Difference between revisions of "Sandman"
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| availability = Unlock, Drop, Craft, Purchase | | availability = Unlock, Drop, Craft, Purchase | ||
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− | {{Quotation|'''The Scout'''|Oh I'm sorry, I didn't mean to hitcha. No, wait, yeah I did!|sound=Scout_stunballhit01.wav}} | + | {{Quotation|'''The Scout''' on a moonshot|Oh I'm sorry, I didn't mean to hitcha. No, wait, yeah I did!|sound=Scout_stunballhit01.wav}} |
− | The '''Sandman''' is an unlockable [[melee]] weapon for the [[Scout]] class. It is shown as a wooden bat with a smooth grip, complete with a | + | The '''Sandman''' is an unlockable [[melee]] weapon for the [[Scout]] class. It is shown as a wooden bat with a smooth grip, complete with a "The Sandman" logo imprinted on the side. There is a band on the end holding a cracked section of wood together, presumably from the Scout beating someone a little too enthusiastically on a previous occasion. Accompanying the bat is an All Ballers League style ball manufactured by "Ball Fortress." |
− | In addition to the speed and damage of the normal [[Bat]], right-clicking with the Sandman will cause the Scout to launch | + | In addition to the speed and damage of the normal [[Bat]], right-clicking with the Sandman will cause the Scout to launch the baseball towards the enemy. Successfully hitting a target with the baseball will [[stun]] the enemy. Stunning enemies will allow the player to close in on the victim to deliver further punishment. The baseball will also damage them provided that they are a sufficient distance away. The farther the ball flies before hitting the enemy, the longer the victim will be stunned, ranging from 1 – 7 seconds. If they are hit with a baseball from extreme range, the victim will suffer a moonshot and will be completely immobile for the maximum stun duration. When this occurs an audio clip of an audience cheering is played. As a [[projectile]], the ball will arc towards the ground, and can be [[Compression Blast|reflect]] by an enemy [[Pyro]]. |
− | Scouts carrying The Sandman will have a 15 max health points disadvantage, | + | Scouts carrying The Sandman will have a 15 max health points disadvantage, lowering base health to 110. The Scout is also only equipped with one baseball, which will reload after a 15-second interval indicated in the cooldown bar on the [[HUD]]. Baseballs can be picked up off the ground, whether owned by the player or an enemy Scout, or by visiting a Resupply Cabinet. Baseballs are not classed as ammunition and thus cannot retrieved by picking up dropped weapons or [[Ammo]] packs. A baseball that does not hit an enemy will remain on the ground and disappear after 15 seconds, effectively the time it takes the Scout to gain a new one. After stunning an enemy, it will disappear much more quickly (after about three seconds), but can still be picked up and used again if acquired before it disappears. |
With the Sandman equipped, the Scout can perform the [[Home Run]] kill [[taunt]]. | With the Sandman equipped, the Scout can perform the [[Home Run]] kill [[taunt]]. | ||
− | An enemy | + | An enemy |
==Damage== | ==Damage== | ||
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== Related patches == | == Related patches == | ||
[[February 25, 2009 Patch]]: | [[February 25, 2009 Patch]]: | ||
− | *Removed the damage reduction against non-stunned enemies on the new bat | + | *Removed the damage reduction against non-stunned enemies on the new bat. |
*Fixed the BONK! particles appearing in the air when the bat's taunt kill is used on a target. | *Fixed the BONK! particles appearing in the air when the bat's taunt kill is used on a target. | ||
[[March 13, 2009 Patch]]: | [[March 13, 2009 Patch]]: | ||
− | * Players who are stunned by a Scout now take 50% less damage | + | * Players who are stunned by a Scout now take 50% less damage. |
− | * Increased the minimum distance to stun a player with the Sandman | + | * Increased the minimum distance to stun a player with the Sandman. |
[[May 26, 2009 Patch]] | [[May 26, 2009 Patch]] | ||
− | *Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them | + | *Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them. |
[[August 13, 2009 Patch]] (The Classless Update): | [[August 13, 2009 Patch]] (The Classless Update): | ||
− | * A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun | + | * A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun. |
− | * Stunned players now take 75% of all incoming damage instead of 50% | + | * Stunned players now take 75% of all incoming damage instead of 50%. |
− | * ÜberCharged players can no longer be stunned | + | * ÜberCharged players can no longer be stunned. |
− | * Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed) | + | * Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed). |
− | * The minimum distance to stun a target has been reduced | + | * The minimum distance to stun a target has been reduced. |
− | * The negative attribute has changed from "no double jump" to "-30 max health" | + | * The negative attribute has changed from "no double jump" to "-30 max health" . |
[[December 17, 2009 Patch]]: | [[December 17, 2009 Patch]]: | ||
− | *The Sandman now only stuns on a max range hit (when you hear the cheering) | + | *The Sandman now only stuns on a max range hit (when you hear the cheering) . |
− | *All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them) | + | *All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them) . |
[[January 6, 2010 Patch]]: | [[January 6, 2010 Patch]]: | ||
− | *Reduced the health penalty on The Sandman | + | *Reduced the health penalty on The Sandman to "-15 max health". |
[[January 13, 2010 Patch]] | [[January 13, 2010 Patch]] | ||
− | * Fixed the Sandman | + | * Fixed the Sandman being able to bat balls through doors. |
[[April 28, 2010 Patch]]: | [[April 28, 2010 Patch]]: | ||
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== Trivia == | == Trivia == | ||
*Even though the Sandman is made out of wood, when dropped it still supplies Engineers with 100 points of [[metal]], like the [[Tribalman's Shiv]] or the [[Huntsman]]. | *Even though the Sandman is made out of wood, when dropped it still supplies Engineers with 100 points of [[metal]], like the [[Tribalman's Shiv]] or the [[Huntsman]]. | ||
− | |||
*The Sandman is named after a folk lore creature who would put people to sleep through the use of magic sand. | *The Sandman is named after a folk lore creature who would put people to sleep through the use of magic sand. | ||
*The Sandman can be briefly seen in the "Meet The Spy" video. | *The Sandman can be briefly seen in the "Meet The Spy" video. |
Revision as of 17:56, 30 October 2010
Template:Targeted Template:Weapon infobox
“ | Oh I'm sorry, I didn't mean to hitcha. No, wait, yeah I did!
