Difference between revisions of "Arena"
(Added an internal link to the Control Point page, forgot to add that on my first edit!) |
(There was one small mistake I made with an internal link that was already on the page. This is my last edit on the page, I swear!) |
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[[Image:Arenalumberyard.jpg|thumb|right|300px|Lumberyard]] | [[Image:Arenalumberyard.jpg|thumb|right|300px|Lumberyard]] | ||
− | {{Quotation|'''Abraham Lincoln''', ''Second Inaugural Address, 1865''|I say this to you with the unvarnished factualism of plain talk: I ''love'' Arena Mode. | + | {{Quotation|'''Abraham Lincoln''', ''Second Inaugural Address, 1865''|I say this to you with the unvarnished factualism of plain talk: I ''love'' Arena Mode.}} |
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'''Arena''' has teams [[RED]] and [[BLU]] pitted against each other, in a battle to the death. The goal for both teams is to kill all of the opposing team's players, with no respawning during rounds. If both teams survive one minute of fighting, a [[control point]] will unlock, allowing a team to win by capping the point. | '''Arena''' has teams [[RED]] and [[BLU]] pitted against each other, in a battle to the death. The goal for both teams is to kill all of the opposing team's players, with no respawning during rounds. If both teams survive one minute of fighting, a [[control point]] will unlock, allowing a team to win by capping the point. | ||
==Gameplay== | ==Gameplay== | ||
+ | {{See also|Tips#Arena|l1=Arena tips}} | ||
Arena maps are designed to keep the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Whereas other game modes lean towards a broad, overall strategy for the team, Arena concentrates on the specific tactical choices the teams make in a single fight. | Arena maps are designed to keep the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Whereas other game modes lean towards a broad, overall strategy for the team, Arena concentrates on the specific tactical choices the teams make in a single fight. | ||
Revision as of 01:06, 12 November 2010
“ | I say this to you with the unvarnished factualism of plain talk: I love Arena Mode.
— Abraham Lincoln, Second Inaugural Address, 1865
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Arena has teams RED and BLU pitted against each other, in a battle to the death. The goal for both teams is to kill all of the opposing team's players, with no respawning during rounds. If both teams survive one minute of fighting, a control point will unlock, allowing a team to win by capping the point.
Gameplay
Arena maps are designed to keep the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Whereas other game modes lean towards a broad, overall strategy for the team, Arena concentrates on the specific tactical choices the teams make in a single fight.
Arena features smaller maps that play out for shorter periods of time. The round ends once one team has no players left in the arena, or when the central capture point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on your team's class makeup and your plan to counter the opposing team's class choices. Arena mode is suitable for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls. There are usually very few health kits available, often located far from the main action and/or near high-risk hazards. This forces teams to rely more on Dispensers and Medics.
Players may have to sit out to keep team numbers balanced if they were on the losing team, but players on the winning team never have to sit out the next round.
The First Blood Critical buff is unique to the Arena game mode.
Related achievements
Scout
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Arena maps
Arena maps carry the arena_ prefix.
Map | File Name | |
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Badlands | arena_badlands | |
Granary | arena_granary | |
Lumberyard | arena_lumberyard | |
100px | Nucleus | arena_nucleus |
Offblast | arena_offblast_final | |
Ravine | arena_ravine | |
Sawmill | arena_sawmill | |
Watchtower | arena_watchtower | |
Well | arena_well |