Difference between revisions of "Team Fortress 2 Beta/pl"
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{{DISPLAYTITLE:Team Fortress 2 Beta}} | {{DISPLAYTITLE:Team Fortress 2 Beta}} | ||
− | {{ | + | {{Trans}} |
[[File:TF2 Beta logo.png|350px|right]] | [[File:TF2 Beta logo.png|350px|right]] | ||
− | |||
− | * | + | '''''Team Fortress 2 Beta''''' jest osobną wersją [[beta/pl|beta]] gry, dostępną dla wszystkich graczy [[premium/pl|premium]]. Została otworzona 2 grudnia 2010 i usunięta 7 czerwca 2013. Był to drugi okres publicznych beta testów – pierwszy odbywał się przed ukazaniem się gry. Beta była stworzona by: |
− | * | + | * Testować różne zmiany w klasac postaci, przedmiotach i broniach. |
− | * | + | * Testować zmiany w mapach i trybach. |
− | * | + | * Wchodzić na wyższe poziomy, przełomowe zmiany w grze (np.: podwajanie zdrowia gracza). |
+ | * Testować nowe technologie bez psucia gry. | ||
− | + | Nowi gracze dostwali bronie które były podczas testowania, także przedmioty [[promotional items/pl|promocyjne]] do których konto Steam było upoważnione, oraz inne przedmioty które był przekazywane do testow okazjonalnie. [[Item drop system/pl|Systam losowych przedmiotów]] i [[crafting/pl|wytwarzania]] były włączone, natomiast [[trading/pl|wymienianie]] i [[Mann Co. Store/pl|Sklep MannCo.]] były zablokowane. ''Team Fortress 2 Beta'' używał tego samego systemu losowych przedmiotów co normalny ''Team Fortress 2''. | |
− | + | To ''Team Fortress 2 Beta'' różniło się od pierwszej bety która została wydana dla każdej osoby która zamówiła grę przedpermierowo przed 2007 rokiem, i była bardziej podobna do [[Team Fortress 2 Closed Beta/pl|zamkniętej bety]] z 2009 roku. | |
− | == | + | |
− | {| class="wikitable grid" width="100%" | + | ==Poprzednie zmiany==<!--Uwaga: status zmian jest bazowany na podstawie porównania starych zmian z nowymi. Nie należy zmieniać, aby dopasować do stanu w grze--> |
− | ! class="header" width=" | + | {| class="wikitable grid collapsible collapsed" width="100%" |
− | ! class="header" width=" | + | ! class="header" style="text-align: center;" width="8%" | Klasa |
− | ! class="header" width="15%" | + | ! class="header" style="text-align: center;" width="12%" | Przedmiot |
− | ! | + | ! class="header" style="text-align: center;" width="35%" | Stare |
− | ! | + | ! class="header" style="text-align: center;" width="35%" | Nowe |
− | ! | + | ! class="header" style="text-align: center;" width="10%" | Status |
− | ! | + | |- |
+ | ! rowspan=7 | {{Class link|Scout}} | ||
+ | ! rowspan=2 | {{table icon|Shortstop}} | ||
+ | | {{grey|Normalna prędkość przeładowywania}} | ||
+ | | {{nerf|20% wolniejsza prędkość przeładowywania}} | ||
+ | | align="center" | {{Cross}} <br /> '''Odrzucono''' <br /> <small>(9/23/2011)</small> | ||
+ | |- | ||
+ | | {{grey|20% wolniejsza prędkość przeładowywania}} | ||
+ | | {{nerf|50% wolniejsza prędkość przeładowywania}} | ||
+ | | align="center" | {{Check}} <br /> '''Dodano''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Mad Milk}} | ||
+ | | {{grey|75% obrażeni zadanych przeciwnikowi jest zwracane graczowi}} | ||
+ | |{{nerf|60% obrażeni zadanych przeciwnikowi jest zwracane graczowi}} | ||
+ | | align="center" | {{Check}} <br /> '''Dodano''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Boston Basher}} | ||
+ | | rowspan=2 |{{grey|Przy spudłowaniu: Uderzasz siebie powodując [[bleeding/pl|krwawienie]] na 5 sekund}} | ||
+ | | rowspan=2 | {{buff|Przy spudłowaniu: Trafiasz siebie powodując samookaleczenie}} | ||
+ | | rowspan=2 align="center" | {{Cross}} <br /> '''Odrzucono''' <br /> <small>(9/23/2011)</small> | ||
+ | |- | ||
+ | ! {{table icon|Three-Rune Blade}} | ||
+ | |- | ||
+ | ! {{table icon|Sun-on-a-Stick}} | ||
+ | | {{grey|Minicrits against burning players}} | ||
+ | {{grey|-15% damage done}} | ||
+ | :{{grey|Base damage: 30}} | ||
+ | :{{grey|Crit: 90}} | ||
+ | | {{buff|Full crits against burning players}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | ::Base damage: 26 | ||
+ | ::Crit: 79 | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Fan O'War}} | ||
