Difference between revisions of "Righteous Bison/zh-hans"
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| used-by = [[Soldier/zh-hans|士兵]] | | used-by = [[Soldier/zh-hans|士兵]] | ||
| slot = secondary | | slot = secondary | ||
− | | released = {{Patch name|7|20|2011}}<br />( | + | | released = {{Patch name|7|20|2011}}<br />({{update link|Dr. Grordbort's Victory Pack Update}}) |
| availability = {{avail|promotional-expired-codes|drop|craft|purchase|collectors}} | | availability = {{avail|promotional-expired-codes|drop|craft|purchase|collectors}} | ||
| trade = yes | | trade = yes | ||
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| medieval = no | | medieval = no | ||
| ammo-loaded = 4 | | ammo-loaded = 4 | ||
− | | ammo-carried = | + | | ammo-carried = 不需要弹药 |
− | | reload = | + | | reload = 单发填充 |
| loadout = yes | | loadout = yes | ||
− | | item-kind = | + | | item-kind = 微粒撞击器 |
| level = 30 | | level = 30 | ||
| att-1-positive = 不需要弹药 | | att-1-positive = 不需要弹药 | ||
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== 合成 == | == 合成 == | ||
− | {{main|Crafting}} | + | {{main|Crafting/zh-hans|l1=合成}} |
=== 蓝图 === | === 蓝图 === |
Revision as of 12:03, 8 October 2019
“ | 未来的科学家们已经研究了你的屁股好几个世纪了——他们让我及时赶回来踢你的屁股!
点击试听
— 士兵在谈论太空陆战队和未来的机器人
|
” |
正义野牛是一个士兵的专属副武器。它是一个手持式复古未来或蒸汽朋克风格的激光枪。
这把武器发射一束无法被反弹的光束,像短路发射器的射线一样直线穿透敌方目标,但对建筑物造成的伤害大大降低。每道光束可以穿透伤害无限数量的目标,每道光束造成20点伤害。
像绞牛机5000一样,使用正义野牛时会在HUD增加了一个“野牛”标志的弹药夹。在电量被耗尽后,它可以通过重新装弹来充电,在该过程中,在武器后部的活塞被泵送。它没有其他武器使用的传统弹药匣。
被正义野牛杀死的敌人有几率触发分解的死亡动画:它们变成黑色,盘旋在半空中,被一群有颜色的粒子包围,然后消失在灰烬中,同时发出一种响亮的、不同的汽化声音。像背刺和爆头一样,如果敌人以这种方式被杀死,敌人有25%的几率触发特定的分解动画。
WATA研讨会在2011年的圣地亚哥国际动漫展开展了一个小组,并将优惠券代码分发给在场的“军团要塞2”玩家,这个代码可以兑换一个纯正品质的正义野牛。[1]
目录
伤害与作用时间
伤害和作用时间 | ||
---|---|---|
射击类型 | 投射物 | |
伤害类型 | 炮弹 | |
属于远程还是属于近战? | 范围 | |
伤害 | ||
最大伤害 | 120% | 对玩家: 24 |
基础伤害 | 100% | 对玩家: 20对建筑: 4
|
最小伤害 | 53% | 对玩家: 11 |
爆击 | 60 | |
迷你爆击 | 27-32 | |
作用时间 | ||
攻击间隔 | 0.8 秒 | |
重新填装(第一发) | 0.92 秒 | |
重新填装(第一发之后) | 0.4 秒 | |
以上数值由社区玩家估定。 |
套装
葛保诺博士的王者套装 | |
---|---|
额外特殊能力 |
无特殊效果 |
演示视频
合成
蓝图
再生金属 | 军队的支援 | 正义野牛 | ||
+ | = |
兵种标志 - 士兵 | 配置槽标志 - 副武器 | 残留金属 | 可能的结果 | |||||||||||||||||||
+ | + | = |
|
作为合成材料之一
精炼金属 | 葛保诺博士的王者套装武器 | 可能的结果 | ||||||||||||||||||
x4 | + | = |
|
再生金属 | 正义野牛 | 悉尼沉睡者 | 鬼械神狙 | |||
+ | + | = |
再生金属 | 正义野牛 | 短路发生器 | 歼灭者 6000 | |||
+ | + | = |
奇异品质
奇异品质信息 | |
---|---|
疏若陌路 正义野牛 只有首要计数值才会影响奇异等级级别。
|
更新历史y
- 正义野牛作为'神秘项目'被添加到游戏中。
- 正义的野牛被添加到游戏中
- 优化了与正义野牛相关的许多粒子效果。
- 增加了正义野牛的反吹/牵引/暴击/装弹。
- 修正了一个与正义野牛有关的崩溃错误。
August 3, 2011 [物品大纲更新]
- 在促销时获得的正义野牛现在会变成纯正品质。
- 修正了经过礼物包装的正义野牛会失去纯正品质。
- 在一段时间之后,纯正的正义野牛可以交易。这是基于代码被兑换的时间,工作方式类似于在mann co store中购买的工具。观察表明,一把纯正的正义野牛可以在5天左右的时间后交易。
- 将正义野牛添加到了机器的制造蓝图中。
- 更新了正义野牛的粒子效果。
2011年10月13日补丁 (Manniversary Update & Sale)
- 更新了使用战旗的嘲讽动画。
- [未记载]正义野牛被添加到了歼灭者6000的制造蓝图中。
- [未记载] 更新了收藏者品质。
- [未记载] 更新了奇异品质
- 修正了掉落的正义野牛被捡起后无法开火的问题。
