Difference between revisions of "Pit of Death/zh-hans"

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=== 庭院 ===
 
=== 庭院 ===
 
这是双方队伍会第一个到达的地点。两个方向是通往不同半场的岔路,组成围绕地图的路线.
 
这是双方队伍会第一个到达的地点。两个方向是通往不同半场的岔路,组成围绕地图的路线.
* '''Bridge Route''': A long, narrow building that lets players leave directly towards the center, off towards the broken bridge, or directly above the broken bridge route.
+
* '''''': 通往地图中部的狭窄,延绵通道, 终点是断桥处或是断桥处正上方。
* '''Dock Route''': Players follow an underpass, greeted with the option of either taking one of the hallway routes or proceeding directly into the docks.
+
* '''码头''': 玩家沿着地下通道前进,可以选择走走廊路线之一或直接进入码头。
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:Pod bridgeroute.jpg|Leading to the bridge.
+
File:Pod bridgeroute.jpg|通往桥的路。
File:Pod underpass.jpg|Towards the docks.
+
File:Pod underpass.jpg|通往码头的路。
 
</gallery>
 
</gallery>
  
=== 01/02 Docks ===
+
=== 01/02 码头 ===
On one side of the map lies this large warehouse-esque building, noted for its many walls, high ceiling, and varying elevations.
+
地图的一侧是这座大型仓库式建筑,以其众多的墙壁、高高的天花板和高低差而闻名。
* '''The Staircases''': To the immediate left or right of a player's entry lies a wooden staircase and a platform. From here, the player can either exit up towards the pit, can follow a side building back to either spawn, or can look down upon the rest of the room from their elevated position.
+
* '''楼梯间''': 在玩家入口的左侧或右侧是一个木制楼梯和一个平台。从这里,玩家可以从从正面走出直达大坑,可以跟随侧面建筑返回出生点,或者可以从高处俯瞰房间的其余部分。
* '''Pit Access''': Splitting the room in half is a smaller interior, leading directly up towards the pit.
+
* '''大坑通道''': 将室内分为两个小空间,直达大坑。
* '''Basement''': On the other side of the pit access is the lowest part of the room, featuring [[Pickups|health and ammo pickups]].
+
* '''地下室''': 在大坑通道的另一侧是房间的最低部分,有[[Pickups/zh-hans|医疗包和弹药包]].
* '''Ledges''': In the corners of the warehouse are two ledges, accessible only from the outside or from blast jumping. They are the highest point in the building, and are advantageous for ambushes.
+
* '''壁架''':仓库的角落有两个壁架,只能从外面或通过爆炸跳跃进入。它们是建筑物的最高点,有利于伏击。
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:Pod docks.jpg|The exterior of the loading docks.
+
File:Pod docks.jpg|码头的外部。
File:Pod staircase.jpg|The staircases inside the room.
+
File:Pod staircase.jpg|房间内的楼梯间。
File:Pod access.jpg|The access to the pit.
+
File:Pod access.jpg|大坑通道。
File:Pod ledge.jpg|One of the ledges, supervising the building.
+
File:Pod ledge.jpg|其中一个壁架, 可以看到室内大部分地方。
 
</gallery>
 
</gallery>
  
=== Pit Flanks ===
+
=== 大坑旁 ===
Near the docks are two hills that run underneath the pit.
+
码头附近有两个斜坡,在坑下面延伸。
* '''Hallway''': Connecting the spawns to the pit are tight hallways, complete with small health and ammo pickups.
+
* '''走廊''': 连接着出生点和大坑的走廊,有小医疗包和小弹药包
* '''Rooftop''': Outside of the hallways, players are able to take staircases to the hallways' roofs, placing them slightly above the pit and from a considerable distance away.
+
* '''房顶''': 位于走廊外,玩家可以走楼梯到走廊的房顶,位于稍微比大坑高一点的位置,但与大坑有一段距离。
* '''Flatgrounds''': Between the pit and the hallway roof is level ground, connecting both the ledges in the docks and the alternative flanking route.
+
* '''平地''': 位于房顶和大坑之间,一段有高低差的路面,连接着壁架和码头,也可以作为通往侧翼的路线。
 
 
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:Pod hill.jpg|An overview of the flanks.
+
File:Pod hill.jpg|侧翼的总体。
File:Pod hallway.jpg|One of the hallways.
+
File:Pod hallway.jpg|其中一个走廊。
File:Pod side.jpg|Further back from the flanks.
+
File:Pod side.jpg|侧翼后方。
 
