Difference between revisions of "Competitive Mode"

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* Competitive Mode has a round-based match system with alternate [[Administrator responses#Competitive Mode responses|announcer voice lines]], an interactive winner's screen, and features fewer game modes than standard Multiplayer lobbies, but boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
 
* Competitive Mode has a round-based match system with alternate [[Administrator responses#Competitive Mode responses|announcer voice lines]], an interactive winner's screen, and features fewer game modes than standard Multiplayer lobbies, but boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
  
* It is unknown at this time if any weapons or cosmetics will be banned upon full release.
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* No weapons or cosmetics are banned in the full release  
  
* The current available game modes are [[Control Point (game mode)|Control Points]] and [[King of the Hill]] on a very limited number of maps for now.
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* The current available game modes are [[Control Point (game mode)|Control Points]] , [[King of the Hill]] , and [[Payload]] on a very limited number of maps for now.
  
 
* Competitive Mode currently supports [[Standard competitive lineup|6v6]]. 9v9 is shown in the options, but is unusable.
 
* Competitive Mode currently supports [[Standard competitive lineup|6v6]]. 9v9 is shown in the options, but is unusable.

Revision as of 18:07, 8 July 2016

Competitive logo laurel.png
This article is about the game mode. For other uses, please see Competitive (disambiguation).
At least you didn't disappoint me more than usual.
The Administrator

Competitive Mode is the newest official game mode released in Team Fortress 2. The mode is accessible only by having a Premium TF2 account and steam mobile authenticator enabled, owning a Competitive Matchmaking Beta Pass or a Community or Self-Made quality item. If a player has a Premium account but has had a VAC ban on their account, the only way to get it is to buy a pass from the Mann Co. Store. The "Play Competitive" button will only appear if the player has associated their Steam account with the Steam Mobile Authenticator and has joined the official Team Fortress 2 Competitive Steam Group, even if they meet the requirements above. Like regular matches, there are no bans to any weapon and/or class that can be used.

Gameplay

Competitive Mode is be a more refined version of the standard Multiplayer game modes, but will have a much less chaotic and random nature than Public Matches. Once players join the game, they will have the option to mark themselves as "ready" to start the game (Similar to the Mann vs. Machine game mode). Once a player marks themselves as ready, a timer will start counting down to the match start.

Ranks

Each player has a rank which can be leveled up by doing well in competitive matches. Players start at the rank "Fresh Meat" and can level the rank up as they win more matches.

Rank Icon Rank(s)
Fresh Meat.png 1: Fresh Meat
Troublemaker.png 2: Troublemaker
Small-time Thug.png 3: Small-Time Thug
Local Enforcer.png 4: Local Enforcer
Problem Solver.png 5: Problem Solver
Hired Gun.png 6: Hired Gun
Mercenary Comp.png 7: Mercenary
Field Mercenary.png 8: Field Mercenary
Contract Killer.png 9: Contract Killer
Master Persuader.png 10: Master Persuader
Headhunter.png 11: Headhunter
Liquidator.png 12: Liquidator
Excutioner.png 13: Executioner
KIll Conslutant.png 14: Kill Consultant
Raging Siciopath.png 15: Raging Sociopath
Expert Assassin.png 16: Expert Assassin
Elite Exterminator.png 17: Elite Exterminator
Death Merchant.png 18: Death Merchant


Changes from Standard Multiplayer

  • Competitive Mode has a round-based match system with alternate announcer voice lines, an interactive winner's screen, and features fewer game modes than standard Multiplayer lobbies, but boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
  • No weapons or cosmetics are banned in the full release
  • Competitive Mode currently supports 6v6. 9v9 is shown in the options, but is unusable.

Stress Test

The competitive beta was available to premium players when a stress test event is active if they didn't meet the requirements above. In order to participate, users will need to be in the official group and have the Steam Guard Mobile Authenticator enabled. When a stress test is active, a "Play Competitive" button will appear on the main menu with a Stress Test badge when the test begins.

Maps

Main article: List of maps

Template:Competitive Mode maps

Update history

February 29, 2016 Patch
  • Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta.

March 3, 2016 Patch

  • Updated Foundry to support the Competitive mode beta.

March 10, 2016 Patch

March 17, 2016 Patch

  • This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
  • Updated content and features for the TF2 Competitive Mode beta.

March 22, 2016 Patch

March 24, 2016 Patch

  • Updated content and features for the TF2 Competitive Mode beta.
  • Actually fixed the round timer not showing up in non-competitive games.

March 29, 2016 Patch

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Fixed seeing incorrect rank icons during the match summary.
    • Fixed team medal totals not matching the total medals handed out during the match summary.
    • Increased the rate at which medals are revealed during the match summary.

April 25, 2016 Patch

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Added a ten second countdown to the beginning of each round after the first.
    • Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode).
  • [Undocumented] Removed Granary and Foundry from Competitive Mode rotation.

July 7, 2016 Patch (Meet your Match Update)

  • Competitive is No longer in Beta.

Gallery

See also

External links