+ | | {{grey|Marked for death status lasts 10 seconds}} | ||
+ | | {{buff|Marked for death status lasts 15 seconds}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=12 | {{Class link|Soldier}} | ||
+ | ! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]''' | ||
+ | | {{info|New weapon}} | ||
+ | | {{buff|When the medic healing you is killed you gain crit boost for 8 seconds}} | ||
+ | {{nerf|On Hit: -10 health}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small> | ||
+ | |- | ||
+ | | {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}} | ||
+ | | {{nerf|When the medic healing you is killed you gain mini-crit boost for 6 seconds}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small> | ||
+ | |- | ||
+ | ! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 2]]''' | ||
+ | | {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}} | ||
+ | | {{note|+15% ÜberCharge rate for the medic healing you.}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small> | ||
+ | |- | ||
+ | ! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 3]]''' | ||
+ | | {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}} | ||
+ | | {{note|50% faster reload time while being healed}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small> | ||
+ | |- | ||
+ | ! {{table icon|Battalion's Backup}} | ||
+ | | {{grey|Takes 175 damage to fully charge}} | ||
+ | | {{nerf|Takes 350 damage to fully charge}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Concheror}} | ||
+ | | {{grey|20% of damage done by teammates is returned as health during buff}} | ||
+ | | {{buff|35% of damage done by teammates is returned as health during buff}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{item icon|Shotgun|link=Beta Pocket Shotgun|100px}} <br /> '''[[Beta Pocket Shotgun]]''' | ||
+ | | {{info|New weapon}} | ||
+ | | {{buff|While a medic is healing you, this weapon's damage is increased by 25%}} | ||
+ | {{nerf|While not being healed by a medic, your weapon switch time is 25% longer}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small> | ||
+ | |- | ||
+ | | {{grey|While a medic is healing you, this weapon's damage is increased by 25%}} | ||
+ | {{grey|While not being healed by a medic, your weapon switch time is 25% longer}} | ||
+ | | {{nerf|While a medic is healing you, this weapon's damage is increased by 20%}} | ||
+ | {{nerf|While not being healed by a medic, your weapon switch time is 30% longer}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{table icon|Equalizer}} | ||
+ | | {{grey|Original damage formula}} | ||
+ | {{grey|Soldiers carrying the Equalizer can call for Medics}} | ||
+ | | {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}} | ||
+ | {{note|Automatic and manual Medic calls are suppressed}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | | {{grey|Move speed increases as the user becomes injured}} | ||
+ | {{grey|Blocks healing while in use}} | ||
+ | | {{nerf|Move speed no longer increases as the user becomes injured}} | ||
+ | {{buff|No longer blocks healing}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small> | ||
+ | |- | ||
+ | ! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]''' | ||
+ | | {{info|New weapon}} | ||
+ | | {{buff|Move speed increases as the user becomes injured}} | ||
+ | {{nerf|Blocks healing while in use}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented'''<sup>7</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> | ||
+ | |- | ||
+ | ! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]''' | ||
+ | | {{info|New weapon}} | ||
+ | | {{buff|Damage increases as the user becomes injured}} | ||
+ | {{nerf|Blocks healing while in use}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented'''<sup>8</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> | ||
+ | |- | ||
+ | ! rowspan=10 | {{Class link|Pyro}} | ||
+ | ! {{table icon|Flame Thrower}} | ||
+ | | {{grey|Old base damage}} | ||
+ | :{{grey|Base damage: 6.2 / particle}} | ||
+ | | {{buff|+10% damage bonus}} | ||
+ | :Base damage: 6.82 / particle | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012}]]</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{table icon|Backburner}} | ||
