Difference between revisions of "Wrap Assassin"

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Acting similarly to the [[Sandman]], pressing alt-fire ([[List of default keys|default key]]: {{Key|MOUSE2}}) will cause the player to launch the bauble as a [[projectile]]. Compared to the Sandman, the Wrap Assassin's projectiles has a 25% faster recharge rate, giving the player more frequent shots, but the weapon itself only deals 35% of the [[Bat]]'s damage, making it inefficient for melee combat.
 
Acting similarly to the [[Sandman]], pressing alt-fire ([[List of default keys|default key]]: {{Key|MOUSE2}}) will cause the player to launch the bauble as a [[projectile]]. Compared to the Sandman, the Wrap Assassin's projectiles has a 25% faster recharge rate, giving the player more frequent shots, but the weapon itself only deals 35% of the [[Bat]]'s damage, making it inefficient for melee combat.
  
Upon colliding with an enemy, the bauble shatters into glass shards and snowflakes, delivering base damage as well as initial splash damage (4-24) and [[bleed]] for five seconds on a direct hit. Taken those stats together, on a direct hit the projectile deals in total 59-79 damage including bleed damage. The initial splash damage is completely random and is not affected by critical strikes. The bauble also shatters on surfaces and players, dealing very minor damage (4-13 damage) to players that are within a small radius of its shatter effect; this does not cause bleeding, and can affect the player if close enough. If the projectiles hit someone after 1 second of being in the air (roughly ~1408 [[Hammer unit|hu]]), the victim will receive a guaranteed [[critical hit]] from the bauble (bleed is not affected). Baubles explode on all surfaces and also after a set travel time (about slightly more than a Sandman ball's Home Run distance), but can be picked up whilst airborne to recharge the ball meter. Baseballs can be picked up from the ground to recharge the ball meter.
+
Upon colliding with an enemy, the bauble shatters into glass shards and snowflakes, delivering base damage as well as initial splash damage (4-24) and [[bleed]] for five seconds on a direct hit. Taken those stats together, on a direct hit the projectile deals in total 59-79 damage including bleed damage. The initial splash damage is completely random and is not affected by critical strikes. The bauble also shatters on surfaces and players, dealing very minor damage (4-13 damage) to players that are within a small radius of its shatter effect; this does not cause bleeding and can affect the player if close enough. If the projectiles hit someone after 1 second of being in the air (roughly ~1408 [[Hammer unit|hu]]), the victim will receive a guaranteed [[critical hit]] from the bauble (bleed is not affected). Baubles explode on all surfaces and also after a set travel time (about slightly more than a Sandman ball's Home Run distance), but can be picked up whilst airborne to recharge the ball meter. Baseballs can be picked up from the ground to recharge the ball meter.
  
The Wrap Assassin's baubles have a significantly lower maximum distance<ref>[https://www.youtube.com/watch?v=1kmGTwdgB7Q Ball vs Bauble comparison]</ref> compared to the Sandman's baseballs, due to the differences in mass and size of each weapon's respective balls giving them unique projectile physics.This also affects the bauble's travel speed and arc, although this is only significant over long distances.
+
The Wrap Assassin's baubles have a significantly lower maximum distance<ref>[https://www.youtube.com/watch?v=1kmGTwdgB7Q Ball vs Bauble comparison]</ref> compared to the Sandman's baseballs, due to the differences in mass and size of each weapon's respective balls giving them unique projectile physics. This also affects the bauble's travel speed and arc, although this is only significant over long distances.
  
 
The Wrap Assassin was [http://steamcommunity.com/sharedfiles/filedetails/?id=4705 contributed] to the Steam Workshop.
 
The Wrap Assassin was [http://steamcommunity.com/sharedfiles/filedetails/?id=4705 contributed] to the Steam Workshop.
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'''{{Patch name|3|1|2012}}'''
 
'''{{Patch name|3|1|2012}}'''
* Fixed not hearing third person sounds.
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* Fixed not hearing third-person sounds.
  
 
'''{{Patch name |12|20|2012}}''' ([[Mecha Update]])
 
'''{{Patch name |12|20|2012}}''' ([[Mecha Update]])
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'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
* Changed attributes:
 
* Changed attributes:
** Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
+
** Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. The bleed effect still only applies to a target that is struck directly.
 
** Ball recharge rate increased by 25%.
 
** Ball recharge rate increased by 25%.
 
** Damage penalty reduced from -70% to -65%.
 
** Damage penalty reduced from -70% to -65%.
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== Bugs ==
 
== Bugs ==
 
* If a player is hit by a friendly Scout's ornament that was deflected by an enemy [[Pyro]], that player will not be inflicted with bleeding, even though the bleed icon and visual effects appear on the HUD and the screen respectively.
 
* If a player is hit by a friendly Scout's ornament that was deflected by an enemy [[Pyro]], that player will not be inflicted with bleeding, even though the bleed icon and visual effects appear on the HUD and the screen respectively.
* The bauble can collide with certain invisible map elements that it is supposed to pass through, effectively making the bauble shatter out of thin air in some map locations. Examples include the lowest level of the wooden platforms near the rocks on both of the second control points on Gullywash, and the room with a raised pathway near the final red spawn on Frontier.
+
* The bauble can collide with certain invisible map elements that it is supposed to pass through, effectively making the bauble shatter out of thin air in some map locations. Examples include the lowest level of the wooden platforms near the rocks on both of the second control points on Gullywash and the room with a raised pathway near the final red spawn on Frontier.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 22:21, 9 June 2021

Why don't you bring that little mink stole over here and show me how stupid my wrapping paper is?
The Scout to Old Nick

The Wrap Assassin is a community-created melee weapon for the Scout. It is a ripped, team-colored roll of spotted wrapping paper accompanied by a team-colored bauble.

