Difference between revisions of "Kong King"

From Team Fortress Wiki
Jump to: navigation, search
Line 22: Line 22:
 
== Control Point Timing ==
 
== Control Point Timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
 
{{Maps nav}}
 
  
 
== Trivia ==
 
== Trivia ==
 
* At the back of the RED and BLU spawn, there is a room containing a team color respective intelligence and a [[Red-Tape Recorder]] lying on a table.
 
* At the back of the RED and BLU spawn, there is a room containing a team color respective intelligence and a [[Red-Tape Recorder]] lying on a table.
 +
 +
{{Maps nav}}

Revision as of 22:22, 10 August 2012

Kong King
Kong King.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Urban
Setting: Night
Map Photos
Loading screen photos.
Map Overview
Kong King overview.png
Were you thinking, "I really like playing TF2, but I wish there was a King of the Hill map set in a Chinese cityscape"? Well, your oddly specific and scarily prescient dreams have come true! Introducing Kong King - TF2’s first city-themed map!
TF2 Official Blog

Kong King is a King of the Hill map. It was released in the August 10, 2012 Patch.

Kong King takes place in the middle of an unspecified Chinese city. It is the first official map released by Valve that is set in an urban environment. It is based on the video game Sleeping Dogs and was created by community member Valentin Levillain, aka 3Dnj.

The goal is to capture the control point and seize it for a duration of 3 minutes, while stopping the other team from doing the same.

Control Point Timing

Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Trivia

  • At the back of the RED and BLU spawn, there is a room containing a team color respective intelligence and a Red-Tape Recorder lying on a table.