Click to listen
— The Scout on a moonshot
|
” |
The Sandman is an unlockable melee weapon for the Scout class. It is shown as a wooden bat with a smooth grip, complete with a "The Sandman" logo imprinted on the side. There is a band on the end holding a cracked section of wood together, presumably from the Scout beating someone a little too enthusiastically on a previous occasion. Accompanying the bat is an All Ballers League style ball manufactured by "Ball Fortress."
In addition to the speed and damage of the normal Bat, right-clicking with the Sandman will cause the Scout to launch the baseball towards the enemy. Successfully hitting a target with the baseball will stun the enemy. Stunning enemies will allow the player to close in on the victim to deliver further punishment. The baseball will also damage them provided that they are a sufficient distance away. The farther the ball flies before hitting the enemy, the longer the victim will be stunned, ranging from 1 – 7 seconds. If they are hit with a baseball from extreme range, the victim will suffer a moonshot and will be completely immobile for the maximum stun duration. When this occurs an audio clip of an audience cheering is played. As a projectile, the ball will arc towards the ground, and can be reflect by an enemy Pyro.
Scouts carrying The Sandman will have a 15 max health points disadvantage, lowering base health to 110. The Scout is also only equipped with one baseball, which will reload after a 15-second interval indicated in the cooldown bar on the HUD. Baseballs can be picked up off the ground, whether owned by the player or an enemy Scout, or by visiting a Resupply Cabinet. Baseballs are not classed as ammunition and thus cannot retrieved by picking up dropped weapons or Ammo packs. A baseball that does not hit an enemy will remain on the ground and disappear after 15 seconds, effectively the time it takes the Scout to gain a new one. After stunning an enemy, it will disappear much more quickly (after about three seconds), but can still be picked up and used again if acquired before it disappears.
With the Sandman equipped, the Scout can perform the Home Run kill taunt.
An enemy
Contents
Damage
- Base: 35 (32 to 39 damage)
- Mini-Crit: 47
- Critical hit: 105
- Baseball All Ranges: 15 (stuns for n seconds depending on how far the baseball travels)
- Baseball Mini-Crit: 20
- Baseball Critical hit: 45
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.5 (assumed the same as regular Bat)
- Baseball Hit Interval: 0.25
- Baseball 'Respawn': 15 seconds
- The stun ball travels around 1940 Hammer units per second, approximately 83 miles per hour.
All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
Scout
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Soldier
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As a Crafting Ingredient
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Related patches
- Removed the damage reduction against non-stunned enemies on the new bat.
- Fixed the BONK! particles appearing in the air when the bat's taunt kill is used on a target.
- Players who are stunned by a Scout now take 50% less damage.
- Increased the minimum distance to stun a player with the Sandman.
- Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them.
August 13, 2009 Patch (The Classless Update):
- A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.
- Stunned players now take 75% of all incoming damage instead of 50%.
- ÜberCharged players can no longer be stunned.
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
- The minimum distance to stun a target has been reduced.
- The negative attribute has changed from "no double jump" to "-30 max health" .
- The Sandman now only stuns on a max range hit (when you hear the cheering) .
- All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them) .
- Reduced the health penalty on The Sandman to "-15 max health".
- Fixed the Sandman being able to bat balls through doors.
- Added a slight speed reduction to stunned players.
Trivia
- Even though the Sandman is made out of wood, when dropped it still supplies Engineers with 100 points of metal, like the Tribalman's Shiv or the Huntsman.
- The Sandman is named after a folk lore creature who would put people to sleep through the use of magic sand.
- The Sandman can be briefly seen in the "Meet The Spy" video.
Gallery
- Sandman 1st person cropped.png
1st person view.
- Sandman 1st person.png
Full 1st person view.
- Sandman without ball 1st person cropped.png
1st person without baseball view.
See also
External links