Difference between revisions of "Viaduct"
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'''Viaduct''' is a [[King of the Hill]] map. Along with [[Nucleus (King of the Hill)|Nucleus]] and [[Sawmill (King of the Hill)|Sawmill]], it was released with the [[Classless Update]] as the first official King of the Hill maps for ''[[Team Fortress 2]]''. | '''Viaduct''' is a [[King of the Hill]] map. Along with [[Nucleus (King of the Hill)|Nucleus]] and [[Sawmill (King of the Hill)|Sawmill]], it was released with the [[Classless Update]] as the first official King of the Hill maps for ''[[Team Fortress 2]]''. | ||
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== Locations == | == Locations == | ||
[[Image:Viaduct overview.png|thumb|top|Overview of the map.(Large file)]] | [[Image:Viaduct overview.png|thumb|top|Overview of the map.(Large file)]] | ||
− | *'''The Summit''' | + | * '''The Summit''': The topmost area of Viaduct, where the control point is located. |
− | *'''The Scullery (House)''' | + | * '''The Scullery (House)''': Fringing the summit on either side is a building, with sheltered catwalks leading onto ledges on either side. |
− | *'''The Hill''' | + | * '''The Hill''': A hill overlooking the point, one on each side. |
− | *'''Valley''' | + | * '''Valley''': The small area behind the house between the spawn area exits |
− | *'''Spawn Yard''' | + | * '''Spawn Yard''': Between the spawn and the Valley is the yard which gives way to the three entrances to the valley. |
<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> | ||
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== Strategy == | == Strategy == | ||
− | {{ | + | {{main|Community Viaduct strategy}} |
− | == Control Point | + | == Control Point timing == |
{{Control Point Timing/Official Map}} | {{Control Point Timing/Official Map}} | ||
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== Bugs == | == Bugs == | ||
− | * [[Teleporters]] can be built on top of the [[BLU]] spawn area | + | * [[Teleporters]] can be built on top of the [[BLU]] spawn area by [[sentry jump]]ing. |
== Trivia == | == Trivia == | ||
− | * Valve initially claimed Viaduct to be the first-ever TF2 map with snow. Due to the outcry from hundreds of community-members citing custom maps made before Viaduct, Valve rescinded this claim and the employees responsible were "bludgeoned to pieces by ''[their]'' crack security team". | + | * Valve initially claimed Viaduct to be the first-ever TF2 map with snow. Due to the outcry from hundreds of community-members citing custom maps made before Viaduct, Valve rescinded this claim and the employees responsible were "bludgeoned to pieces by ''[their]'' crack security team". {{cite}} |
− | * Viaduct has two official | + | * Viaduct has two official "making of" videos created by Valve. The videos show how the map was designed and created from the ground-up to the final product using Valve's Hammer World Editor. The video also features a special version of [[Rocket Jump Waltz]]. ([[Creating Viaduct (Part 1)|Part 1]] and [[Creating Viaduct (Part 2)|Part 2]]) |
== See also == | == See also == | ||
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== External links == | == External links == | ||
*[http://www.teamfortress.com/classless/day02.php The Classless Update: Day 2 - King of the Hill game mode, Viaduct, Nucleus (King of the Hill) and Sawmill (King of the Hill) maps.] | *[http://www.teamfortress.com/classless/day02.php The Classless Update: Day 2 - King of the Hill game mode, Viaduct, Nucleus (King of the Hill) and Sawmill (King of the Hill) maps.] | ||
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{{ClasslessUpdateNav}} | {{ClasslessUpdateNav}} | ||
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{{Maps nav}} | {{Maps nav}} | ||
[[Category:King of the Hill maps]] | [[Category:King of the Hill maps]] |
Revision as of 06:05, 2 January 2015
Viaduct | |
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![]() | |
Basic Information | |
Variants: | Eyeaduct |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, snowy |
Map Photos | |
Map Overview | |
“ | ...Both teams start at the base of a low hill, and will have to climb to get to the capture point at the hill’s peak. The various elevations of the map and multiple routes to the central point guarantee some frenzied battles as the point changes hands during gameplay.
— The Classless Update
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” |
Viaduct is a King of the Hill map. Along with Nucleus and Sawmill, it was released with the Classless Update as the first official King of the Hill maps for Team Fortress 2.
Contents
Locations
- The Summit: The topmost area of Viaduct, where the control point is located.
- The Scullery (House): Fringing the summit on either side is a building, with sheltered catwalks leading onto ledges on either side.
- The Hill: A hill overlooking the point, one on each side.
- Valley: The small area behind the house between the spawn area exits
- Spawn Yard: Between the spawn and the Valley is the yard which gives way to the three entrances to the valley.
Strategy
Main article: Community Viaduct strategy
Control Point timing
Control Point | Multiplier | Seconds | ||
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Control Point | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
August 13, 2009 Patch (Classless Update)
- Added Viaduct to the game.
- Reduced the capture time for the control point from 6 seconds to 3 seconds.
October 27, 2011 Patch (Very Scary Halloween Special)
- Viaduct has been haunted and is now... Eyeaduct!
- Players can no longer build in spawn room rafters
Bugs
- Teleporters can be built on top of the BLU spawn area by sentry jumping.
Trivia
- Valve initially claimed Viaduct to be the first-ever TF2 map with snow. Due to the outcry from hundreds of community-members citing custom maps made before Viaduct, Valve rescinded this claim and the employees responsible were "bludgeoned to pieces by [their] crack security team". [citation needed]
- Viaduct has two official "making of" videos created by Valve. The videos show how the map was designed and created from the ground-up to the final product using Valve's Hammer World Editor. The video also features a special version of Rocket Jump Waltz. (Part 1 and Part 2)
See also
External links
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