Difference between revisions of "Spy"
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*Both the BLU and RED Spies' Ambassadors have engraving's of the Scout's mother. | *Both the BLU and RED Spies' Ambassadors have engraving's of the Scout's mother. | ||
*Since the Mann-Conomy Update, along with the Soldier, the Spy has the most [[Primary]] Weapons. | *Since the Mann-Conomy Update, along with the Soldier, the Spy has the most [[Primary]] Weapons. | ||
− | *If cloaked and switching to Dead Ringer, a hand showing the Cloak will remain. Shooting and then reloading shows the Spy with 3 arms. | + | *If cloaked and switching to Dead Ringer, a hand showing the Cloak will remain. Shooting and then reloading shows the Spy with 3 arms. Reloading and cloaking will also show the Spy with 3 arms. |
== See also == | == See also == |
Revision as of 19:00, 13 October 2010
Spy | |
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https://wiki.teamfortress.com/w/images/2/2e/Spy_RED_3D.jpg?1708615711.597472361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/c8/Spy_BLU_3D.jpg?1708615783.7829372361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/2/25/Spy_%C3%9CberCharged_RED_3D.jpg?1708615902.1306642361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/cd/Spy_%C3%9CberCharged_BLU_3D.jpg?1708615995.9785942361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2
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Basic Information | |
Icon: | ![]() |
Type: | Support |
Health: | 125 / 185 |
Speed: | 100% |
Meet the Spy | |
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“ | This Spy has already breached our defenses...
You've seen what he's done to our colleagues! And worst of all: He could be any one of us. — The BLU Spy on the RED Spy
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” |
Hailing from an indeterminate region of France, the Spy is an aficionado of sharp suits and even sharper knives who relies on stealth and trickery to aid the team. Using his unique array of Cloaking watches, he can render himself invisible and even fake his own death, leaving unaware opponents off-guard. His disguise kit lets him take on the form of any class, allowing him to blend in and sneak behind enemy lines before stabbing his unsuspecting 'teammates', quite literally, in the back. In fact, a swift backstab from behind with the Spy's trusty Knife will take out any foe in a single hit.
In addition to being able to assassinate key enemies quickly and efficiently, the Spy is great against the Engineer. Using his Electro Sappers, he can disable the Engineer's buildings, slowly draining their health until they are destroyed.
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Related audio: |
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Related images: |
Bio
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Basic Strategy
- Use your Knife to backstab enemies from behind, killing them instantly.
- Disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise.
- Hit MOUSE2 to Cloak and become fully invisible for a short period of time.
- Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
- Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
- Place your Electro Sappers on enemy Sentry Guns to destroy them. Disguises aren't lost when placing Sappers.
- Your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
- Call for enemy Medics by hitting E while disguised.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
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![]() Standard |
Revolver | 6 | 24 | Base: 40
Crit: 120 |
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![]() Sam & Max variant |
Big Kill | 6 | 24 | Base: 40
Crit: 120 |
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![]() Unlock |
Ambassador | 6 | 24 | Base: 34
Crit: 102 |
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![]() Craft |
L'Etranger | 6 | 24 | Base: 32
Crit: 96 |
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Secondary
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
![]() Standard |
Electro Sapper | 1 | ∞ | N/A |
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Melee
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
![]() Standard |
Knife | N/A | N/A | Base:
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![]() Craft |
Your Eternal Reward | N/A | N/A | Base:
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Knife alternative:
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PDA items
Weapon | Notes / Special abilities | |
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![]() Standard Primary PDA |
Disguise Kit |
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![]() Standard Secondary PDA |
Invisibility Watch |
Cloak type: Timed
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![]() Unlock Secondary PDA |
Cloak and Dagger |
Cloak type: Motion sensitive
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![]() Unlock Secondary PDA |
Dead Ringer |
Cloak type: Feign death
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Taunt Attack
Attack | Weapon | Duration | Damage | |
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Melee |
Fencing | ![]() ![]() Knife / Your Eternal Reward |
5 seconds |
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Item sets
The Saharan Spy | |
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Effect |
Extra effects when taunting. |
Hats
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Miscellaneous items
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
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Get TF2 avatars on Steam: Original |
Achievements
Main article: Spy achievements
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Trivia
- In the beta version of Team Fortress 2, you could recieve a fire-proof suit for the Spy. You could only take damage from direct flames and not be ignited. It was a risky choice to use, for it replaced the Spy's primary weapon: the Revolver.
- The Spy's old bio appears on his trading card, reading: "A master of disguise, misdirection, and the byzantine details of who really runs things, the Spy is a double reverse quadruple agent whose reflexive suspicion is entirely justified."
- The BLU Scout's Mother is in a relationship with the RED Spy. A file in the BLU base contains photos documenting their activities. The Spy refers to her as "Ma Petite Chou-fleur" ("My Little Cauliflower").
- The Spy ordered the Cloak and Dagger and Dead Ringer Spy watches and later on he purchased the Camera Beard from the Dapper Rogue Catalogue for the Gentleman Scoundrel from Mann Co. Industries.
- The Spy is known to speak phrases in Italian, French and Spanish.
- A BLU Spy periodically appeared behind the RED Sniper in the Day 3 post of the Sniper Update before the joint Spy Update was ultimately revealed.
- In the Beta version, the Spy's suit was grayer for both teams, and he wore a team colored arm band. This version can still be seen in the Spy's HUD.
- While the Sniper, Soldier and Demoman are also known smokers, the Spy is the only class to actually hold a cigarette in his mouth during gameplay.
- The Spy can change his skeleton in an excruciatingly painful but worthwhile fashion using his Crab-Walking Kit, as advertised in the Dapper Rogue Catalogue. This is a reference to the Spy Crab, a visual glitch performed by holding your Disguise Kit, crouching and looking directly upwards. This was then referenced further in the Spy and Sniper update, when a taunt for the Disguise Kit which made him do a crab impression was implemented and activates by chance in place of the normal Disguise Kit taunt.
- The Spy and Sniper are the only two classes that wear watches. However, the Spy's watch is for cloaking only and cannot keep time.
- The Spy is the only class to vocally react to being hit with Jarate.
- The Spy's handwriting uses the Joe Hand 3 typeface.
- Both the BLU and RED Spies' Ambassadors have engraving's of the Scout's mother.
- Since the Mann-Conomy Update, along with the Soldier, the Spy has the most Primary Weapons.
- If cloaked and switching to Dead Ringer, a hand showing the Cloak will remain. Shooting and then reloading shows the Spy with 3 arms. Reloading and cloaking will also show the Spy with 3 arms.
See also
- Disguise
- Cloak
- Backstab
- Spy match-ups
- Spy taunts
- Spy responses
- Spy voice commands
- Spy strategy
- Spy-checking
- Spy User Guides
- Spy scripts
- Meet the Spy
- Headshot
- List of references (Spy)
- Spycrab
External links
- The Sniper vs. Spy Update
- TF2 Official Blog- Sniper/Spy Update, Day 5
- TF2 Official Blog- Day 6 Spy Update Hooray!
- TF2 Official Blog- Sniper vs. Spy Update, Day 7
- TF2 Official Blog- The Sniper vs. Spy Update
- TF2 Official Blog- Neat Community Creations (Spy Update Hoax)
- In-Depth Spy Guide
- TF2: Spy Guide Part#1: Spying 101
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