</gallery>
 
</gallery>
  
=== Broken Bridge ===
+
=== 断桥 ===
A sneaky but perilous path, a decrepit bridge lies to the other side of the map, surrounded by a [[Environmental hazards#Pitfalls|sheer drop]] in the form of a waterfall.
+
一条隐蔽但危险的小路,总体是一座位于地图边缘的断桥,周围有瀑布,下有[[Environmental hazards/zh-hans#Pitfalls|深渊]]  
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:Pod bridge.jpg|The bridge in question.
+
File:Pod bridge.jpg|断桥。
File:Pod main.jpg|Directly opposite of the waterfall.
+
File:Pod main.jpg|瀑布的正对面。
 
</gallery>
 
</gallery>
  
=== The Pit ===
+
=== 大坑 ===
 
* '''Walkway''': Directly underneath the clock tower is a walkway, lined with half-walls and a low ceiling. This spot offers great visibility, but minimal protection. Periodically, the portal to the Underworld opens over the Pit under the tower.
 
* '''Walkway''': Directly underneath the clock tower is a walkway, lined with half-walls and a low ceiling. This spot offers great visibility, but minimal protection. Periodically, the portal to the Underworld opens over the Pit under the tower.
 
* '''Overlook Building''': This building lies opposite of the walkway, featuring a ledge that looks directly out at the skull opposite of the map.
 
* '''Overlook Building''': This building lies opposite of the walkway, featuring a ledge that looks directly out at the skull opposite of the map.
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</gallery>
 
</gallery>
  
=== The Underworld ===
+
=== 地下世界 ===
 
The Underworld is accessed by jumping into the portal that spawns just above the Pit. The Underworld serves as the area where players can deposit souls. There are also a few regular and one rare magic spell in the area.
 
The Underworld is accessed by jumping into the portal that spawns just above the Pit. The Underworld serves as the area where players can deposit souls. There are also a few regular and one rare magic spell in the area.
  
Line 98: Line 97:
 
</gallery>
 
</gallery>
  
== Playing To Count ==
+
== 玩家数量和获胜分数的关系 ==
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
! class = "header" | Player Count
 
! class = "header" | Player Count
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|}
 
|}
  
== Strategy ==
+
== 策略 ==
 
{{Community strategy stub link}}
 
{{Community strategy stub link}}
 
{{main|Community Pit of Death strategy}}
 
{{main|Community Pit of Death strategy}}
  
== Update history ==
+
== 更新历史 ==
 
{{Update history|
 
{{Update history|
 
'''{{Patch name|10|21|2016}}''' ([[Scream Fortress 2016]])
 
'''{{Patch name|10|21|2016}}''' ([[Scream Fortress 2016]])
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}}
 
}}
  
== Trivia ==
+
== 细枝末节 ==
 
* A basketball hoop can be seen attached to one of the dead trees sticking out of the lake below the Broken Bridge.<!-- Nothing happens if you "score" with a Scout's baseball or a ragdoll. -->
 
* A basketball hoop can be seen attached to one of the dead trees sticking out of the lake below the Broken Bridge.<!-- Nothing happens if you "score" with a Scout's baseball or a ragdoll. -->
 
* A regular-sized skull can be found inside the giant skull's mouth, outside of normal view.
 
* A regular-sized skull can be found inside the giant skull's mouth, outside of normal view.
  
== Gallery ==
+
== 画廊 ==
 
<gallery>
 
<gallery>
 
File:Pit of Death shutters.png|Shutters neighboring respective spawns, Hiding a secret detail.
 
File:Pit of Death shutters.png|Shutters neighboring respective spawns, Hiding a secret detail.

Revision as of 11:36, 7 March 2023

Pit of Death
Pd pit of death event.png
基本信息
开发者: {{{map-developer}}}
地图资料
环境: 万圣节
设定: 夜晚, 阴暗
危害: 深渊, 南瓜炸弹
地图照片
Loading screen photos.
地图俯视图
Pit of Death overview.png
(尖叫) "Holy crap, this goes on forever."
侦察兵 在不恰当的时机掉入死亡之坑,最终接受他的命运

Pit of Death 是一个社区制作毁灭玩家 万圣节地图,在尖叫要塞2016更新中加入游戏。

在这张地图中,双方队伍必须收集死亡玩家掉落的灵魂并投递“牺牲”进地下世界建筑前庭的大坑。当一方队伍牺牲了一定量的灵魂(会根据当前服务器玩家数量而变)取得胜利。

Pit of Death 是贡献steam创意工坊的.

