Difference between revisions of "Probed"
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}} | }} | ||
− | {{Quotation | Invasion Update | + | {{Quotation|Invasion Update|No one expected our last stand in the invasion to be at a quiet farm house, especially Them.}} |
− | | No one expected our last stand in the invasion to be at a quiet farm house, especially Them. | ||
− | }} | ||
'''Probed''' is a [[Steam Workshop|community-made]] [[King of the Hill]] map created for and won the 2014 TF2Maps.net Major Mapping Contest #11, "[[Mercs vs. Aliens]]". It was included in the game with the [[Invasion Community Update]]. | '''Probed''' is a [[Steam Workshop|community-made]] [[King of the Hill]] map created for and won the 2014 TF2Maps.net Major Mapping Contest #11, "[[Mercs vs. Aliens]]". It was included in the game with the [[Invasion Community Update]]. | ||
− | Two identical paths separated from each other conjoin together at a central point. Along the paths are balconies connected via bridges providing defensive positions for [[ | + | Two identical paths separated from each other conjoin together at a central point. Along the paths are balconies connected via bridges providing defensive positions for [[Sniper]]s and [[Engineer]]s. |
To win, your team must hold the lone [[Capture Point]] for three minutes like any standard King of the Hill map, while avoiding the alien UFO that periodically flies over the point to abduct unaware players. | To win, your team must hold the lone [[Capture Point]] for three minutes like any standard King of the Hill map, while avoiding the alien UFO that periodically flies over the point to abduct unaware players. | ||
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*'''Grain Silo Control Point''': At the control point is a second floor structure for Sniper advantage. The grain silo in front of the point is open on both pathways. | *'''Grain Silo Control Point''': At the control point is a second floor structure for Sniper advantage. The grain silo in front of the point is open on both pathways. | ||
− | *'''Alien UFO''': Periodically, a [[Saucers|saucer]] | + | *'''Alien UFO''': Periodically, a [[Saucers|saucer]] flies over the Control Point and activates its tractor beam, sucking any players near the point inside. [[Speed]] is increased inside the craft; however, all players begin taking [[damage]] due to the alien craft's [[Environmental death#Health drain|toxic atmosphere]]. On both sides of the craft are corresponding team Teleporters that return players to their team's side of the capture point. Upon exiting, the player is restored to full health and given a few seconds of [[ÜberCharge]] and [[mini-crits]]. |
<gallery> | <gallery> | ||
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File:Koth probed 6.jpg|The Control Point | File:Koth probed 6.jpg|The Control Point | ||
</gallery> | </gallery> | ||
− | ==Helpful overview== | + | |
+ | == Helpful overview == | ||
[[Image:Probed_overview._with_lines.png|left|500px|Probed's locations]] | [[Image:Probed_overview._with_lines.png|left|500px|Probed's locations]] | ||
<big>1.Spawn Yard | <big>1.Spawn Yard | ||
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== Update history == | == Update history == | ||
− | {{Update history|'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]]) | + | {{Update history| |
+ | '''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]]) | ||
* {{Undocumented}} Added Probed to the game. | * {{Undocumented}} Added Probed to the game. | ||
'''{{Patch name|10|8|2015}}''' | '''{{Patch name|10|8|2015}}''' | ||
− | * Fixed generic bomb entities (in the [[Invasion Update|Invasion]] maps) damaging teammates when shot with an [[Projectiles#Other properties of projectiles|arrow]] | + | * Fixed generic bomb entities (in the [[Invasion Community Update|Invasion]] maps) damaging teammates when shot with an [[Projectiles#Other properties of projectiles|arrow]] |
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]]) | '''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]]) | ||
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== Bugs == | == Bugs == | ||
− | * As spawning inside the UFO counts as being freshly respawned, any dropped weapons picked up by the player | + | * As spawning inside the UFO counts as being freshly respawned, any dropped weapons picked up by the player instantly become discarded once the player enters the UFO. |
== Trivia == | == Trivia == | ||
− | * Alien UFOs | + | * Alien UFOs sometimes fly around out of bounds and abduct wooden [[Team Fortress Wiki:April Fools' Day/2011/Cow|cows]] that were first seen on [[2Fort]]. |
* To the right of the BLU Base in the background, there is a scarecrow wearing [[Paint Can|An Extraordinary Abundance of Tinge]] painted [[Ghastly Gibus]]. | * To the right of the BLU Base in the background, there is a scarecrow wearing [[Paint Can|An Extraordinary Abundance of Tinge]] painted [[Ghastly Gibus]]. | ||