- Fixed energy weapons not reloading when using
cl_autoreload
.
2016年7月7日补丁 #1 (Meet Your Match Update)
- Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly.
- Per-shot damage has been increased to compensate, resulting in slightly more damage on average:
- Point-blank deals 54 damage (previously 20-80).
- Maximum range deals 24 damage (previously 14-26).
- Slowed projectile by 30%
- Projectile damage reduced by 25% for each enemy penetrated.
- Updated projectile impact sound.
2016年7月8日补丁 #2
- Fixed a dedicated server crash caused by projectiles from the Righteous Bison.
- Fixed an issue with the Righteous Bison hit detection where projectiles were being removed when colliding with invisible entities.
- Fixed the Righteous Bison projectiles colliding with, but not impacting on some doors. (ex. the BLU spawn doors of cp_mountainlab)
2017年10月20日补丁 (Jungle Inferno Update)
- This weapon has been reverted to its previous design.
- Changed attributes:
- Deals 20 damage per tick.
- Projectiles are no longer limited on the number of times they can hit the same target.
- Projectile velocity increased to 1200.
2018年3月28日补丁 #1
- Fixed projectiles from The Righteous Bison pushing players around.
Unused content
- There is a set of additional projectile particles that are not used.
- There is also an impact particle, though since the projectile just passes through the enemies, the impact particle is never seen.
- This weapon contains an unused idle sound and an alternative projectile shot sound.
Bugs
- The attribute -34% clip size is missing.
- Rarely, after a moment of not firing, the Soldier will automatically reload the weapon's clip, regardless of the player's auto-reload setting.
- In the client view, while crouching, the projectile will appear to fire much higher than the weapon model.
- When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear.
- Looking at the scoreboard or typing
hud_reloadscheme
into console may fix this.
- Looking at the scoreboard or typing
- The projectile can collide with certain invisible map elements that it is supposed to pass through, effectively making the projectile disappear mid-air in some map locations. Examples include the lowest level of the wooden platforms near the rocks on both of the second control points on cp_gullywash, and the room with a raised pathway near the final red spawn on pl_frontier.
Trivia
- The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from the online store at Weta Workshop.
Notes
- Despite the Jungle Inferno Update stating to have reversed stats to before the Meet Your Match Update, the weapon does not deal as much damage as it used to. This is because of the change on the projectile.
Gallery
The Righteous Bison in Grordbort's Crash.
References
See also
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