灵异时刻

每隔一段时间, 会开始灵异时刻 ,在地图上生成魔咒和一个位于大坑上方的地下世界传送门, 玩家必须进入以进入投递区域得分来取得胜利。一个位于HUD中下方的计时器会显示下一次灵异时刻的倒计时以及其剩余时间。 灵异时刻的开始和结束都会被一阵诡异的广播播报;靠近大坑的玩家会感受到地面在震动并且可能会看到蝙蝠从巨大骷髅中飞出。

地点

该地图呈对称形态,围绕位于一个中心位置两侧的两条路进行设计。 这些路径会提前显示, 与重生点庭院分支成两条不同的路径。两侧的高度变化相等,地图以中心的大坑为主。

庭院

这是双方队伍会第一个到达的地点。两个方向是通往不同半场的岔路,组成围绕地图的路线.

  • : 通往地图中部的狭窄,延绵通道, 终点是断桥处或是断桥处正上方。
  • 码头: 玩家沿着地下通道前进,可以选择走走廊路线之一或直接进入码头。

01/02 码头

地图的一侧是这座大型仓库式建筑,以其众多的墙壁、高高的天花板和高低差而闻名。

  • 楼梯间: 在玩家入口的左侧或右侧是一个木制楼梯和一个平台。从这里,玩家可以从从正面走出直达大坑,可以跟随侧面建筑返回出生点,或者可以从高处俯瞰房间的其余部分。
  • 大坑通道: 将室内分为两个小空间,直达大坑。
  • 地下室: 在大坑通道的另一侧是房间的最低部分,有医疗包和弹药包.
  • 壁架:仓库的角落有两个壁架,只能从外面或通过爆炸跳跃进入。它们是建筑物的最高点,有利于伏击。

大坑旁

码头附近有两个斜坡,在坑下面延伸。

  • 走廊: 连接着出生点和大坑的走廊,有小医疗包和小弹药包
  • 房顶: 位于走廊外,玩家可以走楼梯到走廊的房顶,位于稍微比大坑高一点的位置,但与大坑有一段距离。
  • 平地: 位于房顶和大坑之间,一段有高低差的路面,连接着壁架和码头,也可以作为通往侧翼的路线。

断桥

一条隐蔽但危险的小路,总体是一座位于地图边缘的断桥,周围有瀑布,下有深渊

大坑

  • Walkway: Directly underneath the clock tower is a walkway, lined with half-walls and a low ceiling. This spot offers great visibility, but minimal protection. Periodically, the portal to the Underworld opens over the Pit under the tower.
  • Overlook Building: This building lies opposite of the walkway, featuring a ledge that looks directly out at the skull opposite of the map.

地下世界

The Underworld is accessed by jumping into the portal that spawns just above the Pit. The Underworld serves as the area where players can deposit souls. There are also a few regular and one rare magic spell in the area.

玩家数量和获胜分数的关系

Player Count Playing To
0 10
2 10
4 16
6 24
8 32
10 40
12 48
14 56
16 64
18 72
20 80
22 88
24 96
26 104
28 112
30 120
32 128

策略

主条目: Community Pit of Death strategy

更新历史

2016年10月21日补丁 (Scream Fortress 2016)
  • Pit of Death was added to the game.

2016年10月25日补丁

  • Fixed an exploit which allowed players to enter the enemy spawn.
  • Fixed enemy players teleported to the Underworld spawning in one another.
  • Fixed finale particles not being drawn from certain distances.
  • Fixed certain overlays not rendering.
  • Increased damage over time dealt in the Underworld.
  • Added climbable props to the platforms near mid.
  • Added a nobuild to the area surrounding the portal.
  • Added signs in spawns to make the second door more obvious.
  • Adjusted respawn times so that the losing team will respawn faster.
  • Adjusted health, ammo, and magic spells around the map.
  • Changed the Underworld buff to use the Purgatory buff from Eyeaduct.
  • Players killed during the finale will now turn into ghosts.
  • Decreased score limit from 5 to 4 points per player.

细枝末节

  • A basketball hoop can be seen attached to one of the dead trees sticking out of the lake below the Broken Bridge.
  • A regular-sized skull can be found inside the giant skull's mouth, outside of normal view.

画廊