Difference between revisions of "Baby Face's Blaster"

From Team Fortress Wiki
Jump to: navigation, search
(Undo edit by Tuna sandwich (Talk) (1263215) Most on-hit effect do like that)
Line 102: Line 102:
 
* Killing an enemy with the [[Home Run]] [[taunt]] won't fill the Boost.
 
* Killing an enemy with the [[Home Run]] [[taunt]] won't fill the Boost.
 
* On 4:3 resolutions, the Boost Meter will overlap the objective HUD.
 
* On 4:3 resolutions, the Boost Meter will overlap the objective HUD.
* Hitting cloaked or disguised spies do not add to your boost meter.
 
  
 
== Trivia ==
 
== Trivia ==

Revision as of 05:37, 29 January 2013

Aaah this gun takes me back. Roaming the streets, shooting up anything or anyone I felt like, being on the run from the law, hiding out while the big guns sweep through then BAM! YOU'RE DEAD PAL! Oh wait, that was yesterday. I have the best. Job. EVER!
Baby Face's Blaster publicity blurb

The Baby Face's Blaster is a primary weapon for the Scout. It is a short, but slightly modified lever-action shotgun with a wooden handle and single barrel.

The Baby Face's Blaster is 40% more accurate when compared to the stock Scattergun, but does 30% reduced damage. This weapon will slow the Scout down from 400 units/second, 133% of the normal movement speed, to 260 units/second, 86% of the normal movement speed. This is 20 units/second faster than a Soldier and 20 units/second slower than a Demoman, making the Scout the third slowest class while the weapon is equipped. However, for every point of damage dealt with any weapon, the Scout builds up a "Boost" meter (though the minimum Boost gained from any damage dealt is 5%). As the Boost meter charges, the Scout's speed will increase linearly from 260 units/second to 517.4 units/second (173% of the normal movement speed). The Boost meter fills completely when the Scout deals 99 points of damage using any weapon. If the Scout jumps while using the Baby Face's Blaster, the Boost meter is reset, causing the Scout to lose momentum and return to moving at 260 units/second. Similar to many On-Hit effect weapons, shooting an invulnerable enemy will still fill the Boost meter, and shooting disguised Spies will not grant boost.

The Baby Face's Blaster was contributed to the Steam Workshop under the name "The Brawler's Blaster".

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 175% 7.35 / pellet
Base damage 100% 4.2 / pellet
Maximum fall-off 52.8% 2.1 / pellet
Pellet count 10
Point blank 63-73.5
Medium range 7-28
Long range 2.1-7
Critical 12.6 / pellet
Mini-crit 5.6-9.9 / pellet
Charge fill damage 99
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Shortstop Baby Face's Blaster
Item icon Reclaimed Metal.png + Item icon Shortstop.pngx2 = Item icon Baby Face's Blaster.png
Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

Strange variant


Update history

June 27, 2012 Patch (Pyromania Update)

  • Baby Face's Blaster was added to the game.

July 5, 2012 Patch

  • Added recoil/reload/draw/crit forces for the Baby Face's Blaster.
  • Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine.

September 27, 2012 Patch

  • [Undocumented] Adjusted the size and location of the kill icon for the Baby Face's Blaster

December 20, 2012 Patch

  • [Undocumented] Added Strange quality.

Bugs

  • This weapon shares the Boost meter with Soda Popper's Hype meter; so when switching between weapons, the hype bar gets interchanged with the boost bar and vice-versa.
  • Killing an enemy with the Home Run taunt won't fill the Boost.
  • On 4:3 resolutions, the Boost Meter will overlap the objective HUD.

Trivia

  • This weapon's name is a reference to Lester Joseph Gillis, AKA "Template:W", a 1930s bank robber.
  • The appearance of this weapon is intended to loosely resemble that of a sawn-down Template:W Shotgun, as wielded by Template:W of the famous criminal duo Bonnie and Clyde, who were also 1930s bank robbers.

Gallery

See also