+ | | {{grey|No compression blast}} | ||
+ | {{grey|+15% damage done}} | ||
+ | :{{grey|Base damage: 7.13 / particle}} | ||
+ | :{{grey|Crit: 13-21 / particle}} | ||
+ | | {{buff|Added compression blast, 50 ammo per blast}} | ||
+ | {{nerf|+10% damage done}} | ||
+ | :Base damage: 6.82 / particle | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | | {{grey|+10% damage bonus}} | ||
+ | :{{grey|Base damage: 6.82}} | ||
+ | | {{note|No damage bonus}} | ||
+ | :Base damage: 6.82 / particle<sup>6</sup> | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012}]]</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{table icon|Degreaser}} | ||
+ | | {{grey|-25% burn damage penalty}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 6.2/particle}} | ||
+ | :{{grey|Afterburn: 2.25/tick}} | ||
+ | | {{buff|No burn damage penalty}} | ||
+ | {{nerf|-10% damage penalty}} | ||
+ | :Base damage: 6.14/particle | ||
+ | :Afterburn: 3/tick | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(11/9/2011)</small> | ||
+ | |- | ||
+ | |{{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 6.2/particle}} | ||
+ | |{{nerf|-10% damage penalty}} | ||
+ | :Base damage: 6.14/particle<sup>6</sup> | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012}]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Flare Gun}} | ||
+ | | {{grey|Mini-crits against burning players at close range, full crits against burning players at long range}} | ||
+ | | {{buff|Full crits against burning players regardless of range}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan="2"| {{table icon|Detonator}} | ||
+ | | {{info|New weapon}} | ||
+ | | {{note|On hit, [[Fire|ignites]] enemy.}} | ||
+ | {{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Detonator jump|flare jump]].}} | ||
+ | {{buff|Guarantees critical damage on burning targets (direct flare hits only)}} | ||
+ | {{nerf|+20% explosion vulnerability on wearer.}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small> | ||
+ | |- | ||
+ | | {{grey|Flares do not detonate on impact with the world}} | ||
+ | {{grey|Guarantees critical damage on burning targets (direct flare hits only)}} | ||
+ | {{grey|+20% explosion vulnerability on wearer}} | ||
+ | {{grey|No damage to self}} | ||
+ | {{grey|Flare jump height varies considerably based on client latency}} | ||
+ | | {{buff|Flares detonate on impact with the world with a greatly reduced explosion radius}} | ||
+ | {{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}} | ||
+ | {{buff|No explosion vulnerability on wearer}} | ||
+ | {{nerf|+20% damage to self}} | ||
+ | {{buff|Flare jump height is consistent regardless of client latency}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented'''<sup>3</sup> <br /> <small>(7/12/2011)</small> | ||
+ | |- | ||
+ | ! {{Table icon|Reserve Shooter}} | ||
+ | | {{grey|Can only be equipped by the Soldier}} | ||
+ | | {{note|Can be equipped by the Soldier and Pyro}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Powerjack}} | ||
+ | | {{grey|+25% damage}} | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|Normal damage from melee sources while active}} | ||
+ | | {{nerf|No damage bonus}} | ||
+ | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|+20% damage from melee sources while active}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=7 | {{class link|Demoman}} | ||
+ | ! {{table icon|Loch-n-Load}} | ||
+ | | {{grey|+10% damage done}} | ||
+ | :{{grey|Base damage: 92-135}} | ||
+ | :{{grey|Crit: 315-360}} | ||
+ | | {{buff|+20% damage done}} | ||
+ | :Base damage: 103-147 | ||
+ | :Crit: 342-388 | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{Table icon|Eyelander}} | ||
+ | | rowspan=2 | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | rowspan=2 | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | | rowspan=2 align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{Table icon|Horseless Headless Horsemann's Headtaker}} | ||
+ | |- | ||
+ | | {{grey|No taunt}} | ||
