Difference between revisions of "Mannpower"
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| [[File:Mannpower Powerup Vampire.png|100px]] | | [[File:Mannpower Powerup Vampire.png|100px]] | ||
| '''Vampire''' | | '''Vampire''' | ||
− | | All damage dealt is returned as health. 25% damage resistance. Max health increased by | + | | All damage dealt is returned as health. 25% damage resistance. Max health increased by 80. |
| [[File:Mannpower Mode Powerup Vampire Icon.png]] | | [[File:Mannpower Mode Powerup Vampire Icon.png]] | ||
|- | |- | ||
| [[File:Mannpower Powerup Warlock.png|100px]] | | [[File:Mannpower Powerup Warlock.png|100px]] | ||
| '''Warlock''' | | '''Warlock''' | ||
− | | 50% of damage received is reflected back to the attacker. Max health increased by | + | | 50% of damage received is reflected back to the attacker. 25% damage resistance. Max health increased by 100. 100% of sentry damage is reflected back to the sentry. |
| [[File:Mannpower Mode Powerup Warlock Icon.png]] | | [[File:Mannpower Mode Powerup Warlock Icon.png]] | ||
|- | |- | ||
| [[File:Mannpower Powerup Haste.png|100px]] | | [[File:Mannpower Powerup Haste.png|100px]] | ||
| '''Haste''' | | '''Haste''' | ||
− | | Double weapon firing and reload rate. Double clip size and max ammo count. Movement speed increased by 30%. | + | | Double weapon firing and reload rate. Double clip size and max ammo count. Movement speed increased by 30%. Sticky bomb arm time reduced. |
| [[File:Mannpower Mode Powerup Haste Icon.png]] | | [[File:Mannpower Mode Powerup Haste Icon.png]] | ||
|- | |- | ||
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| [[File:Mannpower Powerup Precision.png|100px]] | | [[File:Mannpower Powerup Precision.png|100px]] | ||
| '''Precision''' | | '''Precision''' | ||
− | | Greatly reduced bullet spread. Distance damage falloff immunity. Rocket and grenade travel speed increased 250%. | + | | Greatly reduced bullet spread. Distance damage falloff immunity. Sniper rifles have quicker damage ramp-up and re-zoom after shooting, and have double damage. Rocket and grenade travel speed increased 250%. Increased blast weapon clip size by 50%. |
| [[File:Mannpower Mode Powerup Precision Icon.png]] | | [[File:Mannpower Mode Powerup Precision Icon.png]] | ||
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Revision as of 10:08, 28 January 2015
“Now I've seen everything!” This page details content that is in Mann Co. Beta Testing. As such, the contents of page are subject to frequent changes. |
Mannpower is an upcoming game mode announced alongside the Smissmas 2014 update. Mannpower is a modified version of the Capture the Flag gamemode. It is currently in the Mann Co. beta program and includes two modified versions of the maps Foundry and Gorge. The gamemode is available to play by going to the quickplay menu, checking "Play Beta Maps" and selecting "Mannpower". The release date for the game mode and maps are currently unknown. Because the game mode and its maps are in beta, any Gameplay elements described in this article may change in the future.
Gameplay
Upon starting a Mannpower game, the player is prompted to equip the Grappling Hook Action Item. The Grappling Hook allows players to cling to surfaces and move rapidly across the maps. The player travels in a straight line to the point at where their Grappling Hook connected to the surface, and cannot use any of their weapons. Spies can use their Grappling Hooks while disguised, and their Hook's rope color will be the same as their disguise.
To complete the objective of the maps, the player must capture the Intelligence 10 times, as opposed to the usual 3 times of a normal CTF game. To capture the enemy team's Intelligence, your team's Intelligence must be uncontested and at its spawn point. Instead of a timer before the Intelligence is returned to spawn, any friendly player can return the Intelligence by instantly by picking it up (i.e. BLU team member picking up BLU Intelligence to return it).
The respawn timer is shortened to approximately 4 seconds upon death from another player. The respawn timer is 0 seconds if the player kills themselves though means other than another player. In addition, players are given a short grace period of invulnerability upon respawning.
