Difference between revisions of "Mercenary Park"
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{{Quotation|'''Saxton Hale''' announcing the park|Welcome...to Mercenary Park!|}} | {{Quotation|'''Saxton Hale''' announcing the park|Welcome...to Mercenary Park!|}} | ||
'''Mercenary Park''' is an [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map released during the [[Jungle Inferno Update]]. It is a biological research facility and weapons factory that was repurposed as "Yeti Park", but was changed hastily to just a fighting park after [[Saxton Hale]] killed the last Yeti in existence. | '''Mercenary Park''' is an [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map released during the [[Jungle Inferno Update]]. It is a biological research facility and weapons factory that was repurposed as "Yeti Park", but was changed hastily to just a fighting park after [[Saxton Hale]] killed the last Yeti in existence. | ||
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+ | Certain features of the map depict a bloody running battle with a large, escaped beast, the result of experimentation on large (and peaceful)<ref>[[A Fate Worse Than Chess]], [https://wiki.teamfortress.com/wiki/File:AFateWorseThanChess1.jpg cover page].</ref> animals by the Yti-Hale corporation, enhancing them for strength, aggression,<ref>Barrels of [[w:Anabolic steroid#Neuropsychiatric|anabolic steroids]] in the Mann Co building warehouse and elsewhere around the map.</ref> and escape. ''("That was the whole bloody point!")''<ref>[[Jungle Inferno (Video)]], 2:16.</ref> | ||
== Locations == | == Locations == | ||
=== Visitor Center === | === Visitor Center === | ||
* Monorail station: First BLU spawn. | * Monorail station: First BLU spawn. | ||
− | * Main Ticketing: | + | * Main Ticketing: interactive space, cafe, and parrot. |
* Playground: The play equipment in this open space is kept to a minimum to encourage youthful guests to fight over it. | * Playground: The play equipment in this open space is kept to a minimum to encourage youthful guests to fight over it. | ||
* Snack bar. | * Snack bar. | ||
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=== Transfer crane === | === Transfer crane === | ||
− | * Capture point A -- '''Receiving Bay''' -- transfer gantry crane and operator station (upper level). | + | * Capture point A -- '''Receiving Bay''' -- transfer gantry crane (lower level) and operator station (upper level). |
** Capture of this point closes access to the Playground and opens access to the Test Pit (C). | ** Capture of this point closes access to the Playground and opens access to the Test Pit (C). | ||
− | * Transport cages: Yti-Hale Shipping. Two-level flanking of the | + | * Transport cages: Yti-Hale Shipping. Two-level flanking of the Capture point. |
− | * | + | * Dock: [[Environmental death#Deadly waters|crocodile]]-infested water. |
=== Processing === | === Processing === | ||
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== Bugs == | == Bugs == | ||
* It is possible for Pyros to shoot flames through BLU team's first spawn's right door. | * It is possible for Pyros to shoot flames through BLU team's first spawn's right door. | ||
− | * Sentry Guns can be placed on the Mercenary Park sign. <ref>[https://i.redd.it/v5gb9ruqf7tz.png Community-taken Screenshot]</ref> | + | * Sentry Guns can be placed on the Mercenary Park sign.<ref>[https://i.redd.it/v5gb9ruqf7tz.png Community-taken Screenshot]</ref> |
* Sentry Guns can be placed on BLU team's third spawn. | * Sentry Guns can be placed on BLU team's third spawn. | ||
== Trivia == | == Trivia == | ||
− | * The name Mercenary Park is a reference to the 1993 film | + | * The name Mercenary Park is a reference to the 1993 film [[w:Jurassic Park (film)|''Jurassic Park'']]. |
− | ** Similarly, both plots for the parks revolve around containing dangerous animals for the public which eventually escape. | + | ** Similarly, both plots for the parks revolve around containing dangerous animals for the public, which eventually escape. |
− | * This is the first | + | * This is the first ''Team Fortress 2'' map to feature animated [[Environmental death#Deadly waters|crocodiles]] as a death hazard. |
− | * There | + | * There exist two unused rooms in Mercenary Park: |
− | ** To the left of the first Control Point and behind the fence, there is a mostly empty, | + | ** To the left of the first Control Point and behind the fence, there is a mostly empty, dimly lit room with two floors and a dropdown between the two. |
− | ** Directly underneath the second Control Point is an | + | ** Directly underneath the second Control Point is an partially lit area that has walls lined with cages and cylindrical containers. |
== Gallery == | == Gallery == | ||
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File:Mercenary Park Unused Room 1.jpg|The building that holds the unused room by Control Point A. | File:Mercenary Park Unused Room 1.jpg|The building that holds the unused room by Control Point A. | ||
File:Mercenary Park Unused Room 2.jpg|The inside of the building. | File:Mercenary Park Unused Room 2.jpg|The inside of the building. | ||
− | File:Mercenary Park Unused Room 3.jpg|The | + | File:Mercenary Park Unused Room 3.jpg|The unused room underneath Control Point B. |
</gallery> | </gallery> | ||
Revision as of 02:25, 24 October 2017
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Mercenary Park | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Jungle |
Setting: | Daylight, overcast |
Hazards: | Crocodiles, Pitfalls |
Map Photos | |
Map Overview | |
“ | Welcome...to Mercenary Park!
