Difference between revisions of "Atomizer"

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* If a player switches to the [[Grappling Hook]], then back to the Atomizer, the triple jump will still be delayed at normal holster time.
 
* If a player switches to the [[Grappling Hook]], then back to the Atomizer, the triple jump will still be delayed at normal holster time.
 
* Rarely, the triple jump will fail to deploy on a fence and other objects.
 
* Rarely, the triple jump will fail to deploy on a fence and other objects.
* If the player jumps into water, it will still be counted as airborne, therefore making all attacks from the Atomizer [[mini-crit]] until the player touches ground.
+
* If the player jumps into water, it will still be counted as airborne, therefore making all attacks from the Atomizer [[mini-crit]] until the player touches the ground.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 22:18, 9 June 2021

Good Scouts drink Bonk. And good ones beat the crap out of every single chucklehead in their way! But this bat is the harder thing to bonk with.
Atomizer publicity blurb

The Atomizer is a community-created melee weapon for the Scout. It is an aluminum bat with a black ribbed grip, and the Bonk! logo emblazoned on it surrounded by team-colored stripes and bands.

The Atomizer grants the wielder the ability to triple jump while the weapon is fully deployed. When performing a triple jump with the Atomizer active, a cloud of purple smoke will trail behind the Scout, as opposed to the normal white cloud. Also, while airborne, attacks with this weapon will mini-crit. As a downside, the Atomizer has a 50% deploy time penalty and deals 15% less damage to players. However, it will do the same amount of damage as the Bat to non-player objects such as buildings.

Taunting with the Atomizer equipped will perform the Home Run kill taunt.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 30
Critical 89
Mini-crit 40
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Bonk! Atomic Punch Sandman Atomizer
Item icon Reclaimed Metal.png + Item icon Bonk! Atomic Punch.png + Item icon Sandman.png = Item icon Atomizer.png
Class Token - Scout Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Sandman.png Item icon Holy Mackerel.png Item icon Boston Basher.png Item icon Candy Cane.png
Item icon Sun-on-a-Stick.png Item icon Fan O'War.png Item icon Three-Rune Blade.png Item icon Atomizer.png
Item icon Unarmed Combat.png Item icon Wrap Assassin.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Refined Metal #1 Fan weapon Bonk Boy
Item icon Refined Metal.pngx4 + Item icon Soda Popper.pngItem icon Winger.pngItem icon Atomizer.png = Item icon Bonk Boy.png

Strange variant


Related achievements

Leaderboard class scout.png Scout

Out of the Park
Out of the Park
Bat an enemy 25 meters.

Update history

June 23, 2011 Patch (Über Update)
  • The Atomizer was added to the game.

June 27, 2011 Patch

  • Fixed a problem that prevented the Atomizer from being used in crafting recipes.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Atomizer.

July 1, 2011 Patch

  • [Undocumented] The Atomizer was assigned the Home Run taunt.

December 1, 2011 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attributes:
    • Triple-jump is now only possible while the bat is deployed.
    • Removed self-inflicted damage when triple-jumping.
    • Removed attack speed penalty.
    • Melee attacks done while airborne mini-crit.
    • Added 50% deploy time penalty.
    • Reduced damage penalty vs players to -15% (from -20%).[1]

November 17, 2017 Patch

  • Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping.

December 13, 2017 Patch

  • Updated the Atomizer damage penalty vs players to -15% (from -25%).

March 28, 2018 Patch #1

  • The weapon must now be fully deployed before a triple jump can be performed.

Bugs

  • If a player switches to the Grappling Hook, then back to the Atomizer, the triple jump will still be delayed at normal holster time.
  • Rarely, the triple jump will fail to deploy on a fence and other objects.
  • If the player jumps into water, it will still be counted as airborne, therefore making all attacks from the Atomizer mini-crit until the player touches the ground.

Trivia

  • The Atomizer was originally named The Atomic Punch.[2]

Gallery

References

  1. The attribute was incorrectly listed as -25% damage vs players.
  2. "TF2 - Polypack - BANG!" post on polycount.com forums, by user BANG!, May 25, 2011. Accessed June 23, 2011.

See also