Difference between revisions of "Neon Annihilator"
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*[[Pyro strategy#Neon Annihilator|Neon Annihilator strategy]] | *[[Pyro strategy#Neon Annihilator|Neon Annihilator strategy]] | ||
*[[Conscientious Objector]] | *[[Conscientious Objector]] | ||
+ | *[[Homewrecker]] | ||
*[[Sleeping Dogs]] | *[[Sleeping Dogs]] | ||
Revision as of 21:18, 10 August 2012
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Mhhph mh mh mhhp mh mhp mhpph mhhpp!
Click to listen
— Pyro on using advertisments as weaponry
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” |
The Neon Annihilator is a melee weapon for the Pyro. It is a neon sign with the Chinese word for "bar" (酒吧, jiǔbā), and appears to have been pulled off a wall, judging by the orientation of the characters. The neon tubes on the sides of the weapon are team-colored and glow in the dark. An electrical sound is heard when swinging.
The weapon deals 20% less damage and does not perform random critical hits; however, any attack on an enemy covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth will deal critical damage. In addition, enemies are considered wet for five seconds after leaving a water source.
Enemies killed by the Neon Annihilator suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.
Taunting with the Neon Annihilator will play a low rumbling bass guitar sound alongside the Pyro's usual mumbling.
This item is awarded in Genuine quality to players who pre-purchased Sleeping Dogs on Steam before August 14, 2012.
The Neon Annihilator was later contributed to the Steam Workshop, at Valve's request.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 52 |
Point blank | 44-60 | |
Critical | 156 | |
Mini-crit | 60-81 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Crafting
Blueprint
Third Degree | Reclaimed Metal | Neon Annihilator | ||
x2 | + | = |
Class Token - Pyro | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related achievements
Pyro
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Update history
- The Neon Annihilator was added to the game.
- Materials now animate
- Damage penalty only applies to players (not buildings)
- Can damage sappers
Unused content
- There is a broken model intended to be used on critical hit kills, similar to the Bottle.
Bugs
- The Neon Annihilator lacks a physics model, causing the item to stand up awkwardly on death.
- Genuine Neon Annihilators do not play the bass guitar riff when taunting. This is due to the promotional item having a different item entry from the crafted ones.
Trivia
- The battery's texture has a nod to the Facepunch forums on it ("def2fp"). The BLU team skin was originally going to say "props2fp" but was changed by Valve. [1]
- On the Update Page the damage penalty is incorrectly labeled as a firing speed penalty.
- The weapon was originally pitched as a Chinese lantern. The idea was ultimately dropped at Valve's suggestion.
Gallery
Promotional image featuring the Sleeping Dogs promotional items.
References
See also
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