Difference between revisions of "Decoy"
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{{quotation|'''The Soldier'''|But if there is one thing we can do that these machines cannot, it is this: we can lie! We will lie to them on the beaches! We will lie to them in the beach parking lot! We may even lie to them on non-beach-related property! About the quality of our munitions! About the strength of our will! We will even lie about lying! That is how deep this rabbit hole goes! But the most important lie we will tell is this: Where the Mann Co. facilities are!}} | {{quotation|'''The Soldier'''|But if there is one thing we can do that these machines cannot, it is this: we can lie! We will lie to them on the beaches! We will lie to them in the beach parking lot! We may even lie to them on non-beach-related property! About the quality of our munitions! About the strength of our will! We will even lie about lying! That is how deep this rabbit hole goes! But the most important lie we will tell is this: Where the Mann Co. facilities are!}} | ||
− | '''Decoy''' is a [[ | + | '''Decoy''' is a [[Mann vs. Machine]] map, released in the [[Mann vs. Machine (update)|Mann vs. Machine Update]]. Decoy is an abandoned town built near an anthracite coal mine and gravel quarry. In preparation for Gray Mann's robot invasion, the buildings have been poorly altered by the Soldier to resemble a crude facsimile of a Mann Co. facility. The map contains 7 missions: the Normal mission [[Doe's Drill (mission)|Doe's Drill]]; the Intermediate missions [[Doe's Doom (mission)|Doe's Doom]] and [[Day of Wreckening (mission)|Day of Wreckening]]; the Advanced missions [[Disk Deletion (mission)|Disk Deletion]], [[Data Demolition (mission)|Data Demolition]], and [[Disintegration (mission)|Disintegration]]; and the Expert mission [[Desperation (mission)|Desperation]]. |
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== Locations == | == Locations == | ||
− | + | * ''''Mann Co. Hatch of Great Importance'''': The 'bomb hatch' of the map. Contains three different pathways for robots. | |
− | *''''Mann Co. Hatch of Great Importance'''': The 'bomb hatch' of the map. Contains three different pathways for robots. | + | * '''Base Bridges''': Two bridges connect the hatch to the rest of the map. Under the bridges is a ditch with two side tunnels to the topside. There's a couple crates that players can use to jump onto a broken staircase for a quicker way back to the hatch. |
− | *'''Base Bridges''': Two bridges connect the hatch to the rest of the map. Under the bridges is a ditch with two side tunnels to the topside. There's a couple crates that players can use to jump onto a broken staircase for a quicker way back to the hatch. | + | * '''Left Cliff''': Accessible from the left side of the central base. Contains max Health and Ammo kits and access to the Left Structure. |
− | *'''Left Cliff''': Accessible from the left side of the central base. Contains max Health and Ammo kits and access to the Left Structure. | + | * '''Center structures''': The structure in the center of the map. Contains roof access in the back. Inside the building is a [[Ammo|Medium Ammo Pickup]]. The inside also serves as a hiding place for a [[Teleports|Teleport]]. |
− | *'''Center structures''': The structure in the center of the map. Contains roof access in the back. Inside the building is a [[Ammo|Medium Ammo Pickup]]. The inside also serves as a hiding place for a [[Teleport]]. | + | * '''Left Structure''': Contains access via ramp in the front. |
− | *'''Left Structure''': Contains access via ramp in the front. | + | * '''Right Structure''': Underneath is an interior pathway containing a lone [[Health|Medium Health Kit]]. |
− | *'''Right Structure''': Underneath is an interior pathway containing a lone [[Health|Medium Health Kit]]. | + | * '''Structure Bridge''': The central bridge that connects the two side structures. The first line of defense in front of the robot spawn. |
− | *'''Structure Bridge''': The central bridge that connects the two side structures. The first line of defense in front of the robot spawn. | ||
== Strategy == | == Strategy == | ||
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== Update history == | == Update history == | ||
− | '''{{Patch name|8|15|2012}}''' ( | + | '''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}}) |
* Added Decoy to the game. | * Added Decoy to the game. | ||
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'''{{Patch name|9|10|2015}}''' | '''{{Patch name|9|10|2015}}''' | ||
− | * {{Undocumented}} Added [[ | + | * {{Undocumented}} Added [[saucers]] and posters to Decoy. |
'''{{Patch name|11|25|2015}}''' | '''{{Patch name|11|25|2015}}''' | ||
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== Gallery == | == Gallery == | ||
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
