Difference between revisions of "Vita-Saw"
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− | {{ | + | {{Recent addition}} |
{{Weapon infobox | {{Weapon infobox | ||
| has-team-colors = yes | | has-team-colors = yes | ||
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| weapon-slot = [[Melee]] | | weapon-slot = [[Melee]] | ||
| used-by = [[Medic]] | | used-by = [[Medic]] | ||
+ | | released = [[Mann-Conomy Update]] | ||
| level-and-type = Level 5 Bonesaw | | level-and-type = Level 5 Bonesaw | ||
| ammo-loaded = N/A | | ammo-loaded = N/A | ||
| ammo-carried = N/A | | ammo-carried = N/A | ||
| display-loadout-stats = yes | | display-loadout-stats = yes | ||
+ | | positive-attributes = On death up to 20% of your stored ÜberCharge is retained. | ||
+ | | negative-attributes = -10 max health on wearer | ||
| availability = Polycount Pack | | availability = Polycount Pack | ||
}} | }} | ||
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The weapon takes 10 health away from its user, but retains up to 20% of the Medic's ÜberCharge if he dies. | The weapon takes 10 health away from its user, but retains up to 20% of the Medic's ÜberCharge if he dies. | ||
− | ==Damage== | + | == Damage == |
{{See also|Damage}} | {{See also|Damage}} | ||
* Base: Unknown | * Base: Unknown | ||
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* [[Critical hit]]: Unknown | * [[Critical hit]]: Unknown | ||
− | ==Function times== | + | == Function times == |
* Attack Interval: Unknown | * Attack Interval: Unknown | ||
All times are in seconds. Times are approximate and determined by community testing. | All times are in seconds. Times are approximate and determined by community testing. |
Revision as of 01:15, 1 October 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Template:Weapon infobox The Vita-Saw is the melee weapon for the Medic class. It appears as a rusty gas pump handle with a long needle, a knife under the needle, and a container with a liquid on top. It is considered to very closey resemble the large needle syringe that the Little Sisters carry around from the game BioShock.
The weapon takes 10 health away from its user, but retains up to 20% of the Medic's ÜberCharge if he dies.
Damage
See also: Damage
- Base: Unknown
- Mini-Crit: Unknown
- Critical hit: Unknown
Function times
- Attack Interval: Unknown
All times are in seconds. Times are approximate and determined by community testing.