Difference between revisions of "Vita-Saw"

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(The 19% charge bug doesn't occur anymore, as of the January 10th patch. Perhaps this should also be included in those patch notes as undocumented changes?)
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'''[[January 7, 2011 Patch]]'''
 
'''[[January 7, 2011 Patch]]'''
 
*This weapon was given a unique kill icon.
 
*This weapon was given a unique kill icon.
 
==Bugs==
 
*The Vita-Saw only stores 19% of [[ÜberCharge]] instead of the intended 20%.
 
  
 
==Trivia==
 
==Trivia==

Revision as of 19:51, 11 January 2011

Did zat sting? Saw-ry!
The Medic

The Vita-Saw (pronounced "VIE-tah saw") is a craftable melee weapon for the Medic. It appears as a rusty gas pump handle, outfitted with a long needle and a blood-stained knife underneath, with a liquid-filled container connected to the top of the main part of the weapon. A small skull and bones symbol, coupled with eight tally marks, has been etched into the flat of the blade.

When equipped, this weapon lowers the Medic's maximum health by 10 to a total of 140. On the other hand, it will allow the player to retain up to 20% of an ÜberCharge upon death. For example, dying with a 12% charge will cause the Medic to retain the 12% charge upon respawning, while dying with a charge of more than 20% (for example 45% of a full charge) will only retain a maximum of 20%. The retention will occur even if an ÜberCharge is deployed, as long as the remaining charge does not deplete below 20%. The ÜberCharge stored will be kept if the player were to switch teams, but will be lost if they were to change class. The Vita-Saw stores charge upon death, and therefore the Medic can use a different melee weapon while building charge, or even change melee loadout while respawning. So long as he dies with it equipped and doesn't change classes, the Medic will respawn with his previous ÜberCharge percentage (to the maximum limit of 20%). An ÜberCharge is always lost when the round ends.

Similar to the Übersaw, the vial will fill up with a team-coloured liquid as an ÜberCharge is built, before draining as it is deployed.

Damage

See also: Damage
  • Base: 65 (59 to 72 Damage)
  • Mini-Crit: 88 Damage
  • Critical hit: 195 Damage
  • Average Damage per Second (DPS): 81.25

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Ubersaw Reclaimed Metal Vita-Saw
Item icon Ubersaw.png + Item icon Reclaimed Metal.png = Item icon Vita-Saw.png

As a Crafting Ingredient

Reclaimed Metal Vita-Saw Amputator
Item icon Reclaimed Metal.pngx2 + Item icon Vita-Saw.png = Item icon Amputator.png

Related Achievements

FYI I am A Medic
FYI I am A Medic
Use your bonesaw to kill a spy who has been calling for 'Medic!'.


Peer Review
Peer Review
Kill 10 Medics with your bone saw.
Sawbones
Sawbones
Hit enemies with your bonesaw 5 times in a row without dying or missing.

Previous changes

November 19, 2010 Patch

  • Taunting with the Vita-Saw now plays the old Übersaw taunt - a deeper viola tone. Previously it shared a taunt with the Bonesaw. [1]

December 2, 2010 Patch

  • The mesh's smoothing groups were fixed resulting in clean, hard-edged look as opposed to the molten appearance it had before.

January 7, 2011 Patch

  • This weapon was given a unique kill icon.

Trivia

The needle from Bioshock
  • This weapon was originally created by IdleTard (model) and Daimao (texture) as a replacement for the Übersaw, hence its similarities to it. Community user Pie_Tony made an alternative texture for it that wasn't used in the final version.
  • Due to this weapon's strong resemblance to the ADAM Harvester from the Bioshock series (seen to the right), Valve requested and subsequently received permission from 2K Games to include it in TF2.
  • This weapon was first featured in Facepunch's TF2 Mod Emporium IX under its previous name, the Gentzücken Battle Needle.
  • If you spawn with 20% ÜberCharge, you can get to a full ÜberCharge 8 to 16 seconds faster than usual with the Medi Gun or 6.4 to 12.8 seconds faster with the Kritzkrieg, depending on whether you heal injured allies.
  • Daimao, a contributor of the weapon, also made the Frenchman's Beret and the updated paint textures added in the December 2, 2010 Patch.

Gallery

See also

References