Difference between revisions of "Sandman"
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The '''Sandman''' is an unlockable [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is a wooden bat with a smooth black grip, complete with a logo reading "The Sandman" engraved on the side, and a black band tied around the end holding a cracked section of wood together. Accompanying the bat is an "All Ballers League" baseball manufactured by "[[List of companies|Ball Fortress]]". | The '''Sandman''' is an unlockable [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is a wooden bat with a smooth black grip, complete with a logo reading "The Sandman" engraved on the side, and a black band tied around the end holding a cracked section of wood together. Accompanying the bat is an "All Ballers League" baseball manufactured by "[[List of companies|Ball Fortress]]". | ||
− | In addition to sharing the attack speed and [[damage]] of the normal [[Bat]], pressing alt-fire ([[List of default keys|default key]]: {{Key|MOUSE2}}) with the Sandman will cause the Scout to launch the baseball towards the enemy. Successfully hitting a target with the baseball will [[slow]] the enemy as well as damage them, provided that they are a sufficient distance away. While an enemy is slowed his run speed will be capped at 225.88 [[Hammer unit|HU]] per | + | In addition to sharing the attack speed and [[damage]] of the normal [[Bat]], pressing alt-fire ([[List of default keys|default key]]: {{Key|MOUSE2}}) with the Sandman will cause the Scout to launch the baseball towards the enemy. Successfully hitting a target with the baseball will [[slow]] the enemy as well as damage them, provided that they are a sufficient distance away. While an enemy is slowed his run speed will be capped at 225.88 [[Hammer unit|HU]] per second (about the same speed as a walking [[Heavy]]), regardless of the class.<!-- confirm after update? --> The slow duration depends on how long the ball has been in the air; the longer the ball's travel time, the longer the victim will be slowed, ranging from 1 to 7 seconds. If the enemy is hit with a baseball that has traveled for sufficiently long, the victim will suffer a [[Scout achievements|moonshot]], identifiable by a cheering audience sound clip, and will be slowed for the maximum slow duration. If the Scout launches the ball short of the minimum slow distance, the ball will hit and inflict minor damage but will bounce off the enemy with no effect. The Scout is also only equipped with one baseball, which will reload after a 10-second interval indicated in the cooldown bar on the [[HUD]]. Despite being a [[projectile]], the baseball is considered a melee weapon meaning it uses the higher critical chance of melee weapons and will deal double damage to Heavies that have the [[Fists of Steel]] active. |
Baseballs can be picked up off the ground, whether owned by the player or another Scout, or by visiting a [[Respawn#Resupply|Resupply]] locker. Baseballs are not classed as [[ammo|ammunition]] and thus cannot be retrieved by picking up (dropped) ammo packs. A baseball that does not hit an enemy will remain on the ground and disappear after 10 seconds, effectively the time it takes the Scout to gain a new one. After slowing an enemy, it will disappear much more quickly - after about three seconds - but can still be picked up and used again if acquired before it disappears. As a projectile, the ball will arc towards the ground, and can be [[Compression Blast|deflected]] by an enemy [[Pyro]]. The ball can also hit and bounce off of enemy [[Grenade Launcher|grenades]], [[Jarate]], [[Mad Milk]], and even enemy Scout baseballs. | Baseballs can be picked up off the ground, whether owned by the player or another Scout, or by visiting a [[Respawn#Resupply|Resupply]] locker. Baseballs are not classed as [[ammo|ammunition]] and thus cannot be retrieved by picking up (dropped) ammo packs. A baseball that does not hit an enemy will remain on the ground and disappear after 10 seconds, effectively the time it takes the Scout to gain a new one. After slowing an enemy, it will disappear much more quickly - after about three seconds - but can still be picked up and used again if acquired before it disappears. As a projectile, the ball will arc towards the ground, and can be [[Compression Blast|deflected]] by an enemy [[Pyro]]. The ball can also hit and bounce off of enemy [[Grenade Launcher|grenades]], [[Jarate]], [[Mad Milk]], and even enemy Scout baseballs. |
Revision as of 12:12, 15 September 2020
“ | You Scouts are gonna love this highly collectible bat that smacks baseballs at the other team, stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way.
