Difference between revisions of "Classic"

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The Classic allows the player to charge their shot without having to be scoped, but the player will suffer a large amount of movement loss. It deals less damage on bodyshots, and can only headshot once fully charged. Unlike the other {{botignore|sniper rifles}}, it is charged by holding down the fire key, followed by releasing it to fire the shot. Additionally, the player can fire multiple shots without leaving the scope.
 
The Classic allows the player to charge their shot without having to be scoped, but the player will suffer a large amount of movement loss. It deals less damage on bodyshots, and can only headshot once fully charged. Unlike the other {{botignore|sniper rifles}}, it is charged by holding down the fire key, followed by releasing it to fire the shot. Additionally, the player can fire multiple shots without leaving the scope.
  
Players killed by this weapon will be gibbed and will also leave behind a cloud of red mist where the player was standing, which quickly fades away.
+
Players killed by a fully charged shot whether headshot or otherwise will be gibbed, and will also leave behind a cloud of red mist where the player was standing, which quickly fades away.
  
 
==Crafting==
 
==Crafting==

Revision as of 19:23, 22 June 2014

"Let's see how much blood's in ya!"
The Sniper on gruesome dismemberment

The Classic is a primary weapon for the Sniper. It is a rifle based on the Sniper Rifle from Team Fortress Classic that is also based on the H&K G36, fitted with a longer barrel and a laser sight.

The Classic allows the player to charge their shot without having to be scoped, but the player will suffer a large amount of movement loss. It deals less damage on bodyshots, and can only headshot once fully charged. Unlike the other sniper rifles, it is charged by holding down the fire key, followed by releasing it to fire the shot. Additionally, the player can fire multiple shots without leaving the scope.

Players killed by a fully charged shot whether headshot or otherwise will be gibbed, and will also leave behind a cloud of red mist where the player was standing, which quickly fades away.

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Huntsman Bazaar Bargain Classic
Item icon Reclaimed Metal.png + Item icon Huntsman.png + Item icon Bazaar Bargain.png = Item icon Classic.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

Related achievements

Achieved.png General

Grey Matter
Grey Matter
Get 25 headshots as a Sniper.


Punching Bag
Punching Bag
Melee kill 10 Snipers using The Classic.

Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Hipshot
Hipshot
While using The Classic, kill 10 enemies with a full charge, no-scope headshot.


Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Prime Cuts
Prime Cuts
While using The Classic, gib all 9 classes during a single round.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.

Update history

June 18, 2014 Patch (Love & War Update)

  • The Classic was added to the game.

June 19, 2014 Patch

  • Fixed the Classic automatically zooming in after going through a teleporter while charging.

June 20, 2014 Patch

  • Fixed the Classic scope not being drawn correctly in DirectX 8.

Bugs

  • On occasion, the laser sight will misplace while charging a shot.

Gallery

See also