Difference between revisions of "Ghost Fort"

From Team Fortress Wiki
Jump to: navigation, search
(Noted the CP timers in Ghost Fort are seven minutes, not three.)
(Bugs: added possible bug)
Line 113: Line 113:
 
* If you change your class (or die) while falling down the hole in the big building; you will see whiteness through the terrain at the bottom.
 
* If you change your class (or die) while falling down the hole in the big building; you will see whiteness through the terrain at the bottom.
 
* The player can avoid being killed in Skull Island as a Medic or while being healed by a Medic by the Medic deploying an ÜberCharge as the time-limited explosion occurs. The same can be done by drinking [[Bonk! Atomic Punch]] or having a deployed [[Dead Ringer]] as the explosion occurs.
 
* The player can avoid being killed in Skull Island as a Medic or while being healed by a Medic by the Medic deploying an ÜberCharge as the time-limited explosion occurs. The same can be done by drinking [[Bonk! Atomic Punch]] or having a deployed [[Dead Ringer]] as the explosion occurs.
 +
* Rolling the "Big Head" fate can cause some hats and miscellaneous items, such as the [[MONOCULUS!]], to flash very quickly.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 06:49, 3 November 2012

Ghost Fort
GhostFortIsland.jpg
Basic Information
Variants: Lakeside
Developer(s): Unknown
Map Info
Environment: Halloween
Setting: Nighttime, overcast
Hazards: Pumpkin bombs,
Merasmus,
Bottomless pit,
Skull Island explosion
Map Photos
Loading screen photos.
Map Overview
Ghost Fort overview.png
Enter a haunted King of the Hill map to battle a bomb-spewing, fate-spinning spectral magician! And if that isn't scary enough for you, how about he's also a good damn cop pushed too damn far! What's that? It was scary enough? Okay, we'll save that last part for next year. AWOOOOOOOOOO!
Ghost Fort publicity blurb

Ghost Fort is a Valve-made King of the Hill map, released as part of the Spectral Halloween Special on October 26, 2012. It is a "haunted" version of Lakeside.

Similar to Eyeaduct and Mann Manor, Ghost Fort has spawning prizes, pumpkin bombs, and a boss.

Whenever the control point is captured, the Wheel of Fate will spin, and one of nine cards will be randomly chosen. Its effect is bestowed upon all players for a short time. One key deviation from all other King of the Hill maps is the timer length. To win at Ghost Fort, a team must have controlled the point for at least seven minutes (in contrast to the usual three).

During certain intervals, Merasmus will appear near the control point and roam around the map, teleporting around and attacking players. When Merasmus is on the field, the Bombinomicon will choose two players to turn into a bomb, which tells those players to run the bomb back to Merasmus to stun him.

Ghost Fort features a second location, called Skull Island. When Merasmus is killed, he will be replaced by a Bombinomicon, which players can use to transport to the island. Atop the hill, players can enter a cage and obtain the achievement A Lovely Vacation Spot, and the Skull Island Topper, if they haven't already been obtained. Players are then teleported back into the main field, with invulnerability, 200% overheal, a speed boost, and a crit boost for a limited time.

There is a bottomless, "toothed" pit where there was water in Lakeside, which kills all players who fall in and catapults their ragdoll onto the control point.

A Haunted Halloween Gift will spawn on the map for each player individually. Several notifications will appear until the player grabs the gift or it disappears. Only the player for which the gift has spawned will see the spawn and obtain notifications.

Strategy

Main article: Community Ghost Fort strategy
Main article: Merasmus match-ups

Control Point Timing

Control Point Multiplier Seconds
Control Point ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720


Wheel of Fate

Since Merasmus booby-trapped the Control Point, a "Wheel of Fate" is spun whenever the Control Point changes hands. Its effect will be bestowed upon all players and will be displayed on each player's HUD, next to their health, until the effect expires (it will blink shortly before expiring). The effect will also expire should a rapid changeover of the Control Point cause a new effect to replace it. Here is a list of possible effects:

Card Description
Fate card highjump.png Super Jump makes every player jump much higher. In compensation, the minimum height to receive fall damage is increased.
Fate card shrunkenhead.png Small Head will shrink every players' heads. This increases their vocal pitching. This does not affect the hitbox of the head.
Fate card superspeed.png Super Speed makes every player run faster.
Fate card lowgravity.png Zero Gravity lowers the map gravity, making slightly higher areas accessible. Also allows the players to jump further.
Fate card bighead.png Big Head will cause every players' heads to grow larger. This lowers their vocal pitching. This does not affect the hitbox of the head.
Fate card ubercharge.png ÜberCharge makes every player invulnerable. Because of this, the point cannot be captured for a short time. Merasmus will question why he has such an option on the Wheel of Fate. This effect is far shorter in length than others.
Fate card critboost.png Critical Hits grants 100% critical chance on each player. This effect is far shorter in length than others.
Fate card dance.png Dance Off teleports every player to the non-Wheel side of the control point and aligns them into two parallel rows, while they all stop and do the Thriller taunt with Merasmus, who teleports to either end of the rows. After two rounds of taunts, players regain control and will be able to attack the enemies now directly in front of them.
Fate card skull.png Whammy has negative effects and will either ignite every player, bestow bleeding effects on every player, rain Jarate on players, or spawn Ghosts that encircle the area around the control point.

Other Cards

These cards also appear on the Wheel of Fate while it's spinning, but they do not have any effects and cannot be picked.

Card Name
Fate card fishtroll.png Fish Troll
Fate card decapitated.png Decapitated
Fate card hellsbells.png Hells Bells
Fate card cherrybomb.png Cherry Bomb
Fate card luckyyou.png Lucky You

Related achievements

Achieved.png General

A Lovely Vacation Spot
A Lovely Vacation Spot
Get to Skull Island and claim your reward!

Reward: Skull Island Topper

Wizards Never Prosper
Wizards Never Prosper
Kill MERASMUS!

Gallery

Update history

October 26, 2012 Patch (Spectral Halloween Special)

  • Added Ghost Fort.

Bugs

  • If the Wheel of Fate is spun and a card chosen while the player is respawning, the effect will be bestowed upon the player, though the icon will be missing from the bottom left side of the HUD.
  • If you change your class (or die) while falling down the hole in the big building; you will see whiteness through the terrain at the bottom.
  • The player can avoid being killed in Skull Island as a Medic or while being healed by a Medic by the Medic deploying an ÜberCharge as the time-limited explosion occurs. The same can be done by drinking Bonk! Atomic Punch or having a deployed Dead Ringer as the explosion occurs.
  • Rolling the "Big Head" fate can cause some hats and miscellaneous items, such as the MONOCULUS!, to flash very quickly.

Trivia

  • When Merasmus spins the Wheel of Fate and forces the players to dance, his narration references Template:W.
  • Merasmus' narration when bestowing a crit boost, "It is the crit boostening!" is a reference to the Quickening from Template:W.
  • When Merasmus flies in the air and throws bombs, sometimes he will say "Everything's coming up Merasmus!' This is a reference to the play Template:W[1].

References