Difference between revisions of "Rumford"
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== Locations == | == Locations == | ||
'''Checkpoint A''' | '''Checkpoint A''' | ||
+ | Once captured 4 minutes is added to the clock. | ||
*'''Blu Spawn 1''' This is Blu teams first spawn point at the beginning of the round. It has 3 exit points, one facing the small building, the second facing the flank, and third is in the middle where the cart is. The first exit is good for clearing out enemy positions, while the second or the flank, is useful for Spies to flank around the enemy and cause trouble. However, the third or middle door is dangerous, because of the area it faces there are plenty of chances to be sniped or outgunned. | *'''Blu Spawn 1''' This is Blu teams first spawn point at the beginning of the round. It has 3 exit points, one facing the small building, the second facing the flank, and third is in the middle where the cart is. The first exit is good for clearing out enemy positions, while the second or the flank, is useful for Spies to flank around the enemy and cause trouble. However, the third or middle door is dangerous, because of the area it faces there are plenty of chances to be sniped or outgunned. | ||
*'''The Flank''' This flank position is great for Spies to sneak around and disrupt enemies, sapping Sentry Guns, Teleporters, or backstabbing combos. It can also be used for getting a quick headshot as Sniper then running away. | *'''The Flank''' This flank position is great for Spies to sneak around and disrupt enemies, sapping Sentry Guns, Teleporters, or backstabbing combos. It can also be used for getting a quick headshot as Sniper then running away. | ||
+ | *''''Small Building'''' The small building is located in front of the first exit of the Blu Spawn. It is useful for peeking the checkpoint and resupplying on health and ammo with the small ammo pack and medium health pack located inside. It can also be used as a temporary stronghold. | ||
<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> | ||
File:Rumford Blu Spawn 1.png|Blu team's first spawn. | File:Rumford Blu Spawn 1.png|Blu team's first spawn. | ||
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'''Checkpoint B''' | '''Checkpoint B''' | ||
+ | Once captured 4 minutes is added to the clock. | ||
+ | <gallery> | ||
+ | Example.jpg|Caption1 | ||
+ | Example.jpg|Caption2 | ||
+ | </gallery> | ||
− | '''Checkpoint C''' | + | '''Checkpoint C''' |
+ | Once captured an explosion occurs. | ||
== Trivia == | == Trivia == |
Revision as of 04:00, 24 December 2022
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Rumford | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Smissmas, alpine |
Setting: | Day time |
Map Photos | |
Map Overview | |
Rumford is a community-created Payload map added in the Smissmas 2022 update.
Rumford was contributed to the Steam Workshop.
Contents
Update history
December 5, 2022 Patch (Smissmas 2022)
- Added Rumford to the game.
- Updated
pl_rumford_event
to fix missing materials/models.
- Fixed missing materials/models.
- Fixed duplicate lights on the rope entities.
- Adjusted
occluders
- Added some hints
- Reduced unneeded props
- Adjusted
area portals
- Minor deforestation
Locations
Checkpoint A Once captured 4 minutes is added to the clock.
- Blu Spawn 1 This is Blu teams first spawn point at the beginning of the round. It has 3 exit points, one facing the small building, the second facing the flank, and third is in the middle where the cart is. The first exit is good for clearing out enemy positions, while the second or the flank, is useful for Spies to flank around the enemy and cause trouble. However, the third or middle door is dangerous, because of the area it faces there are plenty of chances to be sniped or outgunned.
- The Flank This flank position is great for Spies to sneak around and disrupt enemies, sapping Sentry Guns, Teleporters, or backstabbing combos. It can also be used for getting a quick headshot as Sniper then running away.
- 'Small Building' The small building is located in front of the first exit of the Blu Spawn. It is useful for peeking the checkpoint and resupplying on health and ammo with the small ammo pack and medium health pack located inside. It can also be used as a temporary stronghold.
Checkpoint B Once captured 4 minutes is added to the clock.
Checkpoint C Once captured an explosion occurs.
Trivia
- A secret room near checkpoint A can be revealed by shooting four deer cutouts in the out-of-bounds areas of the map.
Gallery
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