— Sandman publicity blurb
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” |
The Sandman is an unlockable melee weapon for the Scout. It is a wooden bat with a smooth black grip, complete with a logo reading "The Sandman" engraved on the side, and a black band tied around the end holding a cracked section of wood together. Accompanying the bat is an "All Ballers League" baseball manufactured by "Ball Fortress".
In addition to sharing the attack speed and damage of the normal Bat, pressing alt-fire (default key: MOUSE2) with the Sandman will cause the Scout to launch the baseball towards the enemy. Successfully hitting a target with the baseball will slow the enemy as well as damage them, provided that they are a sufficient distance away. While an enemy is slowed his run speed will be capped at 225.88 HU per second (about the same speed as a walking Heavy), regardless of the class. The slow duration depends on how long the ball has been in the air; the longer the ball's travel time, the longer the victim will be slowed, ranging from 1 to 7 seconds. If the enemy is hit with a baseball that has traveled for sufficiently long, the victim will suffer a moonshot, identifiable by a cheering audience sound clip, and will be slowed for the maximum slow duration. If the Scout launches the ball short of the minimum slow distance, the ball will hit and inflict minor damage but will bounce off the enemy with no effect. The Scout is also only equipped with one baseball, which will reload after a 10-second interval indicated in the cooldown bar on the HUD. Despite being a projectile, the baseball is considered a melee weapon meaning it uses the higher critical chance of melee weapons and will deal double damage to Heavies that have the Fists of Steel active.
Baseballs can be picked up off the ground, whether owned by the player or another Scout, or by visiting a Resupply locker. Baseballs are not classed as ammunition and thus cannot be retrieved by picking up (dropped) ammo packs. A baseball that does not hit an enemy will remain on the ground and disappear after 10 seconds, effectively the time it takes the Scout to gain a new one. After slowing an enemy, it will disappear much more quickly - after about three seconds - but can still be picked up and used again if acquired before it disappears. As a projectile, the ball will arc towards the ground, and can be deflected by an enemy Pyro. The ball can also hit and bounce off of enemy grenades, Jarate, Mad Milk, and even enemy Scout baseballs.
Scouts carrying the Sandman will lose 15 max health points, lowering their base health to 110. The weapon is therefore suited to support tactics, as it places the player at greater risk of death during combat. The maximum possible overheal is also reduced to 165 HP and 139 HP from the Quick-Fix.
Taunting with the Sandman equipped will perform the Home Run kill taunt.
The Sandman is automatically given to any player who obtains 16 Scout achievements.
The kill icon for the Sandman was contributed by NeoDement .
Contents
Damage and function times
Melee damage
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 35 |
Critical | 105 | |
Mini-crit | 47 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
Baseball
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Effect | Slows proportionally to time traveled | |
Damage | ||
Base damage | 100% | 15 |
Critical | 45 | |
Mini-crit | 20 | |
Function times | ||
Attack interval | 0.25 s | |
Recharge time | 10 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Scout | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Sandman | Scrap Metal | Pain Train | ||
+ | = |
Sandman | Reclaimed Metal | Holy Mackerel | ||
+ | = |
Sandman | Tribalman's Shiv | Boston Basher | ||
+ | = |
Sandman | Bonk! Atomic Punch | Reclaimed Metal | Atomizer | |||
+ | + | = |
Strange variant
Related achievements
Scout
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Soldier
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Mann vs. Machievements
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Update history
- The Sandman was added to the game. The baseball is automatically fired if available upon primary fire; there is no alt-fire ability. It applies immobilizing stun at any distance and is capable of stunning ÜberCharged enemies in exchange for disabling the Scout's double jump and dealing half damage to unstunned targets.
- Removed the damage reduction against non-stunned enemies on the Sandman.
- Fixed the BONK! particles appearing in the air when this weapon's taunt kill is used on a target.
- Players who are stunned by a ball now take 50% less damage.
- The minimum distance to stun a player using this weapon was increased.
- Fixed kill descriptions for Force-A-Nature & Sandman so server logs can distinguish them.
August 13, 2009 Patch (Classless Update)
- The Sandman's stun effect went under numerous changes.
