Difference between revisions of "Diamondback"

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(Bugs)
(Undo edit by Weirdduder10 (Talk) (1169898) I think it already fixed)
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== Bugs ==
 
== Bugs ==
 
* Players will not earn any critical hits for sapped buildings destroyed with regular Diamondback shots.
 
* Players will not earn any critical hits for sapped buildings destroyed with regular Diamondback shots.
* If a player gets a stored critical hit and then quick-switches his secondary weapon, and touches the supply cabinet, he will gain unlimited crits.
 
 
* Using the Diamondback or sapping buildings while under the effect of a Kritzkrieg Übercharge can cause crit boosts to stop working on the Spy until after a respawn.
 
* Using the Diamondback or sapping buildings while under the effect of a Kritzkrieg Übercharge can cause crit boosts to stop working on the Spy until after a respawn.
 
* Destroying a building with the guaranteed crits from the Diamondback will earn another guaranteed crit; however, the counter will not increment to display this. Firing once will set the counter to the correct value.
 
* Destroying a building with the guaranteed crits from the Diamondback will earn another guaranteed crit; however, the counter will not increment to display this. Firing once will set the counter to the correct value.

Revision as of 16:41, 14 October 2012

I murdered your toys as well.
The Spy

The Diamondback is a promotional secondary weapon for the Spy. It is styled after the Diamond Back .357 revolver from Deus Ex: Human Revolution.

Similarly to the Frontier Justice, the Diamondback has the ability to store up to 35 critical hits for later use but cannot deliver random crits. A potential critical hit is stored for each enemy building that is destroyed by the Spy's Sappers; the Spy does not have to earn credit for the destruction, the building simply needs to be destroyed while the Sapper is attached to it.

As a drawback, the weapon deals 15% less damage compared to the default Revolver. Any stored critical hits will be lost upon death and any buildings destroyed with the Spy's Sapper attached while he is dead will not grant any Crits to him upon respawn. No critical hits are stored for destroying Robots with the Sapper.

This item was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

The kill icon for the Diamondback was contributed by Template:Steam profile link.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 51
Base damage 100% 34
Maximum fall-off 52% 18
Point blank 46-56
Medium range 31-37
Long range 15-19
Critical 102
Mini-crit 46
Function times
Attack interval 0.58 s
Reload 1.16 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Frontier Justice Dead Ringer Diamondback
Item icon Reclaimed Metal.png + Item icon Frontier Justice.png + Item icon Dead Ringer.png = Item icon Diamondback.png
Class Token - Spy Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Spy.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Ambassador.png Item icon L'Etranger.png Item icon Enforcer.png Item icon Diamondback.png

Strange variant


Update history

August 18, 2011 Patch (Manno-Technology Bundle)

  • The Diamondback was added to the game.

August 23, 2011 Patch

  • Fixed an infinite crits exploit using The Diamondback.
  • Added draw/recoil forces for The Diamondback.
  • Added crit fire force for The Diamondback.

September 6, 2011 Patch

  • The Diamondback now correctly gets guaranteed crits if an Engineer changes class while their buildings are sapped.

March 22, 2012 Patch

  • [Undocumented] Added Strange quality.

Bugs

  • Players will not earn any critical hits for sapped buildings destroyed with regular Diamondback shots.
  • Using the Diamondback or sapping buildings while under the effect of a Kritzkrieg Übercharge can cause crit boosts to stop working on the Spy until after a respawn.
  • Destroying a building with the guaranteed crits from the Diamondback will earn another guaranteed crit; however, the counter will not increment to display this. Firing once will set the counter to the correct value.
  • The crits counter overlaps with the Cloak meter when using the Minimal HUD advanced option.
  • Like all of the Spy's secondary weapons except the Revolver and the Enforcer, the Spy does not actually put any bullets into the cylinder while reloading.

Unused content

  • There are unused particles that resemble the particles used for Mark of Death.

Gallery

See also