Difference between revisions of "Medi Gun"
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**Overheal doesn't decay | **Overheal doesn't decay | ||
*The Medigun has a similar appearance to the famous Proton Packs from the movie [http://www.imdb.com/title/tt0087332/ Ghostbusters], and the "Gluon Gun" from the original Half-Life (which was, as a reference to Ghostbusters, nicknamed the "Egon Gun") | *The Medigun has a similar appearance to the famous Proton Packs from the movie [http://www.imdb.com/title/tt0087332/ Ghostbusters], and the "Gluon Gun" from the original Half-Life (which was, as a reference to Ghostbusters, nicknamed the "Egon Gun") | ||
+ | *Upon being renamed, the Medigun's new name will appear to teammates when they are healed by it. This works in the same fashion as the Kritzkrieg: "Healed by: (username) (Medigun name)" | ||
==Gallery== | ==Gallery== |
Revision as of 21:15, 15 October 2010
“ | Come over here, I promise I vill heal you...
Click to listen
— The Medic
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” |
The Medigun is the secondary weapon for the Medic class. It is depicted as a modified fire hose wrapped in tape and outfitted with a bottom handle. It is connected via a pipe to the Medic's backpack. The beam it fires displays small cross symbols floating into the recipient.
Despite being a weapon, the Medigun's chief purpose is healing injured allies and boosting the total health of the target to 150% (also called overhealing or Buffing). As the Medic keeps his beam focused on a team-mate, his ÜberCharge bar will gradually fill. The ÜberCharge meter will fill faster (2.5%/second) when healing injured team-mates or team-mates whose health is not at 150% (at 150%, 1.25%/second). When the ÜberCharge is used, the Medic and his target glow their team's color, and become invulnerable for 8 seconds. Disguised Spies can also benefit from these effects when tricking an enemy Medic into healing them.
The Medigun beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind. In Multiplayer > Advanced, there is an option to have the beam stay locked on without having to hold down the fire button. When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.
Contents
Damage
None. Heals the target. Heal rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]
Function times
- ÜberCharge Fill: 40 seconds
- ÜberCharge Duration: 8 seconds
ÜberCharge Fill time is doubled if target is at 142.5% health or above. If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [2]
Related Achievements
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Trivia
- The Medigun has Developer weapon variants.
- A Medigun Beta 1 exists with the effects:
- -50% heal rate
- Overheal doesn't decay
- The Medigun has a similar appearance to the famous Proton Packs from the movie Ghostbusters, and the "Gluon Gun" from the original Half-Life (which was, as a reference to Ghostbusters, nicknamed the "Egon Gun")
- Upon being renamed, the Medigun's new name will appear to teammates when they are healed by it. This works in the same fashion as the Kritzkrieg: "Healed by: (username) (Medigun name)"
Gallery
- Medigun 1st person red cropped.png
RED 1st person view.
- Medigun 1st person red.png
Full RED 1st person view.
- Medigun 1st person blu cropped.png
BLU 1st person view.
- Medigun 1st person blu.png
Full BLU 1st person view.
See also
External links