Difference between revisions of "Cactus Canyon"
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'''Cactus Canyon''' is a [[Payload]] map consisting of two stages. | '''Cactus Canyon''' is a [[Payload]] map consisting of two stages. | ||
− | As with other Payload maps, the [[BLU]] team's goal is to escort the cart through the map to the final terminus while the [[RED]] team has the task to stop them. Due to the map being in a developmental state; there are multiple incomplete fences around the stages, there isn't an outside skybox, parts of the map appear blocky, some areas are unbalanced for particular teams, such as the ramp at the beginning of stage 2, and some buildings don't have textures. | + | As with other Payload maps, the [[BLU]] team's goal is to escort the cart through the map to the final terminus while the [[RED]] team has the task to stop them. Due to the map being in a developmental state; there are multiple incomplete fences around the stages, there isn't an outside skybox, parts of the map appear blocky, some areas are unbalanced for particular teams, such as the ramp at the beginning of stage 2, and some buildings don't have textures. As of mid-July 2014, some areas are not block off and thus allow players to fall out-of-bounds of the map. |
== Locations == | == Locations == |
Revision as of 20:12, 13 July 2014
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
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Cactus Canyon | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight (sunset), sunny |
Map Photos | |
Cactus Canyon is a Payload map consisting of two stages.
As with other Payload maps, the BLU team's goal is to escort the cart through the map to the final terminus while the RED team has the task to stop them. Due to the map being in a developmental state; there are multiple incomplete fences around the stages, there isn't an outside skybox, parts of the map appear blocky, some areas are unbalanced for particular teams, such as the ramp at the beginning of stage 2, and some buildings don't have textures. As of mid-July 2014, some areas are not block off and thus allow players to fall out-of-bounds of the map.
Locations
- Stage One –
- Stage Two –
Strategy
Update history
- Added Mann Co. Beta Maps - Early Access program.
- Added 2 new beta maps:
rd_asteroid
andpl_cactuscanyon
. - Beta maps can be accessed via the Quickplay menu by checking the "Play Beta Maps" option.
- Added 2 new beta maps:
- Updated pl_cactuscanyon
- Prevented players from shooting over the fences by the mid building in stage 2
- Prevented players from shooting between spawns in stage 2
- Fixed a bug which prevented Blu team from winning upon a successful capture
- Fixed players getting under the terrain near the first Blu Spawn in stage 1