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| == Decay rates == | | == Decay rates == |
− | The '''decay rates''' are inversely proportional to the base capture times. This means the shorter the base capture times are, the longer the decay rates are. During [[Overtime]], the control point timing decays six times faster than normal. The <var>mp_capdeteriorate_time</var> console variable controls the base decay rate. | + | The '''decay rates''' are inversely proportional to the base capture times. This means the shorter the base capture times are, the longer the decay rates are. During [[Overtime]], the control point decay rate is six times faster than normal. The <var>mp_capdeteriorate_time</var> console variable controls the base decay rate. |
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| == Map-specific times == | | == Map-specific times == |
Revision as of 13:46, 14 February 2013
The following is a list of information on control point timing.
Base capture times
The base capture times are the rates to capture each control point depending on the amount of people (the multiplier) that are on the control point. The capture speed grows as a harmonic number depending on the number of capturing players.
×1
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100%
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×2
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150%
|
×3
|
|
183%
|
×4
|
|
208%
|
×5
|
|
228%
|
×6
|
|
245%
|
×7
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|
259%
|
×8
|
|
272%
|
×9
|
|
283%
|
×10
|
|
293%
|
×11
|
|
302%
|
×12
|
|
310%
|
×13
|
|
318%
|
×14
|
|
325%
|
×15
|
|
332%
|
×16
|
|
338%
|
×17
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|
344%
|
×18
|
|
350%
|
×19
|
|
355%
|
×20
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360%
|
×21
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365%
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×22
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369%
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×23
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373%
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×24
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|
378%
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×25
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|
382%
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×26
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|
385%
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×27
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|
389%
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×28
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393%
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×29
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|
396%
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×30
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399%
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×31
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403%
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×32
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406%
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Note to map makers
The trigger_capture_area entity defines the time it takes to capture a control point, but not in a clear way. The number of seconds to capture a control point is 2 * area_time_to_cap * team_numcap_2
(and/or team_numcap_3
). In other words, the number you set in Hammer Editor is actually half of its real value in-game.
Decay rates
The decay rates are inversely proportional to the base capture times. This means the shorter the base capture times are, the longer the decay rates are. During Overtime, the control point decay rate is six times faster than normal. The mp_capdeteriorate_time console variable controls the base decay rate.
Map-specific times
Badlands (Arena)
Both capture points
|
×1
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|
×2
|
|
×3
|
|
×4
|
|
|
Granary (Arena)
Capture point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
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Lumberyard
Capture point
|
×1
|
|
×2
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|
×3
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|
×4
|
|
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Nucleus (Arena)
Capture point
|
×1
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|
×2
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|
×3
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|
×4
|
|
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Offblast
Capture point
|
×1
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|
×2
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|
×3
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|
×4
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|
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Ravine
Capture point
|
×1
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|
×2
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×3
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×4
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|
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Sawmill (Arena)
Capture point
|
×1
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×2
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×3
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×4
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|
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Watchtower
Capture point
|
×1
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×2
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×3
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×4
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|
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Well (Arena)
Capture point
|
×1
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|
×2
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×3
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×4
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5Gorge
Control Point 1 and 5
|
×1
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|
×2
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|
×3
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|
×4
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|
Control Point 2 and 4
|
×1
|
|
×2
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|
×3
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|
×4
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|
Control Point 3
|
×1
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|
×2
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|
×3
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×4
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Badlands (Control Point)
Control Point 1 and 5
|
×1
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×2
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×3
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×4
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|
Control Point 2 and 4
|
×1
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|
×2
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×3
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×4
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Control Point 3
|
×1
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×2
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×3
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×4
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Coldfront
Control Point 1 and 5
|
×1
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×2
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×3
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×4
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Control Point 2 and 4
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×1
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×2
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×3
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×4
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Control Point 3
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×1
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×2
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×3
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×4
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|
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Fastlane
Control Point 1 and 5
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×1
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×2
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×3
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×4
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Control Point 2 and 4
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×1
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×2
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×3
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×4
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Control Point 3
|
×1
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×2
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×3
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×4
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Freight
Control Point 1 and 5
|
×1
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×2
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×3
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×4
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Control Point 2 and 4
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×1
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×2
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×3
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×4
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Control Point 3
|
×1
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×2
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×3
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×4
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Foundry
Control Point 1 and 5
|
×1
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×2
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×3
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×4
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Control Point 2 and 4
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×1
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×2
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×3
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×4
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Control Point 3
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×1
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×2
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×3
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×4
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Granary (Control Point)
Control Point 1 and 5
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×1
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×2
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×3
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×4
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Control Point 2 and 4
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×1
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×2
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×3
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×4
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Control Point 3
|
×1
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×2
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×3
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×4
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Fastlane
Control Point 1 and 5
|
×1
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×2
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×3
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×4
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Control Point 2 and 4
|
×1
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×2
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×3
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×4
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Control Point 3
|
×1
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×2
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×3
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×4
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Well (Control Point)
Control Point 1 and 5
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×1
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×2
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×3
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×4
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Control Point 2 and 4
|
×1
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×2
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×3
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×4
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Control Point 3
|
×1
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×2
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×3
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×4
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|
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Yukon
Control Point 1 and 5
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×1
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×2
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×3
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×4
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Control Point 2 and 4
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×1
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×2
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×3
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×4
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Control Point 3
|
×1
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×2
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×3
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×4
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DeGroot Keep
Control Point A
|
×1
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×2
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×3
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×4
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Control Point B
|
×1
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×2
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×3
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×4
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Control Point C
|
×1
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×2
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×3
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×4
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Dustbowl (Control Point)
All control points
|
×1
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×2
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|
×3
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×4
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|
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Egypt
Control Point 1-1
|
×1
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×2
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×3
|
|
×4
|
|
Control Point 1-2
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2-1
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2-2
|
×1
|
|
×2
|
|
×3
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×4
|
|
Control Point 3-1
|
×1
|
|
×2
|
|
×3
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×4
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Control Point 3-2
|
×1
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×2
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×3
|
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×4
|
|
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Gorge
Control Point 1
|
×1
|
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×2
|
|
×3
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×4
|
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Control Point 2
|
×1
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×2
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×3
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×4
|
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Gravel Pit
Control Point A
|
×1
|
|
×2
|
|
×3
|
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×4
|
|
Control Point B
|
×1
|
|
×2
|
|
×3
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|
×4
|
|
Control Point C
|
×1
|
|
×2
|
|
×3
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×4
|
|
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Junction
Control Point A
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point B
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point C
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
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Mann Manor
Control Point A
|
×1
|
|
×2
|
|
×3
|
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×4
|
|
Control Point B
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point C
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
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Mountain Lab
Control Point A
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point B
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point C
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Steel
Control Point A
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point B
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point C
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point D
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point E
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Badlands (King of the Hill)
Control Point
|
×1
|
|
×2
|
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×3
|
|
×4
|
|
|
Eyeaduct
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Ghost Fort
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Harvest
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
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Harvest Event
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Kong King
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Lakeside
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Nucleus (King of the Hill)
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Sawmill (King of the Hill)
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Viaduct
Control Point
|
×1
|
|
×2
|
|
×3
|
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×4
|
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Hydro
Center four control points
|
×1
|
|
×2
|
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×3
|
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×4
|
|
Final control points
|
×1
|
|
×2
|
|
×3
|
|
×4
|
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Dustbowl (Training)
All control points
|
×1
|
|
×2
|
|
×3
|
|
×4
|
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