Difference between revisions of "Standin"
Hookyboysb (talk | contribs) (Added to Maps and Unreleased content categories) |
(Control point timing listed to x5) |
||
Line 17: | Line 17: | ||
Valve announced Standin as an official map in a blog post on July 5, 2013.<ref name="Move Those Maps Up!">http://www.teamfortress.com/post.php?id=11023</ref> | Valve announced Standin as an official map in a blog post on July 5, 2013.<ref name="Move Those Maps Up!">http://www.teamfortress.com/post.php?id=11023</ref> | ||
+ | |||
+ | == Control Point Timing == | ||
+ | {{Control Point Timing/Official Map | ROWS = 5}} | ||
==Screenshots== | ==Screenshots== |
Revision as of 23:37, 10 July 2013
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
Standin | |
---|---|
300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, cloudy |
Map Overview | |
Standin is an upcoming control point map. It's set in an alpine area with RED and BLU attempting to control all three control points in the area.
Standin has been played in competitive leagues such as ESEA and UGC.
Valve announced Standin as an official map in a blog post on July 5, 2013.[1]
Control Point Timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
All control points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
×5 |
|
Screenshots
- Cp standin A.jpg
Point A.
- Cp standin B.jpg
Point B (middle point).