Difference between revisions of "Capture the Flag"

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==Capture the Flag maps==
 
==Capture the Flag maps==
Capture the Flag maps carry the ctf_ prefix.
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Capture the Flag maps carry the ctf_ prefix. There are maps that were created by members of the community, and were selected by Valve to appear in the game due to their outstanding quality; community maps are identified with a double dagger (‡)
 
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Revision as of 19:03, 12 September 2010

The bridge area in the center of ctf_2fort
The bridge area over the crevasse on ctf_doublecross
Wave goodbye to ya secret crap, dumbass!
The Scout

Capture the Flag features both RED and BLU with their own Intelligence briefcase (known as the flag). The goal for both teams is to capture their enemy's Intelligence continuously until they have reached the game's capture limit (default limit is 3) whilst preventing their enemy from achieving the same.

Both team's Intelligence are typically located deep within their territory, usually in a symmetrical location from each other, in an area known as the 'Intelligence room'. To take the Intelligence the player must touch their enemy's Intelligence. Whilst holding the enemy's Intelligence, the player must bring it to the location of their Intelligence where they must enter their 'capture zone' (indicated by the yellow and black lines) in order to make a successful capture. After each successful capture, your team will be rewarded with ten seconds of Crit boost.

If the Intelligence carrier is killed or the Intelligence is intentionally dropped, the Briefcase will remain stationary for 60 seconds, with a timer shown above the Intelligence indicating how much time is left before it is returned to the Intelligence room. During that time the Intelligence can be re-captured by walking over it in the same fashion of capturing it at its starting location. Each time the Intelligence is dropped, the timer is reset. The enemy cannot move or reset the intelligence themselves. The intelligence cannot be carried by players with an invulnerability buff (i.e. ÜberCharged players, Scouts under the effects of Bonk! Atomic Punch) and intelligence carriers cannot receive an invulnerability buff.

If the intelligence carrier dies in a normally inaccessible part of the map (i.e. falling into a pit) the Intelligence is immediately returned to its starting location in the Intelligence room. If no team completes the capture limit before time runs out, the match will enter Sudden death mode.

Unlike variants of Capture the Flag in other games, you can make a capture without actually having your Intelligence at your base.

Capture the Flag maps

Capture the Flag maps carry the ctf_ prefix. There are maps that were created by members of the community, and were selected by Valve to appear in the game due to their outstanding quality; community maps are identified with a double dagger (‡)

Map File Name
TF2 2fort map.jpg 2Fort ctf_2fort
Dc01.jpg Double Cross ctf_doublecross
100px Sawmill ctf_sawmill
100px Turbine ctf_turbine
100px Well ctf_well