Difference between revisions of "Carnival of Carnage"

From Team Fortress Wiki
Jump to: navigation, search
m
m (Update History)
Line 34: Line 34:
  
 
== Update History ==
 
== Update History ==
'''{{Patch name|10|29|2014}}'''
+
{{Update history |'''{{Patch name|10|29|2014}}'''
 
* Added new Halloween map Carnival of Carnage
 
* Added new Halloween map Carnival of Carnage
 
** Merasmus will spread misfortune with server wide curses
 
** Merasmus will spread misfortune with server wide curses
Line 57: Line 57:
 
* Duck game:
 
* Duck game:
 
** Increased max score to 200
 
** Increased max score to 200
 +
}}
  
 
== Bugs ==
 
== Bugs ==

Revision as of 01:53, 31 October 2014

Carnival of Carnage
Carnival of Carnage.png
Basic Information
Variants: Doomsday
Developer(s): Unknown
Map Info
Environment: Desert
Setting: Nighttime
Hazards: Pumpkin bombs,
Bottomless pit
Map Photos
Loading screen photos.
Map Overview
Carnival of Carnage overview.png
Misfortune telling! Dangerous rides! The world's biggest test-your-strength strongman machine! Merasmus's Carnival of Carnage has it all... except corpses!
Carnival of Carnage publicity blurb

Carnival of Carnage is a Valve-made Special Delivery map, released as part of the Scream Fortress 2014 update on October 29, 2014. It is a "haunted" version of Doomsday.

Such as to Doomsday, The objective is carry a briefcase full of tickets to The World's Largest Strongman Machine on the opposite side of the map and insert it into the spectral lock at the top, all while Merasmus makes snarky comments at you. At the beginning of the round, Merasmus will request that you collect the tickets so that you can buy entry to The World's Largest Strongman Machine while simultaneously working to kill the other team in an attempt to appease the bloody desires of Bonzo, the evil circus god! If you play to the next round, Merasmus will make more comments at you saying that you're stupid for falling for the trap, but he "promises" that he won't do it again.

During the initial battle for the briefcase of tickets, Merasmus may summon all players to The World's Largest Strongman Machine and put one of three temporary Curses on all players. These Curses are Underwater (all players swim about the entire map in a pool of Jarate w/o the drowning capability and can swim anywhere including all the way up to the top of the skybox; all water weapon rules still apply), Big Head (all players heads are filled with helium, leading to the ability to jump higher and float slowly down, ironically though players will have a deeper voice), and No Guns (all players are limited to melee weapons and have the rare Shrinking Spell applied to them, without the infinite jump bonus).

Similar to all past Halloween maps, there are pumpkin bombs and spells spawning on various locations on the map such as to Helltower, although the spells look like glowing crystal balls this time around with the respective color scheme of the normal and rare spells located on Helltower.

Bumper Cars

Once either team has placed the tickets at the top of the machine, both teams will be pulled into aggressive bumper car duels. The bumper cars are controlled with the directional and jump keys, with the option to activate a speed boost with the alt-fire key. Any player hit by another car will receive damage and be knocked back, with both being affected by the speed of the attacking car. The more damage a car has, the farther it will be knocked back. If a player is knocked off the map, they will become a ghost. Ghosts are capable of flight via the jump key, and can be turned back into bumper cars if they fly back to the arena and touch another player on their team. The bumper cars can also pick up one of four spells in crystal balls. These spells are Uber Heal (remove 50% of damage taken, but does not affect surrounding players), Boxing Glove (fire a projectile boxing glove which will launch enemy players and damage them), Parachute (launches the player up into the air and then lets them float down slowly on a parachute), and Bomb Head (The Bombinomicon appears and gives you a bomb head which will explode and damage the player after a period of time as it does on Ghost Fort. If the player can ram another player before it explodes, the explosion will affect the person being hit instead, usually knocking them back a huge distance as well.)

Once in a Bumper Car Arena, the teams are pitted against each other in one of three possible randomly chosen competitions:

Falling Platforms

The first possible is "Falling Platforms" where the last team with a player remaining on an increasingly smaller arena of intermittently falling platforms win. If both teams have at least one player remaining on the last platform, or the center platform, the Horseless Headless Horseman will be summoned to knock players off of said platform until one team is left standing. If the Horseless Headless Horsemann is defeated before one team is left standing another one will be summoned again and again until the objective is achieved. There are no obtainable spells in this minigame.

Bumper Car Soccer

The second possible is "Bumper Car Soccer" where both teams try to ram a giant beach ball into their opponents' toothy goal and the first to 3 points or the last team on the field wins. When one team is in match point, Merasmus will announce to the players that he is bored and asks the leading team to hurry up and finish, though there is no time limit after he says so. If any player drives into the goals' up-chuck after a goal is scored into the scored goal the player(s) will be pushed back the opposite direction. Spells are obtainable in this minigame to players' advantage.

Duck Collectors

The third possible is "Duck Collectors" where large number of ducks will intermittently spawn on a large figure 8-esque race track and the first team to collect 150 ducks or the last standing team wins. If damage is dealt to opposing players' bumper cars, a couple of golden "bonus" ducks will fly out of the rammed car and values as 2 ducks per golden duck. Spells are obtainable in this minigame to players' advantage.

Update History

October 29, 2014 Patch
  • Added new Halloween map Carnival of Carnage
    • Merasmus will spread misfortune with server wide curses
    • Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!

October 30, 2014 Patch

  • Updated sd_doomsday_event
  • Added spell pickups near the ticket case spawn
  • Reduced mega spell respawn time from 90 seconds to 45 seconds
  • Fixed curses occurring in bumper car minigames
  • Fixed players being able to boost their bumper cars early
  • Increased the damage that bumper cars receive from collisions
  • Players can no longer suicide when in a Bumper Car
  • Replaced large ammo kits near the Strongmann machine with spells
  • Reduced ammo kit size on the bridge from full to medium
  • Updated HHH to use a giant Necro Smasher when attacking players
  • Platform game:
    • Fixed Merasmus giving instructions in the platform game when it gets to the final platform
    • Center tent pole now vanishes when the final platform is reached
  • Soccer game:
    • Added HHH, spawns 45 seconds into the match
  • Duck game:
    • Increased max score to 200

Bugs

  • It is possible to build a teleporter in the small rooms behind the spawn rooms, thereby gaining access to said rooms.
  • If Merasmus casts a Spell on the entire map (i.e. Underwater, Big Heads, and Melee Only) at the same time as the transition to the Bumper Cars is triggered, the Spell will carry over to the Bumper Cars. This can lead to odd situations like "Underwater Bumper Cars!" where the cars can "swim" upwards to any point on the map. The Spell will not end until the Bumper Cars segment ends as the ending timer for the Spell is kept on the main map, it will wear off if any affected player dies and respawns from a ghost.
  • During the bumper cars soccer mini game, after one team scores the winning goal, it is still possible to hit the ball into the opposite goal causing Merasmus to announce the formerly losing team's victory.
  • During the bumpercar phase it is possible to escape the bumpercars and play normally.
  • During the "falling Platforms" minigame, players can get stuck to the bounds of the arena. He cannot fall and if he's the last one alive, other players will respawn above the pit. The only way to fix this glitch is if the player kills himself, disconnects, or upon round end.

Trivia

  • The bumper car minigames utilize a similar mechanic to that of the Smash Bros. community mod - instead of health points that result in death once depleted, players have a damage percentage that rises upon taking damage, with higher percentages resulting in more knockback, and with the only way to die being to get knocked off the stage.

Gallery