Difference between revisions of "Chilly"
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'''Chilly''' is a [[Steam Workshop|community-made]] [[Payload]] map released during the [[Smissmas 2021]] update. It is a Smissmas version of the halloween map [[Terror]], released in the [[Scream Fortress 2021|Scream Fortress XIII]] update. | '''Chilly''' is a [[Steam Workshop|community-made]] [[Payload]] map released during the [[Smissmas 2021]] update. It is a Smissmas version of the halloween map [[Terror]], released in the [[Scream Fortress 2021|Scream Fortress XIII]] update. | ||
− | Chilly was [https://steamcommunity.com/sharedfiles/filedetails/?id=2646789704 | + | Chilly was [https://steamcommunity.com/sharedfiles/filedetails/?id=2646789704 contributed] to the Steam Workshop. |
==Locations== | ==Locations== | ||
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== Strategy == | == Strategy == | ||
+ | {{community strategy stub link}} | ||
{{main|Community Chilly strategy}} | {{main|Community Chilly strategy}} | ||
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== Update history == | == Update history == |
Revision as of 01:07, 11 December 2021
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Chilly | |
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Basic Information | |
Variants: | Terror |
Developer(s): | Unknown |
Map Info | |
Environment: | Smissmas |
Setting: | Night, snowy |
Hazards: | Pitfalls |
Map Photos | |
Map Overview | |
Chilly is a community-made Payload map released during the Smissmas 2021 update. It is a Smissmas version of the halloween map Terror, released in the Scream Fortress XIII update.
Chilly was contributed to the Steam Workshop.
Contents
Locations
Checkpoint A
- Front yard: Usually the first battlefield on the map, located right outside of the BLU spawn
- Low-hanging Roof: Adjacent to the BLU's spawn building, there is a section of the roof hanging relatively low, making it accessible to everyone. Engineers can also construct buildings here.
- RED Shed: After traversing the Front Yard, Cart will continue its journey through the RED Shed, a large wooden building stretching from one side of the map to the other.
- Rocks: A group of large boulders can be seen standing just beside the first checkpoint itself.
Checkpoint B
- Crossing: A building reminiscent of a border crossing. It separates the Slope from the area of checkpoint A. Also serves as a flank route to the Cliffside Shed.
- Slope: Once the first checkpoint is captured, the Cart will make a turn to the left and start descending down a slope.
- Old Geeser: Next to the Slope is a rather small house called Old Geeser.
- Cliffside Shed: Opposite the Old Geeser is a tiny, wooden shed hanging of the cliff.
Checkpoint C
- Giant Shed: After descending down the Slope, the Cart will make two right turns and enter a compact area in between the giant shed and Old Geeser.
- Bridge: Directly connecting the two aforementioned buildings is a bridge running above the cart's tracks.
- Tree: In one of the corners, a tree surrounded by a group of rocks can be found.
Checkpoint D
- Casali Shafting: The entire Checkpoint D, as well as the area around it, is located inside the Casali Shafting building. The largest building on the entire map.
- Flank House: On the right flank is a house directly connected to the Casali Shafting building, offering another way of entry.
Checkpoint E
- Outhouse: There is a miniscule outhouse hanging by the Pit.
- Pit: This is the giant hole in which the BLU throws the Cart, thus ending the round.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Main article: Community Chilly strategy
Update history
December 2, 2021 Patch (Smissmas 2021)
- Added Chilly to the game.
- Fixed few models not being solid
- Fixed few gift model collisions
- Fixed few spots where players were able to stand on in thin air
- Fixed hand truck from blocking players at the indoor area
- Fixed rare case of the Payload cart not exploding when round ends at the pit
- Fixed being able to stand on the tip of the end rocket
- Fixed enemy being able to shoot at BLU 1st base spawn basement
- Minor visual fixes
- Improved clipping
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