Difference between revisions of "Chilly"
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| file-name = pl_chilly | | file-name = pl_chilly | ||
| developer = {{Steamid|76561197970341330|Tomi "ICS" Uurainen}}<br>{{Steamid|76561198039214805|Alex "MaccyF" Macfabquhab}}<br>{{Steamid|76561198006581408|Tyler "tyler" King}} | | developer = {{Steamid|76561197970341330|Tomi "ICS" Uurainen}}<br>{{Steamid|76561198039214805|Alex "MaccyF" Macfabquhab}}<br>{{Steamid|76561198006581408|Tyler "tyler" King}} | ||
− | | release-date = | + | | release-date = {{Patch name|12|2|2021}}<br>([[Smissmas 2021]]) |
− | |||
| map-hazards = [[Pitfall]]s | | map-hazards = [[Pitfall]]s | ||
| map-environment = Smissmas | | map-environment = Smissmas |
Revision as of 16:01, 22 April 2023
Chilly has multiple variations, including Terror.
Chilly | |
---|---|
Basic Information | |
Variants: | Terror |
Developer(s): | Unknown |
Map Info | |
Environment: | Smissmas |
Setting: | Night, snowy |
Hazards: | Pitfalls |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Chilly is a community-made Payload map released during the Smissmas 2021 update. It is a Smissmas version of the halloween map Terror, released in the Scream Fortress XIII update.
Chilly was contributed to the Steam Workshop.
Contents
Locations
Checkpoint A
- Front Yard: Usually the first battlefield on the map, located right outside of the BLU spawn.
- Low-hanging Roof: Adjacent to the BLU's spawn building, there is a section of the roof hanging relatively low, making it accessible to everyone. Engineers can also construct buildings here.
- RED Shed: After traversing the Front Yard, the cart continues its journey through the RED Shed, a large wooden building stretching from one side of the map to the other.
- Rocks: A group of large boulders can be seen standing just beside the first checkpoint itself.
Checkpoint B
- Crossing: A building reminiscent of a border crossing. It separates the Slope from the area of checkpoint A. Also serves as a flank route to the Cliffside Shed.
- Slope: Once the first checkpoint is captured, the cart makes a turn to the left and descends down a slope.
- Old Geeser: Next to the Slope is a rather small house called Old Geeser.
- Cliffside Shed: Opposite the Old Geeser is a tiny, wooden shed hanging of the cliff.
Checkpoint C
- Giant Shed: After descending down the Slope, the cart makes two right turns and enters a compact area in between the Giant Shed and Old Geeser.
- Bridge: Directly connecting the two aforementioned buildings is a bridge running above the cart's tracks.
- Tree: In one of the corners, a tree surrounded by a group of rocks can be found.
Checkpoint D
- Casali Shafting: The entire Checkpoint D, as well as the area around it, is located inside the Casali Shafting building. The largest building on the entire map.
- Flank House: On the right flank is a house directly connected to the Casali Shafting building, offering another way of entry.
Checkpoint E
- Outhouse: A miniscule outhouse hanging by the Pit.
- Pit: The giant hole in which the BLU must throw the cart in order to win the round.
Strategy
Main article: Community Chilly strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 2, 2021 Patch (Smissmas 2021)
- Added Chilly to the game.
- Fixed few models not being solid
- Fixed few gift model collisions
- Fixed few spots where players were able to stand on in thin air
- Fixed hand truck from blocking players at the indoor area
- Fixed rare case of the Payload cart not exploding when round ends at the pit
- Fixed being able to stand on the tip of the end rocket
- Fixed enemy being able to shoot at BLU 1st base spawn basement
- Minor visual fixes
- Improved clipping
Unused content
- Two alternative colors for the Payload cart exists in the map files. One of them having the yellow part of the gifts colored in blue, while the other has a RED team Payload cart with ribbons colored in red as opposed to blue.
Bugs
- The textures for the presents inside the Payload cart, as well the cart's metal railing, appear corrupt when the model quality is set to "Low" in the game's options.
Gallery
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