Difference between revisions of "Kong King"
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== Control Point Timing == | == Control Point Timing == | ||
{{Control Point Timing/Official Map}} | {{Control Point Timing/Official Map}} | ||
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== Trivia == | == Trivia == | ||
* At the back of the RED and BLU spawn, there is a room containing a team color respective intelligence and a [[Red-Tape Recorder]] lying on a table. | * At the back of the RED and BLU spawn, there is a room containing a team color respective intelligence and a [[Red-Tape Recorder]] lying on a table. | ||
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+ | {{Maps nav}} |
Revision as of 22:22, 10 August 2012
Kong King | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Urban |
Setting: | Night |
Map Photos | |
Map Overview | |
“ | Were you thinking, "I really like playing TF2, but I wish there was a King of the Hill map set in a Chinese cityscape"? Well, your oddly specific and scarily prescient dreams have come true! Introducing Kong King - TF2’s first city-themed map!
— TF2 Official Blog
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” |
Kong King is a King of the Hill map. It was released in the August 10, 2012 Patch.
Kong King takes place in the middle of an unspecified Chinese city. It is the first official map released by Valve that is set in an urban environment. It is based on the video game Sleeping Dogs and was created by community member Valentin Levillain, aka 3Dnj.
The goal is to capture the control point and seize it for a duration of 3 minutes, while stopping the other team from doing the same.
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Control Point | ×1 |
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×2 |
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×3 |
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×4 |
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Trivia
- At the back of the RED and BLU spawn, there is a room containing a team color respective intelligence and a Red-Tape Recorder lying on a table.