* On the roof of the structure in front of the RED Base, there is a small [[train]]. This is a reference to the map [[Trainsawlaser]], which was another map made by UEAKCrash. | * On the roof of the structure in front of the RED Base, there is a small [[train]]. This is a reference to the map [[Trainsawlaser]], which was another map made by UEAKCrash. | ||
* There is a hidden room that can be found with a link to UEAKCrash's YouTube channel as well as a poster referencing his name and a [[Teddy Roosebelt]] with a bed near the Control point. Sometimes the Teddy Roosebelt moves slightly. | * There is a hidden room that can be found with a link to UEAKCrash's YouTube channel as well as a poster referencing his name and a [[Teddy Roosebelt]] with a bed near the Control point. Sometimes the Teddy Roosebelt moves slightly. | ||
− | ** There is also a [[Map Maker's Medallion]] and a [[Spycrab]] seen in the room as well as a [[Sawblade]] and tiny | + | ** There is also a [[Map Maker's Medallion]] and a [[Spycrab]] seen in the room as well as a [[Sawblade]] and tiny train underneath a bed. The train and Sawblade are another reference to Trainsawlaser. |
− | ***There is a circular portrait on the wall of FissionMetroid101's avatar, who made particle effects for Probed, [[Watergate]], and Trainsawlaser. | + | *** There is a circular portrait on the wall of FissionMetroid101's avatar, who made particle effects for Probed, [[Watergate]], and Trainsawlaser. |
* In each team's spawn, there is a hidden Alien shattered in a side room not enterable by the player. | * In each team's spawn, there is a hidden Alien shattered in a side room not enterable by the player. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Koth probed.jpg|Spaceship | + | File:Koth probed.jpg|Spaceship. |
− | File:Koth probed 3.jpg|A cow being abducted by a spaceship | + | File:Koth probed 3.jpg|A cow being abducted by a spaceship. |
File:Koth probed 7.jpg|Alien NPCs that spawn around the map. They can be attacked with any weapon to be destroyed. | File:Koth probed 7.jpg|Alien NPCs that spawn around the map. They can be attacked with any weapon to be destroyed. | ||
File:Probed clip signature.jpg|The hidden signature drawn using clip brushes | File:Probed clip signature.jpg|The hidden signature drawn using clip brushes | ||
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File:Koth probed center point.jpg| The center point. | File:Koth probed center point.jpg| The center point. | ||
File:Crash Construction.png|Crash Construction poster that appears in certain locations on the map, and on other maps Crash has made. | File:Crash Construction.png|Crash Construction poster that appears in certain locations on the map, and on other maps Crash has made. | ||
− | File:A view of the secret room.jpeg| Side view, Showing the bed, the [[Teddy Roosebelt]] a UEAK crash poster, and other items | + | File:A view of the secret room.jpeg| Side view, Showing the bed, the [[Teddy Roosebelt]] a UEAK crash poster, and other items. |
File:Tiny saw and train.jpeg| The tiny [[train]] and [[sawblade]] in the hidden room. | File:Tiny saw and train.jpeg| The tiny [[train]] and [[sawblade]] in the hidden room. | ||
File:Fireplace in secret land.jpeg| Another view of the side room, showing a [[JimiJam]] poster on the right and FissionMetroid101's avatar on the left, as well as a [[Spycrab]] on the fireplace. | File:Fireplace in secret land.jpeg| Another view of the side room, showing a [[JimiJam]] poster on the right and FissionMetroid101's avatar on the left, as well as a [[Spycrab]] on the fireplace. | ||
− | File:Teddy bear and medal.jpeg| The [[Teddy Roosebelt]] and [[Map Maker's Medallion]] | + | File:Teddy bear and medal.jpeg| The [[Teddy Roosebelt]] and [[Map Maker's Medallion]]. |
File:Spooky secret room world open 24 hrs.jpg| The building which holds the secret room inside of its roof. | File:Spooky secret room world open 24 hrs.jpg| The building which holds the secret room inside of its roof. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | *[[Trainsawlaser]] | + | * [[Trainsawlaser]] |
− | *[[Wubwubwub]] | + | * [[Wubwubwub]] |
− | *[[Saucers]] | + | * [[Saucers]] |
== References == | == References == | ||
− | <references /> | + | <references/> |
== External links == | == External links == | ||
− | * [ | + | * [https://forums.tf2maps.net/showthread.php?t=23918 Mapping contest results] |
{{Invasion Community Update Nav}} | {{Invasion Community Update Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Revision as of 00:12, 13 July 2022
Probed | |
---|---|
![]() | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Farmland/Alien Spaceship |
Setting: | Night |
Hazards: | Aliens, Alien air |
Map Overview | |
“ | No one expected our last stand in the invasion to be at a quiet farm house, especially Them.