Acting similarly to the Sandman, pressing alt-fire (default key: MOUSE2) will cause the player to launch the bauble as a projectile. Compared to the Sandman, the Wrap Assassin's projectiles has a 25% faster recharge rate, giving the player more frequent shots, but the weapon itself only deals 35% of the Bat's damage, making it inefficient for melee combat.

Upon colliding with an enemy, the bauble shatters into glass shards and snowflakes, delivering base damage as well as initial splash damage (4-24) and bleed for five seconds on a direct hit. Taken those stats together, on a direct hit the projectile deals in total 59-79 damage including bleed damage. The initial splash damage is completely random and is not affected by critical strikes. The bauble also shatters on surfaces and players, dealing very minor damage (4-13 damage) to players that are within a small radius of its shatter effect; this does not cause bleeding and can affect the player if close enough. If the projectiles hit someone after 1 second of being in the air (roughly ~1408 hu), the victim will receive a guaranteed critical hit from the bauble (bleed is not affected). Baubles explode on all surfaces and also after a set travel time (about slightly more than a Sandman ball's Home Run distance), but can be picked up whilst airborne to recharge the ball meter. Baseballs can be picked up from the ground to recharge the ball meter.

The Wrap Assassin's baubles have a significantly lower maximum distance[1] compared to the Sandman's baseballs, due to the differences in mass and size of each weapon's respective balls giving them unique projectile physics. This also affects the bauble's travel speed and arc, although this is only significant over long distances.

The Wrap Assassin was contributed to the Steam Workshop.

Damage and function times

Melee damage

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 12
Critical 37
Mini-crit 17
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Bauble

See also: Damage
Damage and function times
Shot type Projectile
Damage type Melee
Ranged or Melee damage? Melee
Effect Causes bleeding
Damage
Base damage 100% 15
Critical 45
Mini-crit 20
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10.8 / s
54 total
Splash damage
Minimum splash 30% 0.95m
Damage reduction 1% / 0.7
Self-damage 4-13
Function times
Attack interval 0.25 s
Recharge time 7.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Santa's Little Accomplice
Item icon Santa's Little Accomplice Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Southern Hospitality Wrap Assassin
Item icon Reclaimed Metal.png + Item icon Southern Hospitality.png = Item icon Wrap Assassin.png
Class Token - Scout Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Sandman.png Item icon Holy Mackerel.png Item icon Boston Basher.png Item icon Candy Cane.png
Item icon Sun-on-a-Stick.png Item icon Fan O'War.png Item icon Three-Rune Blade.png Item icon Atomizer.png
Item icon Unarmed Combat.png Item icon Wrap Assassin.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Refined Metal Wrap Assassin Possible Results
Item icon Refined Metal.pngx4 + Item icon Wrap Assassin.png =
Item icon Big Elfin Deal.png Item icon Bootie Time.png

Strange variant


Update history

December 15, 2011 Patch (Australian Christmas 2011)
  • The Wrap Assassin was added to the game.

December 21, 2011 Patch

  • The Wrap Assassin is now droppable and craftable.
  • Added draw/recoil force for the Wrap Assassin.

January 11, 2012 Patch

  • Added a crafting blueprint for the Wrap Assassin.

March 1, 2012 Patch

  • Fixed not hearing third-person sounds.

December 20, 2012 Patch (Mecha Update)

  • [Undocumented] Added Strange quality.

March 27, 2013 Patch

  • Fixed the Wrap Assassin sometimes floating in the world after death.

November 12, 2013 Patch

April 1, 2014 Patch

  • [Undocumented] Fixed crit boosted glow not showing.

December 17, 2015 Patch (Tough Break Update)

  • Changed attributes:
    • Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. The bleed effect still only applies to a target that is struck directly.
    • Ball recharge rate increased by 25%.
    • Damage penalty reduced from -70% to -65%.

March 28, 2018 Patch #1

  • Fixed The Wrap Assassin projectiles colliding with invisible objects in team spawn rooms.

Unused content

  • There is an unused kill icon for this weapon.

Bugs

  • If a player is hit by a friendly Scout's ornament that was deflected by an enemy Pyro, that player will not be inflicted with bleeding, even though the bleed icon and visual effects appear on the HUD and the screen respectively.
  • The bauble can collide with certain invisible map elements that it is supposed to pass through, effectively making the bauble shatter out of thin air in some map locations. Examples include the lowest level of the wooden platforms near the rocks on both of the second control points on Gullywash and the room with a raised pathway near the final red spawn on Frontier.

Trivia

  • The item's description states that launched baubles fly at 145 kilometers per hour, while the actual in-game speed is closer to 206 kilometers per hour.
  • The Wrap Assassin was first teased on the first day of the Australian Christmas Update 2011, on the bottom left corner of the title image.
  • The Wrap Assassin was featured in the comic A Smissmas Story.

Gallery

See also

References