Difference between revisions of "Vaccinator"
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== Unused content == | == Unused content == | ||
− | * There are three different styles of beam intended for this weapon, one for each type of resistance. Instead, the weapon shares its beam with the [[Kritzkrieg]] and [[Quick-Fix]]. <ref>[http://forums.steampowered.com/forums/showpost.php?p=33638378&postcount=1 Steam Users' Forums]</ref> | + | * There are three different styles of beam intended for this weapon, one for each type of resistance. Instead, the weapon shares its beam with the [[Kritzkrieg]] and [[Quick-Fix]]. <ref>[http://forums.steampowered.com/forums/showpost.php?p=33638378&postcount=1 Steam Users' Forums]</ref> <ref>[https://www.youtube.com/watch?v=jB_2BSBv0No Youtube video] </ref> |
* The [[Two Cities Update]] added new unused skins and particles for the Vaccinator shield. Their names hint that would appear on [[Mann vs. Machine]] game mode only. These skins represent each buff resistance type and each one has their own color. The Bullet Resistance ({{code|mvm_vaccinator_shield_bullets}}) has a blue color, the Explosive Resistance ({{code|mvm_vaccinator_shield_explosives}}) has a green color and the Fire Resistance ({{code|mvm_vaccinator_shield_fire}}) has an orange color. | * The [[Two Cities Update]] added new unused skins and particles for the Vaccinator shield. Their names hint that would appear on [[Mann vs. Machine]] game mode only. These skins represent each buff resistance type and each one has their own color. The Bullet Resistance ({{code|mvm_vaccinator_shield_bullets}}) has a blue color, the Explosive Resistance ({{code|mvm_vaccinator_shield_explosives}}) has a green color and the Fire Resistance ({{code|mvm_vaccinator_shield_fire}}) has an orange color. | ||
Revision as of 06:24, 13 September 2015
“ | Fascinating...
Click to listen
— The Medic on changing resistances
|
” |
The Vaccinator is a community-created secondary weapon for the Medic. It roughly resembles a team-colored Medi Gun, with a team-colored, glowing liquid-filled beaker attached to the lower middle section, a small monitor left of the main body and additional cables and valves. It also changes the stock Medi Gun backpack to a small Canteen-like device.
The main feature of the weapon is the Medic's ability to select the desired resistance that will be applied both to the Medic and the heal target. The player can cycle through bullet, explosive, and fire resistances by pressing the reload button (default key: R) and an appropriate icon will appear over the ÜberCharge meter. In addition, a clacking sound cue is played every time the resistance is switched as an auditory feedback signal to the player. There is no way to defend against certain damage types, such as melee.
Compared to the the stock Medi Gun, the weapon has a 50% faster ÜberCharge build rate. However, when healing a patient who is at full health or higher, the ÜberCharge build rate reduces by 66%, to the same speed that the Stock Medi Gun builds ÜberCharge when healing a fully overhealed patient. While actively healing, the Medic and the heal target gain a 10% resistance to the selected type of damage and the Medic will be healed 10% of correctly-matched incoming damage to the patient. In addition, the shield icons for any active resistances will appear above the health meter on both the Medic's and patient's HUD and over their heads. The bonus damage of critical hits and mini-crits is not resisted during normal healing. When the Medic or patient receive damage that is matched with the selected resistance (e.g., they take damage that is reduced), an auditory clashing sound can be heard, indicating that damage was blocked; a small shield of the selected damage type will also flash over the damaged player, giving a visual cue as well.
Instead of a single ÜberCharge bar, the Vaccinator builds up to four smaller bars of ÜberCharge, filled in intervals of 25% ÜberCharge (i.e. the bars are filled in order as 25%, 50%, 75%, and 100% ÜberCharge is reached). Each time a bar is filled up, a specific brief sound effect (different from the resistances sound cue) is played to alert the player. The first fully charged ÜberCharge bar may automatically trigger the Übercharge Ready voice response from the character.
When the ÜberCharge is deployed, one bar is immediately consumed, and a protective shield of the selected damage type is placed on the Medic and the heal target (if applicable), lasting for 2.5 seconds. This shield grants 75% damage resistance to the selected type of damage, and fully resists critical damage as well. This shield will persist for its duration even if the Medic changes heal targets, allowing the Medic to place additional shields on as many teammates as permitted by the amount of ÜberCharge available. The Medic may also place a second shield of a different damage type on the same patient, allowing them to resist multiple damage types simultaneously. Attempting to place a shield on a patient who already has an active shield of that damage type will have no effect, though holding down the ÜberCharge key will cause it to automatically place another shield when the first one runs out. Any partially charged ÜberCharge bar (e.g., any interval that is less than 25%) is not lost upon deploying ÜberCharge, the ÜberCharge meter is simply reduced by 25% upon placing a shield.
An activated ÜberCharge has its own characteristic sound effect which is quite different to that of the other Medi Guns. As well, the auditory clashing sound upon resisting the correctly matched damage type increases in pitch, allowing both the Medic and patient to know that they are resisting 75% of the matched damage rather than just 10%.
The Vaccinator was contributed to the Steam Workshop under the name "The Hot Coffee".
Contents
Healing and function times
Healing and function times | ||
---|---|---|
Healing | ||
Healing (in combat) | 100% | 24 / s (8 / s) |
Healing (out of combat) | 300% | 72 / s (24 / s) |
Function times | ||
Effect duration | 2.5 s per resistance | |
Charge fill speed | 3.75% / s (1.25% / s) | |
Maximum charge time | 26.67 s (80 s) | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Crafting
Blueprint
Quick-Fix | Reclaimed Metal | Vaccinator | ||
x3 | + | = |
Class Token - Medic | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related achievements
General
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Scout
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Soldier
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Pyro
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Heavy
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Engineer
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Medic
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Sniper
Überectomy Kill a Medic that is ready to deploy an ÜberCharge. |
Spy
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Update history
- The Vaccinator was added to the game.
- Fixed missing text in the recipe description for the Vaccinator.
- [Undocumented] Fixed an issue with the self-illumination on the Vaccinator's backpack.
- Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types.
- Changed attribute:
- Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented.
- Updated the Vaccinator to use the reload key to cycle through resist types.
- Added Collector's quality.
- [Undocumented] Added Strange quality.
- Updated the
equip_region
for the Vaccinator.
- Fixed the Medic not being able to deploy a Vaccinator charge while carrying the flag.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Fixed a bug that gave Vaccinator patients full crit immunity.
- Changed attributes:
- Vaccinator base resist does not grant any crit resistance.
- Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
- Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
- Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
- Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage.
- Added Penalty of 66% decreased uber build rate while healing a overhealed patient.
- Changed attribute:
- Übercharge penalty no longer applies during setup time.
- Vaccinator Über bubbles once again work on Reanimators in Mann vs Machine, but now instantly fills them by 90%.
Unused content
- There are three different styles of beam intended for this weapon, one for each type of resistance. Instead, the weapon shares its beam with the Kritzkrieg and Quick-Fix. [1] [2]
- The Two Cities Update added new unused skins and particles for the Vaccinator shield. Their names hint that would appear on Mann vs. Machine game mode only. These skins represent each buff resistance type and each one has their own color. The Bullet Resistance (
mvm_vaccinator_shield_bullets
) has a blue color, the Explosive Resistance (mvm_vaccinator_shield_explosives
) has a green color and the Fire Resistance (mvm_vaccinator_shield_fire
) has an orange color.
Bugs
- When balanced to the other team while possessing a ready charge, it will continue to glow in the original team's color.
Gallery
References
See also
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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