+ | | {{note|Now uses the [[Decapitation]] taunt}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{Table icon|Claidheamh Mòr}} | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small> | ||
+ | |- | ||
+ | | {{grey|No taunt}} | ||
+ | | {{note|Now uses the Decapitation taunt}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> | ||
+ | |- | ||
+ | ! {{Table icon|Ullapool Caber}} | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 35 (149 explosion)}} | ||
+ | :{{grey|Crit: 149 (300 explosion)}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 26 (149 explosion) | ||
+ | :Crit: 79 (300 explosion) | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small> | ||
+ | |- | ||
+ | ! rowspan=9 | {{Class link|Heavy}} | ||
+ | ! {{table icon|Natascha}} | ||
+ | | {{grey|Slowdown-on-hit effect does not fall off over distance}} | ||
+ | {{grey|Normal spin-up time}} | ||
+ | | {{nerf|Slowdown-on-hit effect falls off over distance}} | ||
+ | {{nerf|30% slower spin-up time}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Natascha}} '''Variant 1''' | ||
+ | | {{grey|Slowdown-on-hit effect does not fall off over distance}} | ||
+ | {{grey|-25% damage done}} | ||
+ | :{{grey|Base damage: 340 / sec.}} | ||
+ | :{{grey|Crit: 720 / sec.}} | ||
+ | | {{nerf|Slowdown-on-hit effect falls off over distance}} | ||
+ | {{nerf|-35% damage done}} | ||
+ | ::Base damage: 312 / sec. | ||
+ | ::Crit: 648 / sec. | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small> | ||
+ | |- | ||
+ | ! {{table icon|Natascha}} '''Variant 2''' | ||
+ | | {{grey|Slowdown-on-hit effect does not fall off over distance}} | ||
+ | {{grey|No health penalty}} | ||
+ | | {{nerf|Slowdown-on-hit effect falls off over distance}} | ||
+ | {{nerf|-20% max health on wearer}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small> | ||
+ | |- | ||
+ | ! rowspan = 2| {{Table icon|Tomislav}} | ||
+ | | {{grey|No health penalty}} | ||
+ | | {{nerf|-50 max health on wearer}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/201)</small> | ||
+ | |- | ||
+ | | {{grey|+40% faster spin up time}} | ||
+ | | {{nerf|No faster spin up time}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small> | ||
+ | |- | ||
+ | ! {{table icon|Dalokohs Bar}} | ||
+ | | {{grey|25.7 second cooldown}} | ||
+ | | {{buff|No cooldown}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{Table icon|Sandvich}} | ||
+ | | rowspan="2" | {{grey|Dropped Sandviches heal the Heavy that dropped them}} | ||
+ | | rowspan="2" | {{note|Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them}} | ||
+ | | rowspan="2" align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[February 14, 2012 Patch|(2/14/2012)]]</small> | ||
+ | |- | ||
+ | ! {{Table icon|Buffalo Steak Sandvich}} | ||
+ | |- | ||
+ | ! {{table icon|Fists of Steel}} | ||
+ | | {{grey|60% less damage from ranged sources while active}} | ||
+ | {{grey|Normal weapon switch}} | ||
+ | | {{nerf|40% less damage from ranged sources while active}} | ||
+ | {{nerf|20% slower weapon switch}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=3 | {{Class link|Engineer}} | ||
+ | ! {{Table icon|Widowmaker}} | ||
+ | | {{grey|Per Shot: -60 ammo}} | ||
+ | | {{buff|Per Shot: -30 ammo}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small> | ||
+ | |- | ||
+ | ! {{Table icon|Gunslinger}} | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small> | ||
+ | |- | ||
+ | ! {{Table icon|Southern Hospitality}} | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small> | ||
+ | |- | ||
+ | ! rowspan=9 | {{Class link|Medic}} | ||
+ | !rowspan=3| {{table icon|Overdose}} <br /> <small>[[Overdose|Beta Syringe Gun]]</small> | ||
+ | | {{info|New weapon}} | ||
+ | | {{buff|Applies Mad Milk to target for one second}} | ||
+ | {{nerf|50% slower firing rate}} | ||
+ | {{nerf|90% damage done}} | ||
+ | :Base damage: 1 | ||
+ | :Crit : 3 | ||
+ | :<small>[5 syringes / sec.]</small> | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small> | ||
+ | |- | ||
+ | | {{grey|Applies Mad Milk to target for one second}} | ||
+ | {{grey|50% slower firing rate}} | ||
+ | {{grey|-90% damage done}} | ||
+ | :{{grey|Base damage: 1}} | ||
+ | :{{grey|Crit : 3}} | ||
