Difference between revisions of "Control Point (game mode)/zh-hans"
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== 游戏模式 == | == 游戏模式 == | ||
− | {{main|List of game modes}} | + | {{main|List of game modes|l1=游戏模式}} |
− | [[File:CP Yukon overview.png|thumb|right|300px| | + | [[File:CP Yukon overview.png|thumb|right|300px|{{map link|Yukon}}]] |
=== 对称型 === | === 对称型 === | ||
− | '''对称型控制点(Symmetric Control Point)''' | + | '''对称型控制点(Symmetric Control Point)'''地图呈对称态势。双方队伍开局都会有相同数量的控制点并且必须[[Capping (competitive)/zh-hans|占领]]地图上的全部控制点才算获胜。由于其高技术上限的原因,对称型控制点地图比较考验双方作为团队的动作,因此该类型地图对没有经验的玩家以及不习惯团队作战的玩家会比较困难。 |
− | + | 对称型控制点有两种类别: | |
{| class="wikitable grid" | {| class="wikitable grid" | ||
− | ! class="header" | | + | ! class="header" | 类别 |
− | ! class="header" | | + | ! class="header" | 描述 |
− | ! class="header" | | + | ! class="header" | 例子 |
|- | |- | ||
| '''线型''' | | '''线型''' | ||
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{| class="wikitable grid" | {| class="wikitable grid" | ||
− | ! class="header" | | + | ! class="header" | 类别 |
− | ! class="header" | | + | ! class="header" | 描述 |
− | ! class="header" | | + | ! class="header" | 例子 |
|- | |- | ||
− | | ''' | + | | '''线型单阶段''' |
| BLU must capture all control points in a set order. | | BLU must capture all control points in a set order. | ||
| [[Gorge]], [[Mountain Lab]], [[Mann Manor]] | | [[Gorge]], [[Mountain Lab]], [[Mann Manor]] | ||
|- | |- | ||
− | | ''' | + | | '''线型多阶段''' |
| BLU must capture a group of control points in a set order to move to the next stage. Reaching the final stage and succeeding is required to ultimately win the map. If BLU fails to win a stage, then the map is reset to stage 1 and the teams switch. | | BLU must capture a group of control points in a set order to move to the next stage. Reaching the final stage and succeeding is required to ultimately win the map. If BLU fails to win a stage, then the map is reset to stage 1 and the teams switch. | ||
| [[Dustbowl]], [[Egypt]], [[Snowplow]] | | [[Dustbowl]], [[Egypt]], [[Snowplow]] |
Revision as of 01:54, 16 May 2023
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“ | 这该死的点可不会自己占领自己!赶紧过来!
点击试听 (英语)
— 工程师
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控制点 (Control Point 也可简称 CP) 是游戏中的核心模式,游戏发布时的6张地图内有4张都是控制点模式。该模式有多种围绕着占领和/或防守控制点的变种。
模式玩法
进攻
玩家可以通过站在控制点之上来占领控制点,控制点占领的速度取决于站在控制点上的玩家数量:两名蓝队玩家占领红队控制点的速度要比只有一人更快。侦察兵在占点时算作两人,装备了钉棍的士兵和爆破手根据武器效果也会算作两人。控制点的占领速度是有极限的(详见控制点占领时间)。
防守
如果双方队伍同时有玩家在一个控制点上,那么这个控制点将会进入“竞争”状态,在此状态下双方都无法推进占领进度,直到将另一队赶出控制点占领区。在进攻方玩家被赶出控制点时,其占领进度会缓慢倒退而非直接消失。
恢复占领
当双方队伍都在尝试占领一个中立状态的控制点时,该控制点的控制进度可以“回溯”。当其中一方队伍在完全占领控制点之前就被赶走,另外一方队伍就必须要先将敌方队伍的进度回退完后才能开始有自己的占领进度。
兵种限制
- 伪装后的间谍只能在伪装为友方玩家时才可以占领。
- 隐形的间谍无法阻止占领或自己占领控制点。
- 有无敌效果的玩家无法占领控制点但是可以阻止敌方占领。
- 在原子能饮料的效果时间内,侦察兵无法阻止占领或自己占领控制点。
游戏模式
对称型
对称型控制点(Symmetric Control Point)地图呈对称态势。双方队伍开局都会有相同数量的控制点并且必须占领地图上的全部控制点才算获胜。由于其高技术上限的原因,对称型控制点地图比较考验双方作为团队的动作,因此该类型地图对没有经验的玩家以及不习惯团队作战的玩家会比较困难。
对称型控制点有两种类别:
类别 | 描述 | 例子 |
---|---|---|
线型 | Both teams start with an equal number of two controlled points and a central point that starts out controlled by neither team. At the beginning of the round, each team's control points are locked while the center point is unlocked and can be taken. Once a team takes the center point, the opponent's nearest point unlocks and can now be taken as well. From then on, no more than two points can be unlocked at a time; taking a point locks the point behind it and unlocks the one in front of it if it exists. Control points close to a team's spawn point are captured more quickly by the enemy team. Symmetric control point maps go into Sudden Death (or Stalemate) if no team captures all the points before time runs out, but if time runs out with a capture in progress, Overtime occurs, allowing play to extend should a capture be completed. | Badlands, Granary, Process, Foundry |