− | File:Decoy base.png | The defenders' base with the painted bombhole. | + | File:Decoy base.png|The defenders' base with the painted bombhole. |
− | File:Decoy left lane.png | The left lane. | + | File:Decoy left lane.png|The left lane. |
− | File:Decoy right lane.png | The right lane. | + | File:Decoy right lane.png|The right lane. |
− | File:Decoy bot spawn.png | The place where robots spawn, with a bridge overlooking the pathway. | + | File:Decoy bot spawn.png|The place where robots spawn, with a bridge overlooking the pathway. |
− | File:Decoy contract.png | The Soldier's contract with Mann Co. | + | File:Decoy contract.png|The Soldier's contract with Mann Co. |
− | File:Decoy top down view.png | Top down view of Decoy. | + | File:Decoy top down view.png|Top down view of Decoy. |
</gallery> | </gallery> | ||
== External links == | == External links == | ||
− | * [ | + | * [https://www.teamfortress.com/mvm/decoy/ "Decoy" official announcement] |
− | |||
− | {{ | + | {{Mann Vs Machine Nav}} |
{{Maps nav}} | {{Maps nav}} |
Revision as of 03:52, 16 November 2022
Decoy | |
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![]() | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
“ | But if there is one thing we can do that these machines cannot, it is this: we can lie! We will lie to them on the beaches! We will lie to them in the beach parking lot! We may even lie to them on non-beach-related property! About the quality of our munitions! About the strength of our will! We will even lie about lying! That is how deep this rabbit hole goes! But the most important lie we will tell is this: Where the Mann Co. facilities are!
— The Soldier
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” |
Decoy is a Mann vs. Machine map, released in the Mann vs. Machine Update. Decoy is an abandoned town built near an anthracite coal mine and gravel quarry. In preparation for Gray Mann's robot invasion, the buildings have been poorly altered by the Soldier to resemble a crude facsimile of a Mann Co. facility. The map contains 7 missions: the Normal mission Doe's Drill; the Intermediate missions Doe's Doom and Day of Wreckening; the Advanced missions Disk Deletion, Data Demolition, and Disintegration; and the Expert mission Desperation.
Locations
- 'Mann Co. Hatch of Great Importance': The 'bomb hatch' of the map. Contains three different pathways for robots.
- Base Bridges: Two bridges connect the hatch to the rest of the map. Under the bridges is a ditch with two side tunnels to the topside. There's a couple crates that players can use to jump onto a broken staircase for a quicker way back to the hatch.
- Left Cliff: Accessible from the left side of the central base. Contains max Health and Ammo kits and access to the Left Structure.
- Center structures: The structure in the center of the map. Contains roof access in the back. Inside the building is a Medium Ammo Pickup. The inside also serves as a hiding place for a Teleport.
- Left Structure: Contains access via ramp in the front.
- Right Structure: Underneath is an interior pathway containing a lone Medium Health Kit.
- Structure Bridge: The central bridge that connects the two side structures. The first line of defense in front of the robot spawn.
Strategy
Main article: Community Decoy strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
August 15, 2012 Patch (Mann vs. Machine Update)
- Added Decoy to the game.
- Updated Mvm_Decoy
- [Undocumented] Added saucers and posters to Decoy.
- [Undocumented] Removed Saucers and Posters from all maps.
Notes
- The chances for each of the 3 paths to be chosen are not even. There is a 40% chance for the middle-left path, a 40% chance for the middle-right path, and 20% for the top left path (as seen from the defenders' spawn, not the robots').
Bugs
- On the right side of the house in the middle, bots can get stuck on the bomb if it is dropped there.
Trivia
- In Doomsday, a secret room contains a map with a picture resembling Decoy labelled "Cactus Valley". In Decoy, a large wooden sign on one of the buildings near the center of the map says "Cactus Valley" on it, and the tutorial video shown before the player enters the map is called "cactus_valley.wav".
- Decoy was later mentioned in Shadow Boxers, when Gray Mann's robot army refer to the Soldier as "the genius who masterminded the decoy base."
- In the building to the right facing the robot spawn is a room filled with half-done and misspelled wooden signs, several cans of white paint and paintbrushes, and a contract signed by Saxton Hale allowing Soldier to "Trick Robots". The signs are obvious failed attempts made by the Soldier during construction of Decoy.
- The view of three buttes mostly buried in sand behind the RED Spawn references the Monument Valley Visitor Center view of the West and East Mitten Buttes and Merrick Butte.
Gallery
External links
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