Difference between revisions of "Cloak (Control Point)"
m (Note that it only has one Control Point, which is default for KOTH, Maybe it was incorrectly labeled?) |
|||
Line 10: | Line 10: | ||
{{Quotation|'''The Spy'''|What the hell is '''that!?'''|sound=Spy sf13 magic reac03.wav}} | {{Quotation|'''The Spy'''|What the hell is '''that!?'''|sound=Spy sf13 magic reac03.wav}} | ||
− | '''Cloak''' is a small [[Control Point (game mode)|Control Point]] map with an unknown purpose ( | + | '''Cloak''' is a small [[Control Point (game mode)|Control Point]] map with an unknown purpose (despite it being a Control Point map, it only has 1 control point, which is the default for [[King Of The Hill]]). It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map on an elevated platform. There are no Health packs, Ammo crates, or [[resupply locker]]s in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls. |
== Control Point timing == | == Control Point timing == |
Revision as of 10:00, 17 November 2018
This article is about the map. For other uses, see Cloak (disambiguation).
Cloak (Control Point) | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Items | |
None | |
Map Overview | |
“ | What the hell is that!?
Click to listen
— The Spy
|
” |
Cloak is a small Control Point map with an unknown purpose (despite it being a Control Point map, it only has 1 control point, which is the default for King Of The Hill). It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map on an elevated platform. There are no Health packs, Ammo crates, or resupply lockers in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls.
Control Point timing
Cloak | ||||
---|---|---|---|---|
Control Point | Multiplier | Seconds | ||
Control Point | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Notes
- The map lacks respawn room entities and respawn room visualizers, features that all maps should have.
- There are no ambient sounds in the map.
- The map is incorrectly sealed. It has a leak that is hidden by the use of a giant cube of skybox textures around the map.
- No geometry in the map is marked as detail geometry.
- The map geometry is not snapped to any reasonable grid size, making it difficult to work with.
- The map's skybox is visible.
- Once a player leaves the spawn, they may not reenter without assistance from a player inside the spawn.