set at night in and around the old, decaying mansion of Redmond Mann. In keeping with the Halloween spirit, Pumpkin bomb hazards frequently spawn around the map and Halloween pumpkins can be dropped by killed players. During any round with ten players or more, Haunted Halloween Gifts will appear at random locations, one at a time. The first player to touch one when it appears is awarded with a class-based paper mask and the Masked Mann achievement. Additionally, Mann Manor features the Horseless Headless Horsemann, a neutral Template:W that periodically spawns at contested points and mercilessly attacks players from both teams armed with his massive axe.
Contents
Horseless Headless Horsemann
Mann Manor is the first map to feature an enemy like the Horseless Headless Horsemann – a giant, hostile entity that will chase and kill members of both teams. He has a great deal of health, can kill any player in just one attack, and moves as fast as the Scout. Additionally, the Horseless Headless Horsemann is capable of maneuvering around obstacles and climbing slopes, but cannot jump. Thus, defeating him requires a good deal of effort and cooperation from multiple players from either team.
The Horseless Headless Horsemann will spawn at whichever capture point is being disputed. He will single out and chase one player randomly determined to be "It", slaying any other players unfortunate enough to be caught between him and his target. A player who is "It" will be notified via an on-screen message and can be identified by a white skull and crossbones icon which floats above their head, similar to the effect from the Fan O'War. A player will be designated as "It" until he is killed, is far enough away from the Horseless Headless Horsemann, survives for 30 seconds, or is in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room, in which then another player will be randomly assigned as "It". Additionally, a player can hit an enemy with a melee weapon to pass the "It" status to them.
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Control Point A | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point B | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point C | ×1 |
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×2 |
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×3 |
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×4 |
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Strategy
Related achievements
Scarechievements
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Ghostchievements
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Gallery
Screenshots
Portraits
Painting of Gravel Pit.
Painting of Badlands
Painting of Badwater Basin.
Painting of Badlands
Painting of Granary.
Painting of Dustbowl.
Redmond Mann's family crest as seen on the tablecloths in the manor.
Concept art
An unused portrait of Redmond Mann. Originally, this painting hung at control point C, but after a last minute QA session between YM and Rexy, the painting was not included as it was deemed a major weakness in the map's potential. A new portrait of Redmond was created and included in the shipped version.
Easter eggs
There are nine rubber duckies hidden throughout the map. While previous statements claim this is homage to a gaming community Rexy belonged to, he has stated this was merely a fun Easter egg and was implemented instead by YM. There are also other hidden animals, such as a spider and frog.
The ninth duck is hidden behind the locked doors to Redmond's room adjacent to RED's spawn point.
2fort2furious' IP address on the wall in front of BLU's spawn point.
Update history
October 27, 2010 Patch (Scream Fortress Update)
- Added Mann Manor to the game.
- Improved clipping to prevent players from getting out of the map and to fix various exploit ledges.
- Fixed players who are spectating teammates being able to collect the Haunted Halloween Gift in Mann Manor.
- Fixed Engineers being able to build under the final capture point in Mann Manor.
Trivia
- Originally, a version of the mansion chair prop existed with an animated sequence to make the chair "move" by itself several times over a 2-minute loop. This was cut from the shipped map, and appears only in the piano room of the contest entry version, artpass_ym.bsp.
External links
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