Difference between revisions of "Competitive Mode"
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* Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode. | * Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode. | ||
* Added the [[Competitive Matchmaking Pass]]. | * Added the [[Competitive Matchmaking Pass]]. | ||
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+ | '''{{Patch name|7|9|2016}}''' | ||
+ | * Updated ConVar {{code|zoom_sensitivity_ratio}} so its value is saved across sessions and it can be adjusted in [[Competitive Mode]] | ||
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Revision as of 01:00, 10 July 2016
“ | At least you didn't disappoint me more than usual.
Click to listen
— The Administrator
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Competitive Mode is an official game mode released for Team Fortress 2. The mode is accessible only by having a Premium TF2 account and steam mobile authenticator enabled, owning a Competitive Matchmaking Pass, or owning a Community or Self-Made quality item. If a player has a Premium account but has had a VAC ban on their account, the only way to get it is to buy a pass from the Mann Co. Store. The "Play Competitive" button will only appear if the player has associated their Steam account with the Steam Mobile Authenticator and has joined the official Team Fortress 2 Competitive Steam Group, even if they meet the requirements above. Like regular matches, there are no bans to any weapon and/or class that can be used.
Contents
Gameplay
Competitive Mode is a more refined version of the standard Multiplayer game modes, but is much less chaotic and random in nature than Public Matches. Once players join the game, they will have the option to mark themselves as "ready" to start the game (Similar to the Mann vs. Machine game mode) once enough players have joined. Once a player marks themselves as ready, a timer will start counting down to the match start.
Ranks
Each player has a rank which can be leveled up by doing well in competitive matches. Players start at the rank "Fresh Meat" and can level the rank up as they win more matches.
Changes from Standard Multiplayer
- Competitive Mode has a round-based match system with alternate announcer voice lines, an interactive winner's screen, and features fewer game modes than standard Multiplayer lobbies. It also boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
- The current available game modes are Control Points, King of the Hill, and Payload on a limited number of maps.
- Competitive Mode currently supports 6v6. 9v9 is shown in the options, but is unusable.
Stress Test
The competitive beta mode was available to premium players when a stress test event was active if they met the requirements above. In order to participate, users needed to be in the official group and have the Steam Guard Mobile Authenticator enabled, as well as have a Competitive Matchmaking Beta Pass. When a stress test was active, a "Play Competitive" button would appear on the main menu with a Stress Test badge when the test began.
Maps
Template:Competitive Mode maps
Update history
- Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Updated several maps to support competitive mode.
- Updated Foundry to support the Competitive mode beta.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed bugs for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed round timer not being displayed outside of competitive mode.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Actually fixed the round timer not showing up in non-competitive games.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed seeing incorrect rank icons during the match summary.
- Fixed team medal totals not matching the total medals handed out during the match summary.
- Increased the rate at which medals are revealed during the match summary.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Added a ten second countdown to the beginning of each round after the first.
- Added
cp_gorge
to the map rotation to test attack/defense format (using stopwatch mode).
- [Undocumented] Removed Granary and Foundry from Competitive Mode rotation.
July 7, 2016 Patch (Meet Your Match Update)
- Competitive is No longer in Beta.
- Added new sound vo files for Competitive Mode.
- Added check to prevent players with P-REC loaded from participating in matchmaking.
- Prevents P-REC crashing which results in players receiving abandon penalties.
- Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode.
- Added the Competitive Matchmaking Pass.
- Updated ConVar
zoom_sensitivity_ratio
so its value is saved across sessions and it can be adjusted in Competitive Mode