Difference between revisions of "Carnival of Carnage"

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m (Adding a bug in Falling Platforms minigame that happened to me recently.)
(Bugs)
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== Bugs ==
 
== Bugs ==
 
* It is possible to build a teleporter in the small rooms behind the spawn rooms, thereby gaining access to said rooms.  This may have been intentional as there are some details that can only be seen from within these rooms (e.g. spooky eyes in blue pit).
 
* It is possible to build a teleporter in the small rooms behind the spawn rooms, thereby gaining access to said rooms.  This may have been intentional as there are some details that can only be seen from within these rooms (e.g. spooky eyes in blue pit).
* If Merasmus casts a Spell on the entire map (i.e. Underwater, Big Heads, and Melee Only) at the same time as the transition to the Bumper Car part of the map is triggered, the Spell will carry over to the Bumper Cars.  This can lead to odd situations like "Underwater Bumper Cars!" where the cars can "swim" upwards to any point on the map.  The Spell will not end until the Bumper Cars segment ends as the ending timer for the Spell is kept on the main map.
+
* If Merasmus casts a Spell on the entire map (i.e. Underwater, Big Heads, and Melee Only) at the same time as the transition to the Bumper Car part of the map is triggered, the Spell will carry over to the Bumper Cars.  This can lead to odd situations like "Underwater Bumper Cars!" where the cars can "swim" upwards to any point on the map.  The Spell will not end until the Bumper Cars segment ends as the ending timer for the Spell is kept on the main map, it will wear off if any affected player dies and respawns from a ghost.
 
* During the bumper cars soccer mini game, after one team scores the winning goal, it is still possible to hit the ball into the opposite goal causing Merasmus to announce the formerly losing team's victory.
 
* During the bumper cars soccer mini game, after one team scores the winning goal, it is still possible to hit the ball into the opposite goal causing Merasmus to announce the formerly losing team's victory.
 
* During the bumpercar phase it is possible to escape the bumpercars and play normally.
 
* During the bumpercar phase it is possible to escape the bumpercars and play normally.

Revision as of 14:23, 30 October 2014

Carnival of Carnage
Carnival of Carnage.png
Basic Information
Variants: Doomsday
Developer(s): Unknown
Map Info
Environment: Desert
Setting: Nighttime
Hazards: Pumpkin bombs,
Bottomless pit
Map Photos
Loading screen photos.
Map Overview
Carnival of Carnage overview.png
Misfortune telling! Dangerous rides! The world's biggest test-your-strength strongman machine! Merasmus's Carnival of Carnage has it all... except corpses!
Carnival of Carnage publicity blurb

Carnival of Carnage is a Valve-made Special Delivery map, released as part of the Scream Fortress VI update on October 29, 2014. It is a "haunted" version of Doomsday.

The objective is carry a briefcase full of tickets to The World's Largest Strongman Machine on the opposite side of the map and insert it into the spectral lock at the top, all while Merasmus makes snarky comments at you. At the beginning of the round, Merasmus will request that you collect the tickets so that you can buy entry to The World's Largest Strongman Machine while simultaneously working to kill the other team in an attempt to appease the bloody desires of Bonzo, the evil circus god! Once either team has placed the tickets at the top of the machine, both teams will be pulled into violent bumper car duels.

Once in a Bumper Car Arena, the teams are pitted against each other in one of three possible competitions. These competitions consist of "Falling Platforms" where the last team with a player remaining on an increasingly smaller arena of intermittently falling platforms win, "Bumper Car Soccer" where both teams try to push a giant beach ball into their opponents toothy goal and the first to 3 points wins, and "Duck Collectors" where large number of ducks will intermittently spawn on a large figure 8 shaped race track and the first team to collect 150 wins. The bumper cars are controlled with the directional and jump keys, with the option to activate a speed boost with the alt-fire key. Any player hit by another car will receive damage and be knocked back, with both being affected by the speed of the attacking car. The more damage a car has, the farther it will be knocked back. If a player is knocked off the map, they will become a ghost. Ghosts are capable of flight via the jump key, and can be turned back into bumper cars if they fly back to the arena and touch another player on their team. The bumper cars can also pick up one of four spells in crystal balls. These spells are "Uber Heal" (remove 50 damage), "Boxing Glove" (fire a projectile boxing glove which will launch enemy players and damage them), "Parachute" (launches the player up into the air and then lets them float down slowly on a parachute), and "Bomb Head" (The Bombinomicon appears and gives you a bomb head which will explode and damage the player after a period of time. If the player can ram another player before it explodes, the explosion will affect the person being hit instead, usually knocking them back a huge distance as well.)

During the initial battle for the briefcase of tickets, Merasmus may summon all players to The World's Largest Strongman Machine and put one of three temporary Curses on all players. These Curses are "Underwater" (all players can swim about the entire map, including all the way up to the top of the skybox, and all water weapon rules apply), "Big Head" (all players heads are filled with helium, leading to the ability to jump higher and float slowly down), and "No Guns" (all players are limited to melee weapons and have the Shrinking Spell applied to them).

Similar to all past Halloween maps, there are pumpkin bombs. There are also spells spawning on various locations on the map like Helltower, although the spells look like glowing crystal balls this time around.

Bugs

  • It is possible to build a teleporter in the small rooms behind the spawn rooms, thereby gaining access to said rooms. This may have been intentional as there are some details that can only be seen from within these rooms (e.g. spooky eyes in blue pit).
  • If Merasmus casts a Spell on the entire map (i.e. Underwater, Big Heads, and Melee Only) at the same time as the transition to the Bumper Car part of the map is triggered, the Spell will carry over to the Bumper Cars. This can lead to odd situations like "Underwater Bumper Cars!" where the cars can "swim" upwards to any point on the map. The Spell will not end until the Bumper Cars segment ends as the ending timer for the Spell is kept on the main map, it will wear off if any affected player dies and respawns from a ghost.
  • During the bumper cars soccer mini game, after one team scores the winning goal, it is still possible to hit the ball into the opposite goal causing Merasmus to announce the formerly losing team's victory.
  • During the bumpercar phase it is possible to escape the bumpercars and play normally.
  • During the "falling Platforms" minigame, players can be stuck to the bounds of the arena. He cannot fall and if he's the last one alive, other players will respawn above the pit. The only way to fix this glitch is if the player kills himself, disconnects, or upon round end.