- Players using this weapon will now receive 1 point for stunning an enemy and 2 points for a long range stun.
- Stunned players now take 75% of all incoming damage instead of 50%.
- ÜberCharged players can no longer be stunned.
- Heavies spinning their Miniguns will continue to spin when stunned (whether the left or right mouse button is pressed).
- The minimum distance to stun a target has been reduced.
- The negative attribute was changed from "no double jump" to "-30 max health".
- [Undocumented] Primary fire for the Sandman now swings the bat, while alt-fire now launches the baseball.
- [Undocumented] Added swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
December 17, 2009 Patch (WAR! Update)
- The Sandman will only stun on a max range hit.
- All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them).
- A recharge sound was added to the Sandman's recharge ability.
- Updated the Baseball's HUD indicator to stay on screen when full.
- Reduced the health penalty on the Sandman to "-15 max health".
- Fixed this weapon being able to bat balls through doors.
- Added a slight speed reduction to stunned players.
- [Undocumented] The Sandman was added to the Pain Train's crafting blueprint.
July 8, 2010 Patch (Engineer Update)
- The Sandman now uses the Bat kill icon, while the ball's stun uses the existing Sandman's kill icon.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] The Sandman was added in the Holy Mackerel's crafting blueprint.
- Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk! Atomic Punch.
- [Undocumented] The Sandman was added in the Ullapool Caber's crafting blueprint.
- [Undocumented] The Sandman was added in the Boston Basher's crafting blueprint.
- The Sandman was given a unique kill icon.
- Fixed the Sandman's melee attack not destroying remote detonation pipes (Stickybombs).
- [Undocumented] The Sandman was removed from the Ullapool Caber's crafting blueprint.
- [Undocumented] The Sandman was added in the Atomizer's crafting blueprint.
July 12, 2011
- [Item schema update] Added Strange quality.
- [Undocumented] The stun attribute wording was changed from "This bat knocks out a mean stun ball" to "Alt-fire: Launches a ball that stuns opponents."
- [Undocumented] Fixed a Head-up display bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.
- Refined recoil force for the Sandman.
- Fixed the Strange Sandman not accepting the Posthumous Kills strange part.
- [Undocumented] Added Collector's quality.
December 21, 2016 Patch (Smissmas 2016)
- Added Festivized variant.
- Fixed some missing VO sounds for the Scout when he picks up a baseball.
October 20, 2017 Patch (Jungle Inferno Update)
- Changed attributes:
- Long-range ball impacts no longer remove the victim's ability to fire their weapon but the victim is still slowed.
- Max range balls now do 50% increased damage from a base of 15.
- The flight time required to trigger the max effect has been reduced by 20%.
- Ball regeneration time reduced to 10 seconds.
- Fixed the Sandman projectiles colliding with invisible objects in team spawn rooms.
- Fixed Scouts not being able to pick-up the Sandman's baseball.
Bugs
- Rarely, if a player throws the ball at a wall while the Scout is in close range and they pick it up off the ground, let it refill, or go to a Resupply locker, the recharge bar will be full but the baseball will be missing resulting in it not being usable until the player dies.
- When an enemy Pyro blasts the ball and it hits a friendly player, they are slowed, but are not damaged by it.
- If the Scout who launched the ball is hit in this manner, however, he will be slowed and damaged as if hit by an enemy Scout.
- In certain instances where the ball recharge meter is full and the Scout holds the ball ready, it cannot be launched.
- If the player throws the baseball directly at their feet, the player will immediately retrieve the ball, leading to the Scout showing the animation, but not launching the ball.
- The Sandman ball won't have any effect on a target who has been ÜberCharged with the stock Medi Gun at least once.
- The Sandman's movement stun attribute can be bypassed with rapid diagonal movement.
Trivia
- The Sandman's name refers to the folklore character reputed to induce sleep by putting sand or dust in the sleeper's eyes.
- The in-game model and logo for the Sandman are based on the "classic" Louisville Slugger baseball bats made by the Hillerich & Bradsby Company.
Gallery
RED Festivized variant.
BLU Festivized variant.
See also
External links
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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