压制型 | Both teams start with no controlled points; all points are neutral and unlocked for capture. Once a point is taken by a team, the other team can attempt to take it back; all points are available for capture at any time and have equivalent capture times. Domination maps enter Sudden Death or Stalemate if time runs out before a team has taken all the points. They do not enter Overtime; once a team has all three points, they win regardless of how much capture progress the other team has. | Standin |
进攻/防御
进攻/防御 maps, also known as Asymmetric Control Point maps, play asymmetrically, with BLU attacking and RED defending. RED begins with control of all of the points. BLU wins if they capture all of RED's points; RED wins if they prevent BLU from capturing all of the points before the timer expires. Control points may only be captured in a set order (with the exception of some maps, such as Gravel Pit and Steel). Points captured by BLU are locked and cannot be taken back by RED, and time is added after each capture. Because of its simpler format that concentrates on one point at a time, Attack/Defend is easier for newcomers to play.
Attack/Defend maps can come in various styles:
类别 | 描述 | 例子 |
---|---|---|
线型单阶段 | BLU must capture all control points in a set order. | Gorge, Mountain Lab, Mann Manor |
线型多阶段 | BLU must capture a group of control points in a set order to move to the next stage. Reaching the final stage and succeeding is required to ultimately win the map. If BLU fails to win a stage, then the map is reset to stage 1 and the teams switch. | Dustbowl, Egypt, Snowplow |
金字塔型 | BLU must capture three points. The first two points may be captured in either order. Once both points are captured, the final point is unlocked. | Gravel Pit, Junction |
集中型 | BLU's objective is to capture the central control point, which can be done at any time. There is another set of control points available, one of which is open for capture at a time in a set order. Capturing these auxiliary points makes it easier to capture the final point. | Steel |
中世纪模式 | Similar in principle to pyramid-style, with the main difference being that once the final point is unlocked, it must be taken within a specific time limit; otherwise, the final point relocks and the initial points reset to RED's ownership. Time is not awarded upon recapturing the initial points. | DeGroot Keep |
策略
地图
控制点的地图文件都有cp_前缀;社区地图的前缀将用斜体标出。
更新历史
- 添加控制点模式。
- 添加地图: Granary,Well,Dustbowl,和Gravel Pit。
- 添加地图: Badlands。
- Added Stopwatch Mode to Tournament Mode which is automatically used on Attack/Defense maps.
- 修复控制点占领时更改阶段导致客户端崩溃的罕见错误。
- 添加地图: Fastlane。
- 添加地图: Steel。
- 添加地图: Egypt 和 Junction。
- 添加地图: Yukon。
- 添加地图: Gorge。
- 添加地图: Freight。
- 添加地图: Coldfront。
- 添加地图: Mann Manor 和 Mountain Lab。
- 添加地图: DeGroot Keep。
- 添加地图: 5Gorge。
- 添加地图: Gullywash。
- 添加地图: Foundry。
- 修复在攻/防地图上丢失的HUD素材(Materials)。
- 修复有关攻/防地图上HUD的客户端崩溃错误。
- 添加地图: Standin 和 Process。
- 添加地图: Powerhouse 和 Snowplow。
- 添加地图: Gorge Event 和 Sinshine。
- 添加地图: Vanguard。
- 添加地图: Sunshine 和 Metalworks。
2017年10月20日补丁 (Jungle Inferno Update)
- 添加地图: Mercenary Park 和 Mossrock。
- 添加地图: Erebus。
- 添加地图: Altitude。
- 添加地图: Spookeyridge。
- 添加地图: Coal Pit 和 Frostwatch。