Difference between revisions of "Diamondback"
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The '''Diamondback''' is a [[Promotional items|promotional]] [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is styled after the [http://deusex.wikia.com/wiki/Revolver Diamond Back .357 revolver] from ''[[Deus Ex: Human Revolution]]''. | The '''Diamondback''' is a [[Promotional items|promotional]] [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is styled after the [http://deusex.wikia.com/wiki/Revolver Diamond Back .357 revolver] from ''[[Deus Ex: Human Revolution]]''. | ||
− | Similarly to the [[Frontier Justice]], the Diamondback has the ability to store up to 35 [[critical hit]]s for later use but cannot deliver random crits. A potential critical hit is stored for each enemy [[backstab]]bed, and for each [[building]] that is destroyed | + | Similarly to the [[Frontier Justice]], the Diamondback has the ability to store up to 35 [[critical hit]]s for later use but cannot deliver random crits. A potential critical hit is stored for each enemy [[backstab]]bed, and for each [[building]] that is destroyed while being [[Sapper|sapped]]; regardless of if the Spy is credited, a crit is earned as long as the building is being sapped upon destruction. |
As a drawback, the weapon deals 15% less damage compared to the default [[Revolver]]. Any stored critical hits will be lost upon death and any buildings destroyed with the Spy's Sapper attached while he is dead will not grant any Crits to him upon respawn. No critical hits are stored for destroying [[Robots]] with the Sapper. | As a drawback, the weapon deals 15% less damage compared to the default [[Revolver]]. Any stored critical hits will be lost upon death and any buildings destroyed with the Spy's Sapper attached while he is dead will not grant any Crits to him upon respawn. No critical hits are stored for destroying [[Robots]] with the Sapper. | ||
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'''{{Patch name|11|12|2013}}''' | '''{{Patch name|11|12|2013}}''' | ||
* Added [[Collector's]] quality. | * Added [[Collector's]] quality. | ||
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+ | '''{{Patch name|12|20|2013}}''' | ||
+ | * Now also gains a [[critical]] attack on successful [[backstab]] kills | ||
== Unused content == | == Unused content == |
Revision as of 20:06, 20 December 2013
“ | I murdered your toys as well.
Click to listen
— The Spy
|
” |
The Diamondback is a promotional secondary weapon for the Spy. It is styled after the Diamond Back .357 revolver from Deus Ex: Human Revolution.
Similarly to the Frontier Justice, the Diamondback has the ability to store up to 35 critical hits for later use but cannot deliver random crits. A potential critical hit is stored for each enemy backstabbed, and for each building that is destroyed while being sapped; regardless of if the Spy is credited, a crit is earned as long as the building is being sapped upon destruction.
As a drawback, the weapon deals 15% less damage compared to the default Revolver. Any stored critical hits will be lost upon death and any buildings destroyed with the Spy's Sapper attached while he is dead will not grant any Crits to him upon respawn. No critical hits are stored for destroying Robots with the Sapper.
This item was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.
The kill icon for the Diamondback was contributed by Template:Steam profile link.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 51 |
Base damage | 100% | 34 |
Maximum fall-off | 50% | 17 |
Point blank | 46-51 | |
Medium range | 31-37 | |
Long range | 15-19 | |
Critical | 102 | |
Mini-crit | 46-69 | |
Function times | ||
Attack interval | 0.58 s | |
Reload | 1.16 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Frontier Justice | Dead Ringer | Diamondback | |||
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Class Token - Spy | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
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Strange variant
[expand]Strange variant information |
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Related achievements
Spy
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Update history
August 18, 2011 Patch (Manno-Technology Bundle)
- The Diamondback was added to the game.
- Fixed an infinite crits exploit using The Diamondback.
- Added draw/recoil forces for The Diamondback.
- Added crit fire force for The Diamondback.
- The Diamondback now correctly gets guaranteed crits if an Engineer changes class while their buildings are sapped.
- [Undocumented] Added Strange quality.
- Added Collector's quality.
Unused content
- There are unused particles that resemble the particles used for Mark of Death.
Bugs
- Players will not earn any critical hits for sapped buildings destroyed with regular Diamondback shots.
- Using the Diamondback or sapping buildings while under the effect of a Kritzkrieg Übercharge can cause crit boosts to stop working on the Spy until after a respawn.
- Destroying a building with the guaranteed crits from the Diamondback will earn another guaranteed crit; however, the counter will not increment to display this. Firing once will set the counter to the correct value.
- The crits counter overlaps with the Cloak meter when using the Minimal HUD advanced option.
- Like all of the Spy's secondary weapons except the Revolver and the Enforcer, the Spy does not actually put any bullets into the cylinder while reloading.
Gallery
See also
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[expand]Weapons |
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