+ | :{{grey|<small>[5 syringes / sec.]</small>}} | ||
+ | | {{buff|Applies Mad Milk to target for two seconds}} | ||
+ | {{nerf|50% slower firing rate}} | ||
+ | {{nerf|-50% damage done}} | ||
+ | :Base damage: 5 | ||
+ | :Crit : 15 | ||
+ | :<small>[5 syringes / sec.]</small> | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small> | ||
+ | |- | ||
+ | | {{grey|Applies Mad Milk to target for two seconds}} | ||
+ | {{grey|50% slower firing rate}} | ||
+ | {{grey|-50% damage done}} | ||
+ | {{grey|Übercharge percentage does not increase speed}} | ||
+ | :{{grey|Base damage: 5}} | ||
+ | :{{grey|Crit : 15}} | ||
+ | :{{grey|<small>[5 syringes / sec.]</small>}} | ||
+ | | {{nerf|Does not apply Mad Milk to target}} | ||
+ | {{buff|No slower firing rate}} | ||
+ | {{buff|-10% damage done}} | ||
+ | {{buff|Übercharge percentage increases movement speed by up to 10%}} | ||
+ | :Base damage: 9 | ||
+ | :Crit : 27 | ||
+ | :<small>[10 syringes / sec.]</small> | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Medi Gun}} | ||
+ | | ~ | ||
+ | | {{note|Players being healed are immune to movement-impairing effects generated by [[hitscan]] weapons}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small> | ||
+ | |- | ||
+ | ! {{table icon|Kritzkrieg}} | ||
+ | | ~ | ||
+ | | {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br /> '''[[Beta Quick-Fix|Quick-Fix]]''' | ||
+ | | {{info|New weapon}} | ||
+ | | {{note|ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects}} | ||
+ | {{buff|+50% heal rate}} | ||
+ | {{buff|+50% ÜberCharge rate}} | ||
+ | {{nerf|Can't overheal}} | ||
+ | {{note|Move at the speed of any faster heal target.}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small> | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | {{ | + | {{grey|+50% heal rate}} |
− | {{ | + | {{grey|+50% ÜberCharge rate}} |
− | {{ | + | | |
− | {{ | + | {{nerf|+40% heal rate}} |
+ | {{nerf|+40% UberCharge rate}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June_23,_2011_Patch|(6/23/2011)]]</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{Table icon|Vita-Saw}} |
− | | '''[[ | + | | {{grey|Does not allow player to see enemy health}} |
− | | | + | | {{buff|Allows player to see enemy health}} |
− | | | + | | align="center" | {{Cross}} <br /> '''Not implemented'''<sup>2</sup> <br /> <small>(4/26/2011)</small> |
− | | ''' | + | |- |
− | | | + | ! {{table icon|Solemn Vow}} <br /> <small>[[Solemn Vow|Beta Bonesaw]]</small> |
− | {{ | + | | {{info|New weapon}} |
− | {{ | + | | {{buff|Allows player to see enemy health}} |
− | {{ | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June_23,_2011_Patch|(6/23/2011)]]</small> |
+ | |- | ||
+ | ! rowspan=4 | {{Class link|Sniper}} | ||
+ | ! {{table icon|Sydney Sleeper}} | ||
+ | | {{grey|Normal charge rate}} | ||
+ | | {{buff|25% faster charge rate}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}} <br /> '''[[Beta Sniper Rifle 1]]''' | ||
+ | | {{info|New weapon}} | ||
+ | | {{buff|On Hit: Rifle charge rate increased by 35%}} | ||
+ | {{nerf|On Miss: Rifle charge rate decreased by 65%}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small> | ||
+ | |- | ||
+ | | {{grey|On Hit: Rifle charge rate increased by 35%}} | ||
+ | {{grey| }} | ||
+ | {{grey|On Miss: Rifle charge rate decreased by 65%}} | ||
+ | | {{nerf|On Scoped Bodyshot: Rifle charge rate increased by 25%}} | ||
+ | {{buff|On Scoped Headshot: Rifle charge rate increased by 45%}} | ||
+ | {{buff|On Scoped Miss: Rifle charge rate decreased by -65%}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not active'''<sup>4</sup> <br /> <small>(11/9/2011)</small> | ||
+ | |- | ||
+ | ! {{item icon|Kukri|link=Beta Sniper Club 1|100px}} <br /> '''[[Beta Sniper Club 1]]''' | ||
+ | | {{info|New weapon}} | ||
+ | | {{buff|25% increase in damage when health <50% of max}} | ||
+ | {{nerf|-25% decrease in damage when health >50% of max}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented'''<sup>5</sup> <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=3 | {{Class link|Spy}} | ||
+ | ! rowspan=3 | {{Table icon|Enforcer}} | ||