Powerups
In Mannpower, the player can collect multiple different Powerups that spawn around the map. Since Mannpower is a beta gamemode, the stats of the Powerups may change through development. More Powerups are planned to be added in future updates. The current in-game Powerups are:
Image | Type | Usage | Icon |
---|---|---|---|
Strength | Double damage for all weapons. Distance damage fall-off immunity. | ||
Resistance | Reduces incoming damage by 50%. Immune to critical hit damage multiplier. | ||
Vampire | All damage dealt is returned as health. 25% damage resistance. Max health increased by 80. | ||
Warlock | 50% of damage received is reflected back to the attacker. 25% damage resistance. Max health increased by 100. 100% of sentry damage is reflected back to the sentry. | ||
Haste | Double weapon firing and reload rate. Double clip size and max ammo count. Movement speed increased by 30%. Sticky bomb arm time reduced. | ||
Regeneration | Ammo, health and metal regenerate. Rate of health regeneration inversely proportional to max health. | ||
Precision | Greatly reduced bullet spread. Distance damage falloff immunity. Sniper rifles have quicker damage ramp-up and re-zoom after shooting, and have double damage. Rocket and grenade travel speed increased 250%. Increased blast weapon clip size by 50%. | ||
Agility | Movement speed increased by 50%. Grapple speed increase. Jump height increased by 80%. Instant weapon switch. | ||
Uber | Provides an Ubercharge. Respawns at 1/3rd the speed of Crit powerup. | File:Mannpower Mode Powerup Uber Icon.png | |
Critical Hit | Temporary full crit power for 30 seconds. Respawns in the same place after 60 seconds. |
Strategy
Maps
Mannpower
Mannpower has two compatible maps and does not have a specific prefix; community maps are identified with an italic font.
Name | Picture | File name |
---|---|---|
Foundry (Capture the Flag) | ctf_foundry
| |
Gorge (Capture the Flag) | ctf_gorge
|
Update history
- Mannpower was added to the game.
- Fixed disguised Spies using the incorrect grapple color.
- Fixed the grapple still being connected to players after they die and respawn.
- Fixed the Regen powerup preventing players from picking up health kits and ammo packs.
- Fixed the Resist powerup shield drawing for Spies while they are invisible.
- Fixed the Resist powerup shield using the wrong color for disguised Spies.
- Fixed not seeing the powerup icons for disguised Spies.
- Updated
ctf_gorge
to fix lighting issues. - Updated
ctf_foundry
to fix lighting issues and to prevent players from getting outside the playable area of the map. - When
hud_fastswitch
is disabled, pressing the ACTION key will select the grappling hook in the weapon selection menu.
- Fixed not always being able to equip the grappling hook.
- Fixed switching to the grappling hook from a weapon that prevents switching.
- Fixed the grappling hook attaching to players that are dead or no longer exist.
- Updated the Vampire powerup to give health for damage done by Sappers.
- Increased the spawn invuln time from 6 seconds to 8 seconds.
- Added enemy team
func_nobuild
volumes to the capture zone areas inctf_foundry
andctf_gorge
to prevent spawn-camping Sentry Guns. - Updated
ctf_gorge
.- Fixed players being able to get outside of the map.
- Opened access to the flat rooftop by the capture zone area.
- Fixed a bug related to overhead icons disappearing (Powerups).
- New temporary powerup – Uber. Respawns at 1/3rd the speed of Crit powerup
- Fixed some bugs that would cause powerups to stop spawning
- Fixed the Action Slot key behaving different for the grapple hook depending on the setting for hud_fastswitch
- Powerup changes:
- Vampire: Flamethrower and Minigun return 80% of damage back as health instead of 100%
- Warlock: Added 25% damage resistance. 100% of sentry damage is now reflected back to the Sentry Gun
- Vampire and Warlock max health buffs are now additive (+80hp and +100hp) instead of multiplicative (x1.4 and x1.5)
- Haste: Sticky bomb arm time reduced
- Precision and Haste: Sniper rifles now have quicker damage ramp-up and re-zoom after shooting
- Precision: Sniper rifles now have double damage. Increased blast weapon clip size by 50%
- Scoring Support
- Capture flag: +20 points
- Return team flag: +4 points
- Kill an enemy who is carrying a powerup: +1 point
- Flag mechanics
- Captured flags now take 12 seconds to re-emerge from the ground so they can't be stolen again right away
Trivia
- The game mode is based on the Threewave CTF modification for Quake, whose developer, David "Zoid" Kirsch, works at Valve.
Gallery
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