Difference between revisions of "Example"
m (Taken from .pop file) |
m (Uses badlands sky so that tells a lot about the setting pretty much) |
||
Line 5: | Line 5: | ||
| map-image = Example5.png | | map-image = Example5.png | ||
| map-environment = Dev Textures | | map-environment = Dev Textures | ||
− | | map-setting = Day | + | | map-setting = Day, Dusk, cloudy |
| map-items = None | | map-items = None | ||
}} | }} |
Revision as of 20:42, 6 August 2019
Example | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Dev Textures |
Setting: | Day, Dusk, cloudy |
Map Items | |
None | |
Map Overview | |
Example is an example map that comes with the Source SDK. It shows the minimum needed entity setup for a functioning Mann vs. Machine map as well as including a mission that showcases all features in the mission file format in a decently sane manner. The provided mission file starts all players with 20,000 credits to spend on upgrades.
The map is one long field with the floor split into three trenches, separated by low walls. The middle trench is twice as wide as the other trenches and the side trenches has raised flanking areas on their outsides. The spawn room sits on top of a cliff overlooking the bomb hatch and has ramps on the sides. There are dead end closets in the cliff, intended as spawn areas for Spy bots. The bots spawn from a cliff on the opposite side of the map and the cliff has two tunnels where tanks spawn.
Mission
Example | |
---|---|
Basic Information | |
Name: | Example |
File name: |
mvm_example
|
Developer(s): | Valve |
Map: | Example |
Mission type: | Invasion |
Waves: | 11 |
Difficulty: | N/A |
Starting credits: | 20000 |
Maximum possible credits: | 4200 |
Minimum respawn wave time: | 2 |
Maximum respawn wave time: | 10 |
Fixed respawn time: | |
Tour: | N/A |
Sentry Buster spawn time: | 5 |
Sentry Buster respawn time: | 35 |
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 | |||||||||
1 | Normal | — | 5 | 10 | 15 | 0 | 5 | 400 | |
Wave 2 | |||||||||
2 | Hard | Melee only | 5 | 10 | 15 | 0 | 5 | 400 | |
Wave 3 | |||||||||
3A | Hard | Melee only | 2 | 8 | 8 | 0 | 5 | 300 | |
3B | 1,000 | — | — | — | 1 | 15 | — | 100 | |
Support | Expert | — | 4 | — | — | 20 | 15 | — | |
Wave 4 | |||||||||
4 | 1,000 | — | — | — | 1 | 0 | — | 200 | |
1,000 | — | — | — | 1 | 10 | — | 200 | ||
Support | Expert | — | 2 | — | — | 10 | 35 | — | |
Wave 5 | |||||||||
5 | 1/3 | Easy | — | 3 | 9 | 18 | 0 | 1 | 400 |
1/3 | Easy | — | |||||||
1/3 | Easy | — | |||||||
Wave 6 | |||||||||
6 | Easy | Melee only | 5 | 5 | 5 | 0 | 0 | 100 | |
1/2 | Easy | Flank Left | 4 | 8 | 12 | 5 | 1 | 300 | |
1/2 | Easy | Flank Right | |||||||
Wave 7 | |||||||||
7 | Expert | 5,000 HP 70% knockback resistance 50% damage bonus 50% movement speed Cannot see past 1200 units |
1 | 2 | 2 | 0 | 5 | 400 | |
Wave 8 | |||||||||
8 | Expert | — | 1 | 2 | 2 | 0 | 5 | 400 | |
Wave 9 | |||||||||
9 | Type 1 |
Expert | — | 6 | 12 | 18 | 0 | 8 | 400 |
Type 1 |
Hard | — | |||||||
Wave 10 | |||||||||
10 | Type 1 |
Expert | — | 4 | 8 | 8 | 0 | 5 | 400 |
Expert | Spawns with full Über 400% ÜberCharge rate 90% heal rate 3 seconds Über duration | ||||||||
Wave 11 | |||||||||
11 | Hard | Melee only | 5 | 10 | 15 | 0 | 8 | 200 | |
Support | Type 1 |
Hard | — | 4 | 4 | 4 | 2 | 5 | 200 |
Installation instructions
- Install the Source SDK. If it is already installed, make sure to use the "Refresh SDK Content" option within the SDK before continuing.
- Copy the BSP and NAV files from "<steam installation>\steamapps\common\sourcesdk_content\tf\mvm" to the TF2 maps folder.
- Copy the .pop files to "<steam installation>\steamapps\common\team fortress 2\tf\scripts\population". Create the population folder if it does not exist.
Update history
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Example to the game.
Gallery
|