+ | | {{grey|0.5 sec increase in time taken to cloak}} | ||
+ | {{grey|Able to see enemy health at any time}} | ||
+ | | {{note|0.5 sec increase in time taken to decloak}} | ||
+ | {{nerf|Unable to see enemy health when undisguised}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(3/15/2012)</small> | ||
+ | |- | ||
+ | | {{grey|0.5 sec increase in time taken to decloak}} | ||
+ | {{grey|Normal firing speed}} | ||
+ | | {{buff|Normal decloak time}} | ||
+ | {{nerf|20% slower firing speed}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/17/2012)</small> | ||
+ | |- | ||
+ | | {{grey|Random critical hits enabled}} | ||
+ | | {{nerf|No random critical hits}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/1/2012)</small> | ||
|- | |- | ||
− | ! | + | ! rowspan=4 | [[Classes|All Classes]] |
− | + | ! rowspan=2 | [[File:Largehealth.png|70x70px]] <br /> '''[[Health]]''' | |
− | | | + | | ~ |
− | | | + | | {{note|All classes have double Health}} |
− | | | + | |align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small> |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | ~ |
− | + | | {{note|All classes have 25% extra Health}} | |
− | + | |align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(2/11/2011)</small> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {| | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | ! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings]]''' |
− | + | | ~ | |
− | + | | {{note|Damage against buildings reduced 50%.}} | |
− | | | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small> |
− | | | ||
− | | | ||
− | | | ||
− | {{ | ||
− | |||
|- | |- | ||
− | ! | + | ! [[File:Speech voice.png|70x70px]] <br /> '''[[Responses]]''' |
− | + | | ~ | |
− | | | + | | {{note|All classes possess new response and voice command rules}} |
− | | | + | |align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> |
− | | | ||
− | | | ||
− | {{ | ||
− | |||
− | |||
|- | |- | ||
+ | | colspan=5 | | ||
+ | <sup>1</sup>These weapon changes were implemented in the [[Hatless Update]] but were reverted by an item schema update before the {{Patch name|4|15|2011}}. <br /> | ||
+ | <sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br /> | ||
+ | <sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br /> | ||
+ | <sup>4</sup>Mechanics reworked into those of the [[Bazaar Bargain]] and implemented in the Über Update. This beta variation continues to exist as a separate weapon with its pre-release stats, but has been removed from players' backpacks as of the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta patch. <br /> | ||
+ | <sup>5</sup>Implemented as the [[Shahanshah]]. Beta variation still exists with identical stats, but is not active. <br /> | ||
+ | <sup>6</sup>Base damage based on buffed [[Flame Thrower]] stats. <br /> | ||
+ | <sup>7</sup>Implemented as the [[Escape Plan]]. <br /> | ||
+ | <sup>8</sup>Stats given to [[Equalizer]]. <br /> | ||
|} | |} | ||
Revision as of 16:19, 3 June 2014
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Team Fortress 2 Beta jest osobną wersją beta gry, dostępną dla wszystkich graczy premium. Została otworzona 2 grudnia 2010 i usunięta 7 czerwca 2013. Był to drugi okres publicznych beta testów – pierwszy odbywał się przed ukazaniem się gry. Beta była stworzona by:
- Testować różne zmiany w klasac postaci, przedmiotach i broniach.
- Testować zmiany w mapach i trybach.
- Wchodzić na wyższe poziomy, przełomowe zmiany w grze (np.: podwajanie zdrowia gracza).
- Testować nowe technologie bez psucia gry.
Nowi gracze dostwali bronie które były podczas testowania, także przedmioty promocyjne do których konto Steam było upoważnione, oraz inne przedmioty które był przekazywane do testow okazjonalnie. Systam losowych przedmiotów i wytwarzania były włączone, natomiast wymienianie i Sklep MannCo. były zablokowane. Team Fortress 2 Beta używał tego samego systemu losowych przedmiotów co normalny Team Fortress 2.
To Team Fortress 2 Beta różniło się od pierwszej bety która została wydana dla każdej osoby która zamówiła grę przedpermierowo przed 2007 rokiem, i była bardziej podobna do zamkniętej bety z 2009 roku.
