Difference between revisions of "Air Strike"

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m (added 'rocket launcher' to loadout descr.)
m (Auto: infoboxFilter (Review RC#1729750))
Line 12: Line 12:
 
| reload          = Single
 
| reload          = Single
 
| loadout          = yes
 
| loadout          = yes
 +
  | level          = Level 1-100 Rocket Launcher
 
| hide-qualities  = yes <!-- remove me once it's out! -->
 
| hide-qualities  = yes <!-- remove me once it's out! -->
 
| weapon-script    = tf_weapon_air_strike
 
| weapon-script    = tf_weapon_air_strike
  | level          = Level 1-100 Rocket Launcher
 
 
   | att-1-positive = Increases attack speed while blast jumping
 
   | att-1-positive = Increases attack speed while blast jumping
 
   | att-2-positive = Clip size increased on kill
 
   | att-2-positive = Clip size increased on kill

Revision as of 08:02, 19 June 2014

The Air Strike is a community-created primary weapon for the Soldier introduced in the Love & War Update. It is a Rocket Launcher that increases attack speed while rocket jumping and clip size based on kills (up to 8 rockets), at the cost of damage, initial clip size, and explosion radius.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 50% 45
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.