Difference between revisions of "Mannpower"
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* '''Resistance''': Reduces incoming damage by 50%. Immune to critical hit damage multiplier. | * '''Resistance''': Reduces incoming damage by 50%. Immune to critical hit damage multiplier. | ||
* '''Vampire''': All damage dealt is returned as health. 25% damage resistance. Max health increased by 40%. | * '''Vampire''': All damage dealt is returned as health. 25% damage resistance. Max health increased by 40%. | ||
− | * '''Warlock''': 50% of damage received is reflected back to the attacker | + | * '''Warlock''': 50% of damage received is reflected back to the attacker. Max health increased by 50%. |
* '''Haste''': Double weapon firing and reload rate. Double clip size and max ammo count. Movement speed increased by 30%. | * '''Haste''': Double weapon firing and reload rate. Double clip size and max ammo count. Movement speed increased by 30%. | ||
* '''Regeneration''': Ammo, health and metal regenerate. Rate of health regeneration inversely proportional to max health. | * '''Regeneration''': Ammo, health and metal regenerate. Rate of health regeneration inversely proportional to max health. |
Revision as of 05:17, 24 December 2014
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Now I've seen everything!” This page details content that is in Mann Co. Beta Testing. As such, the contents of page are subject to frequent changes. |
Mannpower is a new gamemode added in the Smissmas 2014 Update. It is a modified variant of Capture the Flag.
- Usage of the new Grappling Hook Action Item.
- 10 Captures to win, instead of 3
- A team's Intelligence must be uncontested before a capture can be made by that team.
- Intelligence is instantly re-captured when collected by a member of its' own team.
- Newly-spawned players are given a short grace period of invulnerability.
Powerups
In Mannpower, the player can collect multiple different Powerups that spawn around the map. Since Mannpower is a beta gamemode, the stats of the Powerups may change through development. More Powerups are planned to be added in future updates. The current in-game Powerups are:
- Strength: Double damage for all weapons. Distance damage fall-off immunity.
- Resistance: Reduces incoming damage by 50%. Immune to critical hit damage multiplier.
- Vampire: All damage dealt is returned as health. 25% damage resistance. Max health increased by 40%.
- Warlock: 50% of damage received is reflected back to the attacker. Max health increased by 50%.
- Haste: Double weapon firing and reload rate. Double clip size and max ammo count. Movement speed increased by 30%.
- Regeneration: Ammo, health and metal regenerate. Rate of health regeneration inversely proportional to max health.
- Precision: Greatly reduced bullet spread. Distance damage falloff immunity. Rocket and grenade travel speed increased 250%.
- Agility: Movement speed increased by 50%. Grapple speed increase. Jump height increased by 80%. Instant weapon switch.
- Critical Hit: temporary full crit power for 30 seconds. Respawns in the same place after 60 seconds.
Update history
December 22, 2014 Patch (Smissmas 2014)
- Mannpower was added to the game.
- Fixed disguised Spies using the incorrect grapple color.
- Fixed the grapple still being connected to players after they die and respawn.
- Fixed the Regen powerup preventing players from picking up health kits and ammo packs.
- Fixed the Resist powerup shield drawing for Spies while they are invisible.
- Fixed the Resist powerup shield using the wrong color for disguised Spies.
- Fixed not seeing the powerup icons for disguised Spies.
- Updated
ctf_gorge
to fix lighting issues. - Updated
ctf_foundry
to fix lighting issues and to prevent players from getting outside the playable area of the map. - When
hud_fastswitch
is disabled, pressing the ACTION key will select the grappling hook in the weapon selection menu.
Maps
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