Spis treści
Poprzednie zmiany
Klasa | Przedmiot | Stare | Nowe | Status |
---|---|---|---|---|
Skaut | Wstrzymywacz |
Normalna prędkość przeładowywania |
20% wolniejsza prędkość przeładowywania |
Odrzucono (9/23/2011) |
20% wolniejsza prędkość przeładowywania |
50% wolniejsza prędkość przeładowywania |
Dodano (10/13/2011) | ||
Wściekłe mleko |
75% obrażeni zadanych przeciwnikowi jest zwracane graczowi |
60% obrażeni zadanych przeciwnikowi jest zwracane graczowi |
Dodano (4/14/2011) | |
Bostoński tłuczek |
Przy spudłowaniu: Uderzasz siebie powodując krwawienie na 5 sekund |
Przy spudłowaniu: Trafiasz siebie powodując samookaleczenie |
Odrzucono (9/23/2011) | |
Trójruniczne ostrze | ||||
Słońce na patyku |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
|
Implemented (4/14/2011) | |
Wachlarz wojenny |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds |
Implemented (4/14/2011) | |
Żołnierz | Beta Pocket Rocket Launcher |
New weapon | When the medic healing you is killed you gain crit boost for 8 seconds On Hit: -10 health |
Not implemented (4/28/2011) |
When the medic healing you is killed you gain crit boost for 8 seconds |
When the medic healing you is killed you gain mini-crit boost for 6 seconds |
Not active (11/9/2011) | ||
Beta Pocket Rocket Launcher 2 |
When the medic healing you is killed you gain crit boost for 8 seconds |
+15% ÜberCharge rate for the medic healing you. |
Not active (11/9/2011) | |
Beta Pocket Rocket Launcher 3 |
When the medic healing you is killed you gain crit boost for 8 seconds |
50% faster reload time while being healed |
Not active (11/9/2011) | |
Wsparcie batalionu |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge |
Implemented (4/14/2011) | |
Sashimono straceńca |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff |
Implemented (4/14/2011) | |
Beta Pocket Shotgun |
New weapon | While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
Not implemented (4/28/2011) | |
While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
While a medic is healing you, this weapon's damage is increased by 20% While not being healed by a medic, your weapon switch time is 30% longer |
Not active (11/9/2011) | ||
Wyrównywacz |
Original damage formula Soldiers carrying the Equalizer can call for Medics |
Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are suppressed |
Implemented (4/14/2011) | |
Move speed increases as the user becomes injured Blocks healing while in use |
Move speed no longer increases as the user becomes injured No longer blocks healing |
Not implemented (7/6/2012) | ||
Beta Split Equalizer 1 |
New weapon | Move speed increases as the user becomes injured Blocks healing while in use |
Implemented7 (6/27/2012) | |
Beta Split Equalizer 2 |
New weapon | Damage increases as the user becomes injured Blocks healing while in use |
Implemented8 (6/27/2012) | |
Pyro | Miotacz ognia |
Old base damage
|
+10% damage bonus
|
Implemented (6/27/2012} |
Dupalacz |
No compression blast +15% damage done
|
Added compression blast, 50 ammo per blast +10% damage done
|
Implemented (4/14/2011) | |
+10% damage bonus
|
No damage bonus
|
Implemented (6/27/2012} | ||
Odtłuszczacz |
-25% burn damage penalty No damage penalty
|
No burn damage penalty -10% damage penalty
|
Not implemented (11/9/2011) | |
No damage penalty
|
-10% damage penalty
|
Implemented (6/27/2012} | ||
Pistolet sygnałowy |
Mini-crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range |
Implemented (4/14/2011) | |
Detonator |
New weapon | On hit, ignites enemy. Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump. |
Not implemented (6/17/2011) | |
Flares do not detonate on impact with the world Guarantees critical damage on burning targets (direct flare hits only) |
Flares detonate on impact with the world with a greatly reduced explosion radius Guarantees mini-crit damage on burning targets (direct flare hits only) |
Not implemented3 (7/12/2011) | ||
Rezerwista |
Can only be equipped by the Soldier |
Can be equipped by the Soldier and Pyro |
Implemented (10/13/2011) | |
Lewarek |
+25% damage No random critical hits |
No damage bonus Random critical hits enabled |
Implemented (4/14/2011) | |
Demoman | Loch-n-Load |
+10% damage done
|
+20% damage done
|
Implemented (4/14/2011) |
Wyszczerbiec |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Ścinacz głów Bezkonnego Bezgłowego Jeźdźca | ||||
No taunt |
Now uses the Decapitation taunt |
Implemented (6/3/2011) | ||
Claidheamh Mòr |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
No taunt |
Now uses the Decapitation taunt |