— Saxton Hale announcing the park
|
” |
Mercenary Park is an Attack/Defend Control Point map released during the Jungle Inferno Update. It is a biological research facility and weapons factory that was repurposed as "Yeti Park", but was changed hastily to just a fighting park after Saxton Hale killed the last Yeti in existence.
Certain features of the map depict a bloody running battle with a large, escaped beast, the result of experimentation on large (and peaceful)[1] animals by the Yti-Hale corporation, enhancing them for strength, aggression,[2] and escape. ("That was the whole bloody point!")[3]
Contents
Locations
Visitor Center
- Monorail station: First BLU spawn.
- Main Ticketing: interactive space, cafe, and parrot.
- Playground: The play equipment in this open space is kept to a minimum to encourage youthful guests to fight over it.
- Snack bar.
Mann Co. building
- Supply warehouse for the park.
- Helipad: Advanced BLU Spawn, which opens when the Receiving Bay is captured.
- Steroid room: Steroid storage is on the other end of the warehouse from the BLU spawn.
Transfer crane
- Capture point A -- Receiving Bay -- transfer gantry crane (lower level) and operator station (upper level).
- Capture of this point closes access to the Playground and opens access to the Test Pit (C).
- Transport cages: Yti-Hale Shipping. Two-level flanking of the Capture point.
- Dock: crocodile-infested water.
Processing
- Capture point B -- Lab -- (hidden beneath the point are three inaccessible stories of fluid tanks).
- Monorail station: First RED spawn.
Research and Captivity
- YTI Institute for Research and Development
- Elevator: This elevator was used to transfer specimens between the ten cages, the Lab, and the Test Pit.
- The elevator cage is at the upper level; the grated floor is the lower level.
- Access to Research and Captivity is though the lower and upper level elevator doors.
- These doors are blocked to both sides until the Receiving Bay (A) is captured.
- Capture point C -- Test Pit -- Capture wins the round for BLU.
- Monorail station: Final RED spawn.
Strategy
Control Point timing
Control Point | Multiplier | Seconds | ||
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Control Point A | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point B | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point C | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added Mercenary Park to the game.
- Fixed enemy players being able to enter opposing spawn rooms.
- Fixed an area near cap B where Engineers could build in an inaccessible area.
- Fixed spawn room doors sometimes becoming blocked.
Bugs
- It is possible for Pyros to shoot flames through BLU team's first spawn's right door.
- Sentry Guns can be placed on the Mercenary Park sign.[4]
- Sentry Guns can be placed on BLU team's third spawn.
Trivia
- The name Mercenary Park is a reference to the 1993 film Jurassic Park.
- Similarly, both plots for the parks revolve around containing dangerous animals for the public, which eventually escape.
- This is the first Team Fortress 2 map to feature animated crocodiles as a death hazard.
- There exist two unused rooms in Mercenary Park:
- To the left of the first Control Point and behind the fence, there is a mostly empty, dimly lit room with two floors and a dropdown between the two.
- Directly underneath the second Control Point is an partially lit area that has walls lined with cages and cylindrical containers.
Gallery
- Mercenary Park Unused Room 1.jpg
The building that holds the unused room by Control Point A.
- Mercenary Park Unused Room 2.jpg
The inside of the building.
- Mercenary Park Unused Room 3.jpg
The unused room underneath Control Point B.
References
- ↑ A Fate Worse Than Chess, cover page.
- ↑ Barrels of anabolic steroids in the Mann Co building warehouse and elsewhere around the map.
- ↑ Jungle Inferno (Video), 2:16.
- ↑ Community-taken Screenshot
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