— Invasion Update
|
” |
Probed is a community-made King of the Hill map created for and won the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens". It was included in the game with the Invasion Community Update.
Two identical paths separated from each other conjoin together at a central point. Along the paths are balconies connected via bridges providing defensive positions for Snipers and Engineers.
To win, your team must hold the lone Capture Point for three minutes like any standard King of the Hill map, while avoiding the alien UFO that periodically flies over the point to abduct unaware players.
Probed was contributed to the Steam Workshop.
Contents
Locations
Note: If you're having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map.
- Barn Spawns: Outside the spawns are three pathways to choose from. All three lead to the same pathway to the control point.
- Rural Pathways: Over the dual pathways to the control points is a catwalk for height advantage.
- Grain Silo Control Point: At the control point is a second floor structure for Sniper advantage. The grain silo in front of the point is open on both pathways.
- Alien UFO: Periodically, a saucer flies over the Control Point and activates its tractor beam, sucking any players near the point inside. Speed is increased inside the craft; however, all players begin taking damage due to the alien craft's toxic atmosphere. On both sides of the craft are corresponding team Teleporters that return players to their team's side of the capture point. Upon exiting, the player is restored to full health and given a few seconds of ÜberCharge and mini-crits.
Helpful overview
1.Spawn Yard 2.Transition building 3.Sheds 4.Grain Silo
Strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Control Point | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Update history
- [Undocumented] Added Probed to the game.
October 28, 2015 Patch (Scream Fortress 2015)
- Improved optimization of map (especially on mid)
- Fixed clipping issues (thanks Muselk!)[1]
- Fixed Engineer imbalance on mid (thanks Uncle Dane!)
- Added in missing explosion sound effect on aliens
- Fixed a few prop/ material issues
- Reduced prop usage
- [Undocumented] Added the Invasion Community Update maps to regular quickplay lists.
December 2, 2021 Patch (Smissmas 2021)
- Updated koth_probed to fix an error model.
Changelog
4-24-15
- Overhauled alien explosion damage filtering to fix exploit where players could kill teammates
- Doubled alien explosion damage
- Reduced capture time slightly
- Reduced capture zone back to original placement
- UFO now hovers for 3 seconds before starting tractor beam over point. Stil stops 8 seconds after arriving. (this gives you a chance to run away/ hide from it)
- Nerfed buff coming out of ship significantly. Uber half as short (still there to help disorientation coming out of tele), now gives you mini crits for 6 seconds.
- Changed speed boost type on board ship (no longer infinite jumps variety)
- Fixed missing pre-teleport in particles for on-map alien spawns (warning of telefrag)
- Adjusted some health/ ammo placement (experimenting a bit here)
- Lighting tweaks
- Detailing adjustments here and there
Beta 8
3-19-15
- (Experiment) Extended the capture zone to under the mid building roofs
- Widened/ optimized new structures created last update
- Removed wall dividing ramp rooms up to the building behind mid
- Broke up huge line of sight towards mid
- Streamlined a few routes
- Lowered tractor-beam UFO timer slightly (so it comes out more often)
- Moved a little cover around
- Changed some material usage to make the map more cohesive
- Tweaked some lighting
Beta 7
3-13-15
- Remade mid-field structures to be a lot more interesting and direct combat flow differently
- Removed large ramp going into the building behind the capture zone and replaced it with a drop down, this should help direct combat more towards the center and reduce players upstairs at the start of the match
- Reduced alien's health to 5hp, they should now all explode in one hit
- You can now hide from the UFO tractor beam by standing under the roof, this no longer sucks you into the ceiling
- Refined the cuts on the tractor beam triggers to avoid any interior areas
- Added speed boost/ infinite air jumps condition to players inside ship
- Adjusted some of the health and ammo
- Blocked all exploitable openings on spawn buildings
- Adjusted some material usage/ detailing
- Tweaked lighting/ prop lighting
Beta 6
11-17-2014
- Fixed the health pack in the center of the ship occasionally getting blocked by func_door moving the parts above it
- Fixed missing point_spotlight on middle
Beta 5
11-17-2014
- Added new route from lower area behind capture point to upper area above it
- Okay finale is definitely insane now
- Removed tractor beam pulls from inside the silo at mid
- Lowered middle structure on ship and minimalized extra brushwork
- Got rid of a bunch of in-the-way details on ship
- Added clipping boxes that catch you as you teleport onto ship, killing off momentum
- Cleaned up a few routes
- Did I mention particles yet? Because Particles
- Did a lot more clipping
- Started optimizing lightmaps
- Adjusted lighting
Beta 4
11-14-2014
- Added aliens that spawn into the map over time and can be destroyed by the player
- These aliens are trying to take out the mercs defense system before their mothership arrives
- Near-finalized finale events timings, particle effects, and audio
- Implemented a whole lot more of FissionMetroid's particles
- Streamlined the crate jumps next to middle into mostly a ramp
- Big optimization pass
- Did more detailing
- Adjusted lighting
- Some other stuff, I forget...