Implemented (6/3/2011) | ||
Ullapoolski pal |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Gruby | Natasza |
Slowdown-on-hit effect does not fall off over distance Normal spin-up time |
Slowdown-on-hit effect falls off over distance 30% slower spin-up time |
Implemented (12/17/2010) |
Natasza Variant 1 |
Slowdown-on-hit effect does not fall off over distance -25% damage done
|
Slowdown-on-hit effect falls off over distance -35% damage done
|
Not implemented (1/06/2011) | |
Natasza Variant 2 |
Slowdown-on-hit effect does not fall off over distance No health penalty |
Slowdown-on-hit effect falls off over distance -20% max health on wearer |
Not implemented (1/06/2011) | |
Tomisław |
No health penalty |
-50 max health on wearer |
Not implemented (1/26/201) | |
+40% faster spin up time |
No faster spin up time |
Not implemented (7/6/2012) | ||
Tabliczka Ladyczeko |
25.7 second cooldown |
No cooldown |
Implemented (4/14/2011) | |
Kanapka |
Dropped Sandviches heal the Heavy that dropped them |
Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them |
Implemented (2/14/2012) | |
Stek z bizona | ||||
Pięści ze stali |
60% less damage from ranged sources while active Normal weapon switch |
40% less damage from ranged sources while active 20% slower weapon switch |
Implemented (4/14/2011) | |
Inżynier | Likwidator |
Per Shot: -60 ammo |
Per Shot: -30 ammo |
Implemented (10/13/2011) |
Jednoręki bandyta |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Południowa gościnność |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Medyk | Końska dawka Beta Syringe Gun |
New weapon | Applies Mad Milk to target for one second 50% slower firing rate
|
Not implemented (4/28/2011) |
Applies Mad Milk to target for one second 50% slower firing rate
|
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Not implemented (6/17/2011) | ||
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Does not apply Mad Milk to target No slower firing rate
|
Implemented (6/23/2011) | ||
Medigun |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not implemented (1/06/2011) | |
Kritzkrieg |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not implemented (1/06/2011) | |
Quick-Fix |
New weapon | ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects +50% heal rate |
Not implemented (6/17/2011) | |
+50% heal rate |
+40% heal rate |
Implemented (6/23/2011) | ||
Vita-piła |
Does not allow player to see enemy health |
Allows player to see enemy health |
Not implemented2 (4/26/2011) | |
Uroczysta przysięga Beta Bonesaw |
New weapon | Allows player to see enemy health |
Implemented (6/23/2011) | |
Snajper | Sydnejski usypiacz |
Normal charge rate |
25% faster charge rate |
Implemented (4/14/2011) |
Beta Sniper Rifle 1 |
New weapon | On Hit: Rifle charge rate increased by 35% On Miss: Rifle charge rate decreased by 65% |
Not implemented (4/28/2011) | |
On Hit: Rifle charge rate increased by 35% |
On Scoped Bodyshot: Rifle charge rate increased by 25% On Scoped Headshot: Rifle charge rate increased by 45% |
Not active4 (11/9/2011) | ||
Beta Sniper Club 1 |
New weapon | 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max |
Implemented5 (6/23/2011) | |
Szpieg | Egzekutor |
0.5 sec increase in time taken to cloak Able to see enemy health at any time |
0.5 sec increase in time taken to decloak Unable to see enemy health when undisguised |
Not implemented (3/15/2012) |
0.5 sec increase in time taken to decloak Normal firing speed |
Normal decloak time 20% slower firing speed |
Not implemented (4/17/2012) | ||
Random critical hits enabled |
No random critical hits |
Not implemented (6/1/2012) | ||
All Classes | Health |
~ | All classes have double Health |
Not implemented (1/13/2011) |
~ | All classes have 25% extra Health |
Not implemented (2/11/2011) | ||
Buildings |
~ | Damage against buildings reduced 50%. |
Not implemented (1/13/2011) | |
Responses |
~ | All classes possess new response and voice command rules |
Implemented (6/3/2011) | |
1These weapon changes were implemented in the Hatless Update but were reverted by an item schema update before the Aktualizacja z 15 kwietnia 2011. |
Błędy
- Nazwy przedmiotów pochodzących z Poker Night są takie same jak ich nazwa rodzajowa.
- Żelazna Kurtyna pojawia się po lewej stronie, zamiast normalnie po prawej.
Zobacz też
Linki zewnętrzne
- Oficjalne forum bety TF2 (angielski)
- Post na blogu TF2 na temat wprowadzenia bety (angielski)
- PC Gamer: Valve o przyszłości Team Fortress 2 (angielski)
- KritzKast - Dyskusja na temat nadchodzącej otwartej bety (angielski)