Difference between revisions of "Mannhattan"

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(Undo edit by Ashes (Talk) (1643100) unless valve confirms that tanks where never a part of mannhatten, my statement still stands)
m (Update history)
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'''{{patch name|1|23|2014}}'''
 
'''{{patch name|1|23|2014}}'''
 
* Fixed being able to construct buildings inside the respawn room.
 
* Fixed being able to construct buildings inside the respawn room.
*Fixed a material problem near the hatch  
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* Fixed a material problem near the hatch.
  
 
== Bugs ==
 
== Bugs ==

Revision as of 23:25, 22 March 2014

Mannhattan
Mannhattan.png
Basic Information
Variants: Blazehattan
Developer(s): Unknown
Map Info
Environment: Urban City
Setting: Daylight, Sunny
Map Photos
Loading screen photos.
Map Overview
Mannhattan overview.png
The first of our two cities, Mannhattan, takes our mercs all the way from the sun-blasted gravel pits of the Badlands to the urban sprawl of the East Coast, where they'll have to defend the manufacturing arm of Saxton Hale's boutique Mhankö line. Mannhattan's robot hordes can advance their own spawn points and introduce new bombs into the map for the first time, making for a unique new MvM experience.
Two Cities Update page

Mannhattan is a map, released in the Two Cities Update. It sees players in a metropolis area resembling Manhattan, defending the manufacturing arm of Mann Co's "Mhankö" line.

Unique to this map are its two gates, labelled Gate A and Gate B. Roughly half of the robots that spawn are "gatebots", identified by glowing yellow lights on their heads, which ignore the bomb and instead try to open the gates much like capturing control points. If a gate is captured, all bombs currently in play will be sent back to spawn, and all non-giant robots will be stunned for approximately twenty seconds. When this time expires, a loud whistle will blow (like on Foundry), and the robots will resume their assault and gain guaranteed critical hits for a short period of time. Note that unlike control points, the robots' capture progress cannot be blocked by the player alone, as they must destroy every robot in the capture zone to prevent it.

The capturing of a gate has three effects that will make the defenders' job more difficult: the robots' spawn will move up to the newly captured gate, captured gates cannot be closed or recaptured for the rest of the wave, and an additional bomb will be brought into play. This will force the defenders to split their forces accordingly, as players may have to defend against two or three bombs at once. In the event both gates are captured, the gatebots' lights will turn off, and they will join the rest of the horde in carrying the bombs. However, tanks do not spawn on this map.

The map contains 3 missions: the Intermediate mission Big Apple Barricade, the Advanced missions Empire Escalation and Metro Malice.


Trivia

  • The map has a poster of King Kong with the words "Missing $50 Reward."
  • The map's name is a play on Manhattan, a borough of New York City, known for its skyscrapers.
  • When a tank is spawned on Mannhatten it will follow what appears to be an unused path starting at gate B, however, the path is extreamly short, it may have been for compatibility or the map may have originally had tanks but was removed due to tank logic conflicing with the gate gimmick.

Gallery

Related achievements

See also: Obtaining Mann vs. Machievements

Mannhattan has 5 map-specific achievements.

Chippin' In
Chippin' In
As a team, pit 10 guys in a single wave in Mannhattan.


Get Off My Lawn
Get Off My Lawn
Play an advanced mission without losing a single gate in Mannhattan.


Software Downgrade
Software Downgrade
As a team, kill 50 stunned radiowave robots in an advanced mission in Mannhattan.


Urban Strike
Urban Strike
Kill 500 gate crashing robots in Mannhattan.

Update history

November 21, 2013 Patch (Two Cities Update)

  • Added Mannhattan to the game.

December 6, 2013 Patch

  • Rebalanced Empire Escalation
  • Fixed credits not always being collected when they fall into the grinder.
  • Fixed a bug that allowed the gates to be captured out of order.
  • Fixed a lighting bug related to lower graphics settings that cause the map to be too dark.

January 23, 2014 Patch

  • Fixed being able to construct buildings inside the respawn room.
  • Fixed a material problem near the hatch.

Bugs

  • Mac users currently have a bug which times out the user before and during the wave.