Beta 3
11-10-2014
- Finished finale event actions, audio still WIP
- Made the UFO ship event happen slightly less often (Random between 50 and 90 seconds before, now 65 and 95 seconds)
- UFO ship now also stays for a shorter time (10 seconds before, now 8 seconds)
- Reduced capture time by 2 seconds (10 seconds before, now 8 seconds at x1)
- Reduced damage per tick inside of ship (9 before, now 7)
- Gave those entering ship a very slight overheal on top of getting healed up to full
- Moved alien ship Teleporters to opposites sides of where each team spawns.
- Added health packs to ship
- Added ramps facing Teleporters on ship
- Lowered to almost ground level locations where players teleport back in from ship
- Remade 3d skybox
- Fixed some visleaf issues
- Adjusted lighting all over
Beta 2
11-07-2014
- Remade alien ship entirely
- Massive detail pass
- Preliminary lighting pass
- Added new route behind capture point with health/ ammo pack
- 3d skybox added (it sucks, I'm going to remake it)
- Tweaked UFO buffs, added crit boost
- Started finale event animation stuff, no finished though
- Redid how the tractor beams work using the new impulse entity
- Removed a buggy UFO ship
- Added more MvA custom props
- Added more custom particle effects (thanks, metroid!)
Beta 1
- Private test build
- Detailed a bunch
- Reduced UFO buff uber length from 10 seconds to 3
- Added 6 second Quick-Fix type overheal effect to UFO buff
- Made tractor beams more reliable
- Alien ship now does damage over time to anyone inside of it (9 damage per tick, same as underworld on viaduct_event)
- Added 3 more non-interactive UFO's
- Added new particle effects
- Added a few of the new MvA custom props
- Fixed some clipping issues (always)
- Made a bunch of visible nodraw faces and forgot them before compile lol
- Cows
Bugs
- As spawning inside the UFO counts as being freshly respawned, any dropped weapons picked up by the player instantly become discarded once the player enters the UFO.
Trivia
- Alien UFOs sometimes fly around out of bounds and abduct wooden cows that were first seen on 2Fort.
- To the right of the BLU Base in the background, there is a scarecrow wearing An Extraordinary Abundance of Tinge painted Ghastly Gibus.
- On the roof of the structure in front of the RED Base, there is a small train. This is a reference to the map Trainsawlaser, which was another map made by UEAKCrash.
- There is a hidden room that can be found with a link to UEAKCrash's YouTube channel as well as a poster referencing his name and a Teddy Roosebelt with a bed near the Control point. Sometimes the Teddy Roosebelt moves slightly.
- There is also a Map Maker's Medallion and a Spycrab seen in the room as well as a Sawblade and tiny train underneath a bed. The train and Sawblade are another reference to Trainsawlaser.
- There is a circular portrait on the wall of FissionMetroid101's avatar, who made particle effects for Probed, Watergate, and Trainsawlaser.
- There is also a Map Maker's Medallion and a Spycrab seen in the room as well as a Sawblade and tiny train underneath a bed. The train and Sawblade are another reference to Trainsawlaser.
- In each team's spawn, there is a hidden Alien shattered in a side room not enterable by the player.
Gallery
Side view, Showing the bed, the Teddy Roosebelt a UEAK crash poster, and other items.
The Teddy Roosebelt and Map Maker's Medallion.
See also
References
External links
|